RimWorld
Vanilla Storytellers Expanded - Freya Fierce
193 comentarios
StockSounds 19 ABR a las 6:51 
Well, now this extra needs a 1.5 update.
BreBearz 20 ENE a las 8:31 
Would love a 1.5 update plz
Korgoth 17 ENE a las 14:37 
is this getting a 1.5 update ?
surefirecure 31 ENE 2024 a las 8:34 
Oooh, and now we can be Orlanthi. Thanks!
Ategol 10 AGO 2023 a las 16:07 
What is the population cap before things start to get difficult?for example I think standard story’s teller is minimum 4, maximum 12 and critical events start accruing at 18 colonists. Where as the max for Randle is 50 before critical events start to be thrown at you
PucPuc:{} 4 ABR 2023 a las 12:52 
just a quick question, i tried running this mod last night and the two times i started a new game technology was not limited to medieval only and i was able to research electricity and other techs.
Götterdämmerung 2 ENE 2023 a las 10:29 
Short Question - i always get like twice attacked from enemies - do they need also raid? Thank you very much.
Jinn 30 DIC 2022 a las 21:21 
Yep, still not going away or reducing to x0 (currently at x2 for all colonists)
Jinn 30 DIC 2022 a las 20:59 
Read through comments, I'll give it an in-game day or two to see if "Restless" goes away
Jinn 30 DIC 2022 a las 20:49 
Yea I'm having a similar issue with the "Restless" modifier not going away after performing a raid or completing an out-of-map-encounter. I raided one of those pop-up steel mining work sites and upon returning home my characters immediately got "Restless" again. Great mod overall, only hiccup I've experienced since using it.
CaptainCasp 30 NOV 2022 a las 12:42 
@Auctor I'm by no means an expert but it says on VFE medieval that the storyteller gets rid of everything non-medieval except for the empire faction because it is hardcoded. So probably yes.
Auctor 27 OCT 2022 a las 23:08 
Is there a way to get the Medieval-only effect while keeping the Shattered Emprie? I love the idea of the contrast.
МакТраххер 28 ABR 2022 a las 4:43 
"In order to reset this meter, player needs to form a caravan and either complete any out-of-your-map encounter or raid another settlement." You can remove debuff with something else besides a settlment raid? Or is that a "to be added" feature?
Elchman69 24 ENE 2022 a las 6:10 
thanks
yes I am using CE
Oskar Potocki  [autor] 24 ENE 2022 a las 5:05 
Sounds like you're using CE.

CE patches tribals to be able to use normal weapons. Not an issue with this mod.
Elchman69 24 ENE 2022 a las 3:48 
I seem to have done something wrong, my pawns spawned with axes, shields and bows on the edge of the map and the enemy camp spawned with pump action shot guns, chain shotguns, revolvers and sticky bombs.... so the outcome was as expected. Everbody died including the few pet dogs you spawn with. I chose Freya with tech restriction as storyteller. Am I missing something?
Oskar Potocki  [autor] 16 OCT 2021 a las 17:34 
You'd be cutting 90% of the game away and you'd be left with a husk that's only fun for 2 or 3 hours.
Moth 16 OCT 2021 a las 13:49 
Interesting... But Can you do Storyline OLNY for Tribal technology ? Nop guns just spears and bows ...and test jusy bloody flesh :happy_evil_imp:
Kingfisher 8 OCT 2021 a las 20:40 
Just following up on what Borimino said. This mod is not compatible with Research Pal, unlike Maynard in Medieval. If you have Research Pal, Freya will not restrict tech. Disabling Research Pal and enable this version of Freya instead of the one that comes with Vikings, and you'll have restricted tech.

Anyways, cool mod. Love Medieval and loving this one.
GORDO INTENSO 18 AGO 2021 a las 11:33 
Sorry, I misexpressed myself. I meant if they would ever attack with the crypto weapons/armor included in the factions expanded mod.
Oskar Potocki  [autor] 18 AGO 2021 a las 5:47 
Factions in Rimworld don't advance in tech...
GORDO INTENSO 17 AGO 2021 a las 20:48 
Do savage clan raids ever move on from medieval tech? I'm playing with the Freya that allows all techs
Borimino 9 AGO 2021 a las 9:16 
This series of screenshots:
https://steamproxy.com/sharedfiles/filedetails/?id=2570500675
https://steamproxy.com/sharedfiles/filedetails/?id=2570501394
https://steamproxy.com/sharedfiles/filedetails/?id=2570501464
https://steamproxy.com/sharedfiles/filedetails/?id=2570501520

