Garry's Mod

Garry's Mod

Star Wars Battlefront 2 - Command Post
13 Comments
Jellyton  [author] 23 Jan, 2022 @ 9:21pm 
Hmm. I'm looking at the code right now, only thing I can really say is to make sure you're running it server side, and the entity is actually the bf2_command_post
|DG| Julius Caesar 23 Jan, 2022 @ 7:47pm 
It is not working when I use this code it isn't registering that the function exists.
Jellyton  [author] 23 Jan, 2022 @ 6:14pm 
Yeah that should be fine
|DG| Julius Caesar 23 Jan, 2022 @ 6:06pm 
lua_run Entity(247):SetCapture("rep")

That looks right? Right?
|DG| Julius Caesar 23 Jan, 2022 @ 5:50pm 
attempt to call method 'SetCapture' (a nil value), I extracted the addon and I don't see where the code for the functions originates, help would be appreciated?
Jellyton  [author] 26 Sep, 2021 @ 3:09pm 
Read the description for the entity's functions.
How2Lemon 26 Sep, 2021 @ 7:22am 
The video is too blurry for me to see what you put in console
How2Lemon 26 Sep, 2021 @ 7:22am 
How do you change the color?
Luke Call 13 Oct, 2020 @ 7:13pm 
Will check it out now, thanks in advance man, that was pretty quick work!
Jellyton  [author] 13 Oct, 2020 @ 7:09pm 
Fixed!
Jellyton  [author] 13 Oct, 2020 @ 6:29pm 
Yeah this has been reported before, I thought it was just an issue on his end, but it looks like it's not, and I think I know why. Lemme take a look.
Luke Call 13 Oct, 2020 @ 6:13pm 
I am indeed the developer he talks about in the below comment, I had a look into the VMT files and notice you reference a texture named "t_alpha" this doesn't seem to exist anywhere within the addon.
Fxo 13 Oct, 2020 @ 5:59pm 
Hey man, great looking model. However, the hologram is a missing texture. Had a look on the server and in single-player and my dev also has missing textures. Hope you can fix it, man!:cozycrashfish: