Garry's Mod

Garry's Mod

Unreal Tournament Announcer System
151 則留言
Klonoa 5 月 28 日 上午 6:39 
This game is so good that one of its announcer lines was used for the name of another game. Nigga that's nuts!
skunkmommy 2024 年 8 月 29 日 下午 12:37 
@D3mo i thought that was a quake 3 thing, I play UT99 pretty regularly and the announcer doesn't say anything if you kys. but i know quake 3 does that
might as well include it anyway tho, cus why not
HellD3moeen 2024 年 5 月 6 日 上午 10:31 
it would be fun if you can add like Humilation from killing yourself with your own rocket or grenade and First blood on first kill. this is my suggestion :D respect for your addon
Annex 2023 年 10 月 18 日 下午 9:48 
headshot?
Dekko 2023 年 2 月 14 日 上午 9:10 
Hey, what part of the lua do i adjust to up the fire rate?
Hideo Kojima 2022 年 9 月 13 日 下午 6:31 
Ah I see, because it would only work on NPCS but not other players. Thanks for the quick reply though!
DyaMetR  [作者] 2022 年 9 月 13 日 下午 6:04 
@Jib
It's supposed to work on NPCs and players but it's been a long time since I made it and probably right now it won't work with things like zeta players and nextbots.
Hideo Kojima 2022 年 9 月 13 日 下午 5:40 
Is it supposed to work only on NPCs?
heartattackphil 2022 年 6 月 27 日 上午 6:03 
holy shit yeah can you give this zeta player support?
Goodbey Windows 7+10 2022 年 6 月 2 日 上午 12:37 
Sad that its not working with Zeta Players ;-;
GHForever 2022 年 4 月 26 日 下午 7:44 
H O L Y S H I T
Blanc (Next White) 2021 年 2 月 22 日 下午 10:15 
Can I do a UT3 version?
AmusingIdiot 2020 年 10 月 27 日 上午 5:19 
HOLY SHIT!
DyaMetR  [作者] 2020 年 3 月 29 日 下午 12:35 
@RWBYfangirl4
You'd have to find the female voice lines and replace them. I couldn't find them, sorry.
RWBYfangirl 2020 年 3 月 29 日 下午 12:12 
Its the male voice how do i change that?
Mayano Top Gun 2019 年 2 月 22 日 上午 10:04 
K.O!
DyaMetR  [作者] 2018 年 4 月 14 日 下午 12:20 
@Facepalm Incarnate
nyet
Captain Pentium 2018 年 4 月 14 日 下午 12:19 
But is it the sexy voice?
Mr. Gibus 2017 年 7 月 24 日 上午 10:24 
@DyaMetR
Cool.
DyaMetR  [作者] 2017 年 7 月 24 日 上午 6:56 
@Mr. Gibus
It should.
Mr. Gibus 2017 年 7 月 23 日 下午 4:45 
wait is this the one that eventually goes "HOLY SHIT!"
benemrah 2017 年 6 月 15 日 上午 4:49 
Works well. :phoenixstar: :phoenixstar: :phoenixstar: :phoenixstar: :phoenixstar:
The Demon God Incarnate 2017 年 6 月 1 日 上午 9:10 
DyaMetR Indeed. It is a classic. :)
DyaMetR  [作者] 2017 年 3 月 14 日 上午 4:25 
@DELUXEGOLDSH33P
It's a timeless classic franchise
jahpeg 2017 年 2 月 24 日 上午 2:48 
I replaced it with the TSFP announcer lel
tiki 2017 年 1 月 29 日 上午 6:04 
This is neat, really suits my deathmatch server.
alemismun 2016 年 12 月 10 日 上午 11:48 
I suppose ill have to go learn how to do that lel, thanks for the info
DyaMetR  [作者] 2016 年 12 月 10 日 上午 10:47 
@alemismun
Inside the 'lua' folder you'll see the 'autorun' folder which contains another two folders: 'server' and 'client' which contain their respective files. Both of those files need to go to the 'gamemode' folder (inside of your gamemode). Then, you need to go to the 'init.lua' and 'include' the serverside (the one that was in the server folder) file and 'AddCSLuaFile' the clientside file (the one that was inside the client folder). Then, you need to go to 'cl_init.lua' and 'include' the clientside file.

