RimWorld
Vanilla Storytellers Expanded - Freya Fierce
193 Yorum
StockSounds 19 Nis @ 6:51 
Well, now this extra needs a 1.5 update.
BreBearz 20 Oca @ 8:31 
Would love a 1.5 update plz
Korgoth 17 Oca @ 14:37 
is this getting a 1.5 update ?
surefirecure 31 Oca 2024 @ 8:34 
Oooh, and now we can be Orlanthi. Thanks!
Ategol 10 Ağu 2023 @ 16:07 
What is the population cap before things start to get difficult?for example I think standard story’s teller is minimum 4, maximum 12 and critical events start accruing at 18 colonists. Where as the max for Randle is 50 before critical events start to be thrown at you
PucPuc:{} 4 Nis 2023 @ 12:52 
just a quick question, i tried running this mod last night and the two times i started a new game technology was not limited to medieval only and i was able to research electricity and other techs.
Götterdämmerung 2 Oca 2023 @ 10:29 
Short Question - i always get like twice attacked from enemies - do they need also raid? Thank you very much.
Jinn 30 Ara 2022 @ 21:21 
Yep, still not going away or reducing to x0 (currently at x2 for all colonists)
Jinn 30 Ara 2022 @ 20:59 
Read through comments, I'll give it an in-game day or two to see if "Restless" goes away
Jinn 30 Ara 2022 @ 20:49 
Yea I'm having a similar issue with the "Restless" modifier not going away after performing a raid or completing an out-of-map-encounter. I raided one of those pop-up steel mining work sites and upon returning home my characters immediately got "Restless" again. Great mod overall, only hiccup I've experienced since using it.
CaptainCasp 30 Kas 2022 @ 12:42 
@Auctor I'm by no means an expert but it says on VFE medieval that the storyteller gets rid of everything non-medieval except for the empire faction because it is hardcoded. So probably yes.
Auctor 27 Eki 2022 @ 23:08 
Is there a way to get the Medieval-only effect while keeping the Shattered Emprie? I love the idea of the contrast.
МакТраххер 28 Nis 2022 @ 4:43 
"In order to reset this meter, player needs to form a caravan and either complete any out-of-your-map encounter or raid another settlement." You can remove debuff with something else besides a settlment raid? Or is that a "to be added" feature?
Elchman69 24 Oca 2022 @ 6:10 
thanks
yes I am using CE
Oskar Potocki  [yaratıcı] 24 Oca 2022 @ 5:05 
Sounds like you're using CE.

CE patches tribals to be able to use normal weapons. Not an issue with this mod.
Elchman69 24 Oca 2022 @ 3:48 
I seem to have done something wrong, my pawns spawned with axes, shields and bows on the edge of the map and the enemy camp spawned with pump action shot guns, chain shotguns, revolvers and sticky bombs.... so the outcome was as expected. Everbody died including the few pet dogs you spawn with. I chose Freya with tech restriction as storyteller. Am I missing something?
Oskar Potocki  [yaratıcı] 16 Eki 2021 @ 17:34 
You'd be cutting 90% of the game away and you'd be left with a husk that's only fun for 2 or 3 hours.
Moth 16 Eki 2021 @ 13:49 
Interesting... But Can you do Storyline OLNY for Tribal technology ? Nop guns just spears and bows ...and test jusy bloody flesh :happy_evil_imp:
Kingfisher 8 Eki 2021 @ 20:40 
Just following up on what Borimino said. This mod is not compatible with Research Pal, unlike Maynard in Medieval. If you have Research Pal, Freya will not restrict tech. Disabling Research Pal and enable this version of Freya instead of the one that comes with Vikings, and you'll have restricted tech.

Anyways, cool mod. Love Medieval and loving this one.
GORDO INTENSO 18 Ağu 2021 @ 11:33 
Sorry, I misexpressed myself. I meant if they would ever attack with the crypto weapons/armor included in the factions expanded mod.
Oskar Potocki  [yaratıcı] 18 Ağu 2021 @ 5:47 
Factions in Rimworld don't advance in tech...
GORDO INTENSO 17 Ağu 2021 @ 20:48 
Do savage clan raids ever move on from medieval tech? I'm playing with the Freya that allows all techs
Borimino 9 Ağu 2021 @ 9:16 
This series of screenshots:
https://steamproxy.com/sharedfiles/filedetails/?id=2570500675
https://steamproxy.com/sharedfiles/filedetails/?id=2570501394
https://steamproxy.com/sharedfiles/filedetails/?id=2570501464
https://steamproxy.com/sharedfiles/filedetails/?id=2570501520

