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Ummmm...it does 1/3 their torpor no matter how high or what creature. So, three webs and whatever it is, it is down.
That's nuts. I don't see a way to change how much torpor the web does in the settings?
And secondly, will you add someway of modifying how each individual ability scales with the melee stat? The ability to customise the power of each individual ability, and possibly their debuffs, would be cool.
Other than that, I have really enjoyed your mod so far in my singel player playthrough. Thanks!
You can disable all abilitys that you dont want + Mana via ini config.
I updated the GUS.ini discussion with all the default settings.
To disable an ability just set the level to unlock that ability to a level that the player cant reach.
I have a need to increase the damage from skills exponentially (dramatically, depending on the level). It's just that at a certain point in the game, the damage from skills becomes too weak (or vice versa, at the very beginning of the game, it is too strong and you just have to not turn it on until a certain level).
This causes serious problems when you set the delay to 0.
2)It is worth giving the opportunity to distribute damage for each skill separately (enter the damage coefficient for each skill, and not for all at once)
3)Freezing works only once, after which it no longer works. If it is possible to output a variable to configure this parameter, it would be great
4)Web: It would be nice to deduce parameters such as the duration of the web and the percentage of stun (and make them dependent on some stats, for example, the duration of skills from oxygen, and leave the power of stunning from damage) As I understand it, the web stuns the animal by a certain percentage, which, in general, is also interesting (especially when the Gigantosaurus is euthanized with 5 cobwebs ...)
6)It is better to combine a dash with a button (the middle mouse button, for example), although it may not be very convenient, but it is just that very often you get a random trigger.
7)A fireball often flies through the body of an animal. You have to hit the legs to hit. Can this be fixed ?
8)For some reason, invisibility after death stops working (although maybe it was me that was too clever with the settings?)
9)Make the dash and jump also depend on some stats (running speed, for example, or is there weight?)
10)It is also possible, depending on some characteristics (yes, let there be some kind of thirst), to increase the radius of damage with skills.
11) Well, make the casting delay time dependent on the Torpor stat
I just installed your mod on our servers and we immediately fell in love with it, the skill usage is SO smooth!
There are some features we're missing tho, are you planning to implement more skills?
Examples would be like temporary flight, maybe waterbreathing, food/water regeneration? Or some kind of healing skill?
The only ability you can use riding a creature is the Lightning Beam.