Garry's Mod

Garry's Mod

Unreal Tournament Announcer System
151 kommentarer
Klonoa 28. maj kl. 6:39 
This game is so good that one of its announcer lines was used for the name of another game. Nigga that's nuts!
skunkmommy 29. aug. 2024 kl. 12:37 
@D3mo i thought that was a quake 3 thing, I play UT99 pretty regularly and the announcer doesn't say anything if you kys. but i know quake 3 does that
might as well include it anyway tho, cus why not
HellD3moeen 6. maj 2024 kl. 10:31 
it would be fun if you can add like Humilation from killing yourself with your own rocket or grenade and First blood on first kill. this is my suggestion :D respect for your addon
Annex 18. okt. 2023 kl. 21:48 
headshot?
Dekko 14. feb. 2023 kl. 9:10 
Hey, what part of the lua do i adjust to up the fire rate?
Hideo Kojima 13. sep. 2022 kl. 18:31 
Ah I see, because it would only work on NPCS but not other players. Thanks for the quick reply though!
DyaMetR  [ophavsmand] 13. sep. 2022 kl. 18:04 
@Jib
It's supposed to work on NPCs and players but it's been a long time since I made it and probably right now it won't work with things like zeta players and nextbots.
Hideo Kojima 13. sep. 2022 kl. 17:40 
Is it supposed to work only on NPCs?
heartattackphil 27. juni 2022 kl. 6:03 
holy shit yeah can you give this zeta player support?
Goodbey Windows 7+10 2. juni 2022 kl. 0:37 
Sad that its not working with Zeta Players ;-;
GHForever 26. apr. 2022 kl. 19:44 
H O L Y S H I T
Blanc (Next White) 22. feb. 2021 kl. 22:15 
Can I do a UT3 version?
AmusingIdiot 27. okt. 2020 kl. 5:19 
HOLY SHIT!
DyaMetR  [ophavsmand] 29. mar. 2020 kl. 12:35 
@RWBYfangirl4
You'd have to find the female voice lines and replace them. I couldn't find them, sorry.
RWBYfangirl 29. mar. 2020 kl. 12:12 
Its the male voice how do i change that?
Mayano Top Gun 22. feb. 2019 kl. 10:04 
K.O!
DyaMetR  [ophavsmand] 14. apr. 2018 kl. 12:20 
@Facepalm Incarnate
nyet
Captain Pentium 14. apr. 2018 kl. 12:19 
But is it the sexy voice?
Mr. Gibus 24. juli 2017 kl. 10:24 
@DyaMetR
Cool.
DyaMetR  [ophavsmand] 24. juli 2017 kl. 6:56 
@Mr. Gibus
It should.
Mr. Gibus 23. juli 2017 kl. 16:45 
wait is this the one that eventually goes "HOLY SHIT!"
benemrah 15. juni 2017 kl. 4:49 
Works well. :phoenixstar: :phoenixstar: :phoenixstar: :phoenixstar: :phoenixstar:
The Demon God Incarnate 1. juni 2017 kl. 9:10 
DyaMetR Indeed. It is a classic. :)
DyaMetR  [ophavsmand] 14. mar. 2017 kl. 4:25 
@DELUXEGOLDSH33P
It's a timeless classic franchise
jahpeg 24. feb. 2017 kl. 2:48 
I replaced it with the TSFP announcer lel
tiki 29. jan. 2017 kl. 6:04 
This is neat, really suits my deathmatch server.
alemismun 10. dec. 2016 kl. 11:48 
I suppose ill have to go learn how to do that lel, thanks for the info
DyaMetR  [ophavsmand] 10. dec. 2016 kl. 10:47 
@alemismun
Inside the 'lua' folder you'll see the 'autorun' folder which contains another two folders: 'server' and 'client' which contain their respective files. Both of those files need to go to the 'gamemode' folder (inside of your gamemode). Then, you need to go to the 'init.lua' and 'include' the serverside (the one that was in the server folder) file and 'AddCSLuaFile' the clientside file (the one that was inside the client folder). Then, you need to go to 'cl_init.lua' and 'include' the clientside file.

