Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

More powerful garrison
9 Comments
-Mess Maker- 8 Jul, 2021 @ 10:02am 
Hi ZuL, I'm trying to make my own modification to the garrisons but I cant seem to find out how to increase the number of units in the files.

Even loading up garrison altering files in the pack manager leaves me stumped as to how to increase the number, what part do I change to make this happen?

I understand everything else about changing garrisons but not the number increase, also I have no idea what 'priority' does...

I'm hoping you can answer what everyone else leaves out, thanks for reading and this mod - its the best garrison mod I have found so far!
™ZuL  [author] 20 Oct, 2020 @ 6:16am 
I apologize for not answering for a long time.

About DEI. I have no experience with this modification. In the future, if my main mod is asked to be compatible with DEI, then I will begin to figure out how to achieve this.

About piracy and banditry. I really like this mechanic and in the future I will try to transfer it to my main mod. But at the moment it is at the idea stage.

About animations on the map. This is quite real. But this is the last thing I will do. Sorry.

About bonuses from resources. I see it a little differently. I want the presence of this or that resource to affect the entire state as a whole. But at the moment I do not have enough knowledge and time to implement it.
The Grimwar 14 Oct, 2020 @ 11:15am 
What mod was made for Pergamon?
™ZuL  [author] 14 Oct, 2020 @ 6:25am 
Steam says that comments are open. О_о о_О
Radscorpion 14 Oct, 2020 @ 5:39am 
Zul you forgot to enable comments on your Pergamon mod...
The Grimwar 8 Oct, 2020 @ 1:52pm 
Cool! Do you have a friend that can make this idea DeI compatible? It'd be REALLY awesome on a DeI campaign, or perhaps you could pay the town money to give your garrison units of other cities the bonuses, and the bonuses' arrival to said destination would be affected by the banditry and piracy rate of the route the couriers for the bonuses are travelling through, and an ambushing army might even be able to attack the convoy and steal said upgraded weapons and armor!

But I doubt very strongly that you'd be able to make an animated figure of said convoy travelling on the map.

And for Greeks having access to the lead resource increases the attack and armor penetration of slingers.
™ZuL  [author] 8 Oct, 2020 @ 1:39pm 
Thanks for the idea! It is interesting. Very interesting, I would say. Now I am finishing work on my AI mod and next week I will start implementing this idea.
The Grimwar 8 Oct, 2020 @ 10:55am 
Hey, you wouldn't mind making a mod that gave military buildings the capacity to upgrade the garrison? like blacksmiths and armorers, training fields and shipwrights to give as many of the garrison units in the cities those benefits wherever applicable, right? It just makes sense.