After testing without Research Pal - Forked it seems like it is bad interaction between this storyteller and Research Pal - Forked. I'll just play without Research Pal - Forked for now.
Oskar Potocki  [autor] 8 AGO 2021 a las 10:46 
What gives you that impression?
Borimino 8 AGO 2021 a las 10:31 
It seems like Electricity isn't locked in Rimworld 1.3 despite playing with this storyteller
Xeno42 4 AGO 2021 a las 4:26 
quest raids work as well from my memory
Oskar Potocki  [autor] 4 AGO 2021 a las 2:29 
Yes, for now.
cancel 3 AGO 2021 a las 18:25 
Just to double check, but restlessness can only be reset by attacking other faction bases and not by attacking work camps, right?
X_Aurawhisperer_X 19 JUL 2021 a las 10:23 
Just to clarify, when reading the storyteller dialogue it states she only limits tech to pre industrial only, but on here advertises up to medieval. Not sure if aware of this or not. And I did confirm I'm choosing the right Freya, for one has the blue clothing (Vikings one) whereas the other has gray clothing (This one)
Xeno42 8 JUL 2021 a las 10:13 
i was just going to go to the vanilla factions expanded vikings mod to ask if there was going to be a version that limits tech to medieval and then i found this one :D
Jitterz 7 JUL 2021 a las 11:48 
LOL, I'm so dense, I see that said prereqs are locked. My bad
Jitterz 7 JUL 2021 a las 11:46 
I'm still able to see modern research options. I'm using the correct version of Freya, this one, not the one included with viking faction, Is that normal? If I start playing and research prerequisites, am i going to be prevented from choosing the visible modern techs? It is clear that the world factions have been adjusted correctly, just worried about my tech levels
leo6511 4 JUL 2021 a las 16:29 
best storyteller for 40k orks
(≡◉‿‿◉≡) 26 JUN 2021 a las 13:00 
Este comentario está esperando un análisis de nuestro sistema de verificación automática de contenido. Estará oculto temporalmente hasta que comprobemos que no incluye contenido dañino (por ejemplo, enlaces a sitios web que intenten robar información).
Oskar Potocki  [autor] 5 JUN 2021 a las 15:38 
No.
Dfid 5 JUN 2021 a las 12:48 
Is there a 1.1 Version for this mod?
Oskar Potocki  [autor] 19 MAY 2021 a las 3:16 
It’s not a bug, it’s a design choice in CE - they add guns to tribal factions.
coyote477123 18 MAY 2021 a las 19:01 
An interesting bug I found. Apologizes if this is the wrong place. When using CE - Guns, it is possible for the "Medieval" tribes to spawn with SKSs, Revolvers, and even grenades.
Oskar Potocki  [autor] 16 MAY 2021 a las 11:19 
It won't work.
MaxFromPoland 16 MAY 2021 a las 6:28 
If I use "faction control" mod will it overwrite the ban of past-medieval faction spawning?
Lyra 26 ABR 2021 a las 18:05 
I was just venting my confusion because I did not know the limiting version existed at first, I didn't mean to put you down
Oskar Potocki  [autor] 23 ABR 2021 a las 2:07 
It’s all in the FAQ. Just because I released one tech limiting storyteller with the medieval mod people now expect my every storyteller to limit tech
Lyra 22 ABR 2021 a las 13:32 
Exactly, my expectation was that the FE version also limited tech. I had to search to find this and restart my world
Oskar Potocki  [autor] 22 ABR 2021 a las 12:42 
It is, it's just storyteller in Vikings is different and does not limit tech to medieval only.
Lyra 22 ABR 2021 a las 12:34 
It's really confusing that this is not included with Factions Expanded - Vikings.

Took me a lot of googling to figure out why I was being raided by guys with way more advanced tech
Oskar Potocki  [autor] 18 ABR 2021 a las 13:52 
Yes it should.
Tardo The Ass-Monkey 18 ABR 2021 a las 13:32 
If used with Hotseat, will the "Raid Restlessness" debuff disappear if someone else swaps in?
Elias 8 ABR 2021 a las 1:58 
@sylux93 she is a godess associated with love, beauty, fertility, sex, war, gold and seiðr (a kind of magic) so she doesn't just stand for love and fertility.
Oskar Potocki  [autor] 4 ABR 2021 a las 17:21 
Ingame there are only following tech levels:

Neolithic - Medieval - Industrial - Spacer - Ultra

Flintlocks and Muskets from VWE are Medieval.
Mattler~~ 4 ABR 2021 a las 15:12 
this mod storyteller seems to lock at pre industrial and not medieval. compared with another mod that removes modern stuff and I noticed a bunch of flint locks and stuff still appeared when using this mod.