e.g.
include("file.lua")
AddCSLuaFile("file.lua")
alemismun 10. dec. 2016 kl. 10:30 
I did not get that last part.
[quote]
Then, you'll need to add the server file (inside the 'server' folder -- you can take it out and put it in the main gamemode folder' in 'init.lua' as a 'include' and the same with the client file in 'cl_init.lua' as an 'include' and in the 'init.lua' as a 'AddCSLuaFile'
[/quote]
DyaMetR  [ophavsmand] 10. dec. 2016 kl. 10:13 
@alemismun
In that case, add the 'sound' folder in the 'contents' folder, and empty the contents of the 'lua' folder inside the 'gamemode' folder. Then, you'll need to add the server file (inside the 'server' folder -- you can take it out and put it in the main gamemode folder' in 'init.lua' as a 'include' and the same with the client file in 'cl_init.lua' as an 'include' and in the 'init.lua' as a 'AddCSLuaFile'
alemismun 10. dec. 2016 kl. 9:52 
well I wanted to add it to a gamemode so that way servers dont need the addon, so it comes with the gamemode.

I tryed to add it under entities, but it just does not say anything
DyaMetR  [ophavsmand] 10. dec. 2016 kl. 8:23 
@alemismun
Nope! hehe, if you uncompressed the Steam Workshop version (which I think that's the only one currently) then you need to create a folder inside your addons folder, and place the 'lua' and the 'sound' folder inside there.
alemismun 10. dec. 2016 kl. 8:22 
Oddl then it should work but it is not humm...
alemismun 10. dec. 2016 kl. 8:16 
Hey uh, simple question just in case, the files (lua and sound) go in entities right?
alemismun 10. dec. 2016 kl. 8:04 
Thanks!
DyaMetR  [ophavsmand] 10. dec. 2016 kl. 8:02 
@alemismun
Of course.
alemismun 10. dec. 2016 kl. 7:42 
Hey uh, could I use this on my gamemode?
I will credit you!
D1.yt 10. okt. 2016 kl. 10:17 
Oh, I didn't know that. But thanks for your time :)
DyaMetR  [ophavsmand] 9. okt. 2016 kl. 13:49 
@craniel ส็็็็็็็
I'm afraid that it's impossible since the functions that detect the player deaths are managed by the server :v
D1.yt 9. okt. 2016 kl. 11:50 
The server part is easy and unimportant for you :D
D1.yt 9. okt. 2016 kl. 11:49 
I mean a version, without a lua being loaded by the server. Just clientside. So it only counts your own kills.
DyaMetR  [ophavsmand] 8. okt. 2016 kl. 13:56 
@craniel ส็็็็็็็
What do you mean?
D1.yt 8. okt. 2016 kl. 11:41 
Actually, could you write a clientside version without the whole messaging? So my server only has to force the client to download it and does not have to run the files?
DyaMetR  [ophavsmand] 8. okt. 2016 kl. 11:19 
@craniel ส็็็็็็็
Great, I'm glad it worked.
D1.yt 8. okt. 2016 kl. 8:46 
Working after some tries of entering the command
D1.yt 8. okt. 2016 kl. 5:40 
I didn't tested it yet, but I wrote "unrealsounds_forcehidestreaks 1" into my server screen. There is no output, so maybe you could add that. Later I will test if it's working
D1.yt 8. okt. 2016 kl. 4:53 
WOW, THANK YOU. It is just really insane, you answered that fast and already worked a patch out. Thank you, I will test it in the next time.
DyaMetR  [ophavsmand] 7. okt. 2016 kl. 14:27 
@craniel ส็็็็็็็
I worked a patch. I haven't tried it out fully, but if it works or not, tell me please.
Set 'unrealsounds_forcehidestreaks' to 1 on the server console to enable it. It should also save and work for every map change and server restart.
DyaMetR  [ophavsmand] 7. okt. 2016 kl. 13:31 
@craniel ส็็็็็็็
No, but I understand how that would screw up the meta of TTT, I might work an admin option for it just now.
D1.yt 7. okt. 2016 kl. 9:35 
Is there an option to disable global killing spree messages? I want to use it for my TTT server