Divinity: Original Sin 2

Divinity: Original Sin 2

AP Enhanced
53 Comments
Fjarun  [author] 27 May, 2023 @ 2:38pm 
Ah right, yeah they'll conflict with each other and whoever loads last wins with multiple AP mods.
Yakumo Ran 27 May, 2023 @ 11:29am 
yeah sry it was my mistake
confilcted with another Ap mod by OFFICAL
Fjarun  [author] 25 May, 2023 @ 1:04pm 
Standard checks; are you using any mods that influence total summon count or interact with AP limits/regeneration in any way? This INCLUDES the Larian AP gift bag changes.
Yakumo Ran 25 May, 2023 @ 9:43am 
I does not work now :(
Fjarun  [author] 1 Jun, 2022 @ 2:15pm 
Normally I'd build a lot of requests myself but most of my days lately are work only atm, so I'd rather just hand out the tools to do it and show how.

Luckily it's an incredibly simple mod to customise. The process will just be
unpack my mod > edit the text file numbers > repack my mod
and then done pretty much, run game.
Fjarun  [author] 1 Jun, 2022 @ 2:13pm 
Pretty simple yeah.
If you grab the tool linked here: https://docs.larian.game/Pak_Extractor_Guide
you can actually unpack my mod from this page and customise the branch you've got from here to do it yourself honestly.

You just need to find the lines:
data "APMaximum" "10"
data "APStart" "6"
data "APRecovery" "6"

in the one text file and change the numbers to whatever suits you.
The names are pretty self explanatory. Just don't go too crazy with the numbers.
bkapas3 1 Jun, 2022 @ 2:05pm 
would it be possible to make it starting 10 max 10 recovery 10
Fjarun  [author] 7 Oct, 2021 @ 12:31am 
All you should need to get it working is subscribe here > steam handles the download > start game > enable it in game mod list on DE

I'm curious what you meant by enabled both versions in main menu, there should only be one option under this name. However, assuming that that isn't the cause of the error just to go through troubleshooting quicker:

I'm guessing you are on it as you mentioned it, but it does only work on DE, so you need to be playing DE (Only mentioning this bit as you said "have the definition edition" specificially, which could mean downloaded via DE and trying to make work on classic)

Otherwise: Larian mods in game such as their AP changes can conflict with this, due to editing the same file - and they'll take priority. Additionally file conflicts can occur if any other mod you have changes things like base player stats, summon limit and naturally different AP changes.

If you can give me a mod list collection or the like I'll look through that for culprits.
NC 6 Oct, 2021 @ 8:17pm 
I subscribed to this mod, downloaded it, enabled it in Steam library, started the game, enabled both versions in the main menu (yes, I have the Definitive Edition,) and after starting the game my max AP is still 6 and I start combat with 4 points. Why doesn't this mod work for me?
Sparktite 15 Jul, 2021 @ 4:54pm 
I cant really think of anything to tweak atm but if I do I will most definitely let you know. :)
Fjarun  [author] 14 Jul, 2021 @ 5:33am 
I just mean my mods are mostly numerical tweaks.
I.e more points per level is a numerical tweak, same with higher maximum levels, max AP, etc.
Sparktite 14 Jul, 2021 @ 3:30am 
What kinda tweaks do u mean? Stuff specifically for your mods or just ideas in general?
Fjarun  [author] 14 Jul, 2021 @ 2:34am 
It's a bit of an arcane system, honestly not one that seems to be something you'd figure out without googling how it works or the like, but oh well. Any ups and good and downs are bad is all I really need to know I think. I'm more here to provide small tweaks people might want after all, rather than attempt to fight my way to the top of the ratings on any given workshop page.

the up is appreciated regardless, if you get any specific tweak ideas let me know and I'll see what I can do next time I get an hour free.
Sparktite 14 Jul, 2021 @ 2:00am 
That seems frustrating to say the least. Thanks again :)
Fjarun  [author] 14 Jul, 2021 @ 1:55am 
How precisely it works is beyond me, this one is 55 up and 2 down for 4* stars, another is 21/1 and isn't rated. It's quite confusing.
Fjarun  [author] 14 Jul, 2021 @ 1:54am 
Its just thumbs, Steam simply doesn't assign a rating till like... 25 total votes or something? It's a weird system
Sparktite 14 Jul, 2021 @ 1:51am 
Awesome thanks for the fast reply fjar spent all day working on a modlist and very happy it all works so far gonna have to do more testing tomorrow. Ill definitely be thumbing up as soon as i see it working. Is the thumb up what effects the rating or is there a way to rate as well as thumb up?
Fjarun  [author] 14 Jul, 2021 @ 1:12am 
Max AP is basically AP storage so yeah it carries over from previous turns if you had any left. I have a few AP mods scattered around just check the list and see if what you want exists precisely.