After testing without Research Pal - Forked it seems like it is bad interaction between this storyteller and Research Pal - Forked. I'll just play without Research Pal - Forked for now.
Oskar Potocki  [yaratıcı] 8 Ağu 2021 @ 10:46 
What gives you that impression?
Borimino 8 Ağu 2021 @ 10:31 
It seems like Electricity isn't locked in Rimworld 1.3 despite playing with this storyteller
Xeno42 4 Ağu 2021 @ 4:26 
quest raids work as well from my memory
Oskar Potocki  [yaratıcı] 4 Ağu 2021 @ 2:29 
Yes, for now.
cancel 3 Ağu 2021 @ 18:25 
Just to double check, but restlessness can only be reset by attacking other faction bases and not by attacking work camps, right?
X_Aurawhisperer_X 19 Tem 2021 @ 10:23 
Just to clarify, when reading the storyteller dialogue it states she only limits tech to pre industrial only, but on here advertises up to medieval. Not sure if aware of this or not. And I did confirm I'm choosing the right Freya, for one has the blue clothing (Vikings one) whereas the other has gray clothing (This one)
Xeno42 8 Tem 2021 @ 10:13 
i was just going to go to the vanilla factions expanded vikings mod to ask if there was going to be a version that limits tech to medieval and then i found this one :D
Jitterz 7 Tem 2021 @ 11:48 
LOL, I'm so dense, I see that said prereqs are locked. My bad
Jitterz 7 Tem 2021 @ 11:46 
I'm still able to see modern research options. I'm using the correct version of Freya, this one, not the one included with viking faction, Is that normal? If I start playing and research prerequisites, am i going to be prevented from choosing the visible modern techs? It is clear that the world factions have been adjusted correctly, just worried about my tech levels
leo6511 4 Tem 2021 @ 16:29 
best storyteller for 40k orks
(≡◉‿‿◉≡) 26 Haz 2021 @ 13:00 
Bu yorum otomatik içerik kontrolü sistemimiz tarafından analiz edilmeyi bekliyor. Zararlı içerik (ör. bilgilerinizi çalmaya teşebbüs eden internet siteleri) içermediğinden emin olana dek geçici olarak gizli kalacaktır.
Oskar Potocki  [yaratıcı] 5 Haz 2021 @ 15:38 
No.
Dfid 5 Haz 2021 @ 12:48 
Is there a 1.1 Version for this mod?
Oskar Potocki  [yaratıcı] 19 May 2021 @ 3:16 
It’s not a bug, it’s a design choice in CE - they add guns to tribal factions.
coyote477123 18 May 2021 @ 19:01 
An interesting bug I found. Apologizes if this is the wrong place. When using CE - Guns, it is possible for the "Medieval" tribes to spawn with SKSs, Revolvers, and even grenades.
Oskar Potocki  [yaratıcı] 16 May 2021 @ 11:19 
It won't work.
MaxFromPoland 16 May 2021 @ 6:28 
If I use "faction control" mod will it overwrite the ban of past-medieval faction spawning?
Lyra 26 Nis 2021 @ 18:05 
I was just venting my confusion because I did not know the limiting version existed at first, I didn't mean to put you down
Oskar Potocki  [yaratıcı] 23 Nis 2021 @ 2:07 
It’s all in the FAQ. Just because I released one tech limiting storyteller with the medieval mod people now expect my every storyteller to limit tech
Lyra 22 Nis 2021 @ 13:32 
Exactly, my expectation was that the FE version also limited tech. I had to search to find this and restart my world
Oskar Potocki  [yaratıcı] 22 Nis 2021 @ 12:42 
It is, it's just storyteller in Vikings is different and does not limit tech to medieval only.
Lyra 22 Nis 2021 @ 12:34 
It's really confusing that this is not included with Factions Expanded - Vikings.

Took me a lot of googling to figure out why I was being raided by guys with way more advanced tech
Oskar Potocki  [yaratıcı] 18 Nis 2021 @ 13:52 
Yes it should.
Tardo The Ass-Monkey 18 Nis 2021 @ 13:32 
If used with Hotseat, will the "Raid Restlessness" debuff disappear if someone else swaps in?
Elias 8 Nis 2021 @ 1:58 
@sylux93 she is a godess associated with love, beauty, fertility, sex, war, gold and seiðr (a kind of magic) so she doesn't just stand for love and fertility.
Oskar Potocki  [yaratıcı] 4 Nis 2021 @ 17:21 
Ingame there are only following tech levels:

Neolithic - Medieval - Industrial - Spacer - Ultra

Flintlocks and Muskets from VWE are Medieval.
Mattler~~ 4 Nis 2021 @ 15:12 
this mod storyteller seems to lock at pre industrial and not medieval. compared with another mod that removes modern stuff and I noticed a bunch of flint locks and stuff still appeared when using this mod.