Tabletop Simulator

Tabletop Simulator

Star Wars / Sci fi one world maps Prt 3
7 Comments
Cpt Nickos  [author] 11 Feb, 2021 @ 3:11am 
@D3Vines - thanks for letting me know - over the next few weeks I will be going over & re doing some of the maps / assets on all my workshops, hoping to fix some issues that people are having. No definite date on this though as I am working on another map release pack & developing the Galactic map at the same time.
D3Vines 10 Feb, 2021 @ 6:21am 
@Saran'ket watch the video from CaptainShack about One World maps and look up the commentary section, they mention the same issue (i dont remember exactly, sorry)

At the author: Great work, thanks for sharing. BUT I have an issue loading some elements (f.e.x the Slum Map Police Guard Vehicle) Discussion forum from the developers of TTS mention that uppopping Custom Modul Window means that some objectives were removed or the cloud link doesnt exist anymore (from the modder) Can you maybe please share a package of your objectives/assets? That would be really cool!
Saran'ket 23 Jan, 2021 @ 6:43pm 
For some reason, whenever I try to use one of these, I just get "!! Clear Hub To Import"
ZireNatrix 22 Nov, 2020 @ 10:27am 
I got it, I think I got it! "makes happy Anakin podracing noises!"
Cpt Nickos  [author] 22 Nov, 2020 @ 6:55am 
@ZireNatrix - You need the 'One World' assest from the workshop installed and on your TTS table. You then just grab the bag you want and drop it onto the 'One World' folder / tablet on your table. Then using that you can just select it & click build. There are youtube videos showing how to do this as well, if none of this makes sense, :steamhappy:
ZireNatrix 21 Nov, 2020 @ 5:28am 
Could you assist me in how to save the bags and then import them to my 'One World' folder? Please, I'm not familiarized with One World
LordofRoses 4 Oct, 2020 @ 5:49pm 
Looks great! .. I particularly like the facility heavy maps with the fire/gases erupting from below as units can travel across the bridges to other compounds.