e.g.
include("file.lua")
AddCSLuaFile("file.lua")
alemismun 2016 年 12 月 10 日 上午 10:30 
I did not get that last part.
[quote]
Then, you'll need to add the server file (inside the 'server' folder -- you can take it out and put it in the main gamemode folder' in 'init.lua' as a 'include' and the same with the client file in 'cl_init.lua' as an 'include' and in the 'init.lua' as a 'AddCSLuaFile'
[/quote]
DyaMetR  [作者] 2016 年 12 月 10 日 上午 10:13 
@alemismun
In that case, add the 'sound' folder in the 'contents' folder, and empty the contents of the 'lua' folder inside the 'gamemode' folder. Then, you'll need to add the server file (inside the 'server' folder -- you can take it out and put it in the main gamemode folder' in 'init.lua' as a 'include' and the same with the client file in 'cl_init.lua' as an 'include' and in the 'init.lua' as a 'AddCSLuaFile'
alemismun 2016 年 12 月 10 日 上午 9:52 
well I wanted to add it to a gamemode so that way servers dont need the addon, so it comes with the gamemode.

I tryed to add it under entities, but it just does not say anything
DyaMetR  [作者] 2016 年 12 月 10 日 上午 8:23 
@alemismun
Nope! hehe, if you uncompressed the Steam Workshop version (which I think that's the only one currently) then you need to create a folder inside your addons folder, and place the 'lua' and the 'sound' folder inside there.
alemismun 2016 年 12 月 10 日 上午 8:22 
Oddl then it should work but it is not humm...
alemismun 2016 年 12 月 10 日 上午 8:16 
Hey uh, simple question just in case, the files (lua and sound) go in entities right?
alemismun 2016 年 12 月 10 日 上午 8:04 
Thanks!
DyaMetR  [作者] 2016 年 12 月 10 日 上午 8:02 
@alemismun
Of course.
alemismun 2016 年 12 月 10 日 上午 7:42 
Hey uh, could I use this on my gamemode?
I will credit you!
D1.yt 2016 年 10 月 10 日 上午 10:17 
Oh, I didn't know that. But thanks for your time :)
DyaMetR  [作者] 2016 年 10 月 9 日 下午 1:49 
@craniel ส็็็็็็็
I'm afraid that it's impossible since the functions that detect the player deaths are managed by the server :v
D1.yt 2016 年 10 月 9 日 上午 11:50 
The server part is easy and unimportant for you :D
D1.yt 2016 年 10 月 9 日 上午 11:49 
I mean a version, without a lua being loaded by the server. Just clientside. So it only counts your own kills.
DyaMetR  [作者] 2016 年 10 月 8 日 下午 1:56 
@craniel ส็็็็็็็
What do you mean?
D1.yt 2016 年 10 月 8 日 上午 11:41 
Actually, could you write a clientside version without the whole messaging? So my server only has to force the client to download it and does not have to run the files?
DyaMetR  [作者] 2016 年 10 月 8 日 上午 11:19 
@craniel ส็็็็็็็
Great, I'm glad it worked.
D1.yt 2016 年 10 月 8 日 上午 8:46 
Working after some tries of entering the command
D1.yt 2016 年 10 月 8 日 上午 5:40 
I didn't tested it yet, but I wrote "unrealsounds_forcehidestreaks 1" into my server screen. There is no output, so maybe you could add that. Later I will test if it's working
D1.yt 2016 年 10 月 8 日 上午 4:53 
WOW, THANK YOU. It is just really insane, you answered that fast and already worked a patch out. Thank you, I will test it in the next time.
DyaMetR  [作者] 2016 年 10 月 7 日 下午 2:27 
@craniel ส็็็็็็็
I worked a patch. I haven't tried it out fully, but if it works or not, tell me please.
Set 'unrealsounds_forcehidestreaks' to 1 on the server console to enable it. It should also save and work for every map change and server restart.
DyaMetR  [作者] 2016 年 10 月 7 日 下午 1:31 
@craniel ส็็็็็็็
No, but I understand how that would screw up the meta of TTT, I might work an admin option for it just now.
D1.yt 2016 年 10 月 7 日 上午 9:35 
Is there an option to disable global killing spree messages? I want to use it for my TTT server