Think I have one that does just 20 total pool for example.
Sparktite 14 Jul, 2021 @ 1:08am 
lol im dumb there is exactly that mod woot, I'm gonna try it and leave it a rating I cant believe its at 0 stars. Im hoping the max ap mod of urs makes it so I can carry over more ap from a previous turn
Sparktite 14 Jul, 2021 @ 1:06am 
Any chance u could make a version of this mod but that doesn't change the starting AP but just allows for a large total pool? I cant seem to find anything that does that. Theres an old classic mode mod that does it but yeah.
Fjarun  [author] 10 Jun, 2021 @ 4:01am 
Yeah that one often gets people as it's not the most obvious that those would be in the same place.

If you get any issues in future just provide a list of what you have and I'll try to spot what's going on.
Strickove 9 Jun, 2021 @ 4:02am 
Oh, summons was the issue, I had another mod that altered summons a little bit
Fjarun  [author] 30 May, 2021 @ 3:46am 
If you can forward me a list of what you are using I might be able to spot the issue. AP changes are done in a file that covers a surprising amount of game variables, so for example editing anything to do with AP can overwrite any other AP changes.

The same file also controls maximum summon limits, etc.
Strickove 29 May, 2021 @ 10:44pm 
I dont have larian 8 ap gift bag activated, and very few mods- this one only one changing AP. It doesn't work. Your other mods do, though.
TotoGamer 28 Dec, 2020 @ 5:04pm 
OK thanks. :)
Fjarun  [author] 28 Dec, 2020 @ 4:25pm 
If it is, they do not show any signs whatsoever of using it - It should - and for all intents and purposes - seems to be player only.

Admittedly I cannot hijack an enemy in the story and check their AP to see if they have more and don't use it - but regardless they're not using it, so even if they do have it it makes no difference.
TotoGamer 28 Dec, 2020 @ 12:39pm 
Is this AP bonus granted to PNJ enemies as well ?
Fjarun  [author] 13 Nov, 2020 @ 11:16am 
You can do the same for most of my mods that are simple number changes, memory, skill point stuff, etc. Have fun.
Alkeid 12 Nov, 2020 @ 4:16pm 
Ty, i did this XD
Fjarun  [author] 12 Nov, 2020 @ 6:57am 
I don't believe so, though if you wanted to make it yourself it'd be a very simple process to do so.
Just grab the extractor tool from here: https://docs.larian.game/Pak_Extractor_Guide
and after that, extract this mod's .pak file, then edit the text file to your preference.

The whole process is quite literally just un-pak, open the only text file within the folders, edit to your preference, save and then re-pak everything. Should work from there.
Alkeid 11 Nov, 2020 @ 8:06pm 
You have a mod that give:

Maximum AP - 8.
Start AP - 6.
AP Recovery - 6?
Fjarun  [author] 26 Oct, 2020 @ 11:45pm 
Yeah the larian gift bag will most likely overwrite it as they edit the same files to achieve the results. Larian stuff is also loaded in the game itself, after the mod list, so it will definitely take priority over standard mods from the workshop and the like unfortunately. It'll have to be one or the other in that case.
elemental 26 Oct, 2020 @ 6:43pm 
Hmm, does having the Gift Bag 8AP thing override this? It doesn't seem to work.
Fjarun  [author] 15 Sep, 2020 @ 6:47am 
Yeah I would imagine the gift bag mod would overwrite any AP change mods typically as loading them in game would imply they load after the workshop mod load order entirely. (Loading after = will overwrite changes made to the same files before that point)

Its interesting that their version seems to affect all including mods though. That would make it seem like there's a global setting somewhere that can be edited - and if my mod is not doing that, then evidently it is a different setting than the one I adjusted.
Sperm Donor 14 Sep, 2020 @ 9:28pm 
only reason i was asking was because i know for the gift bag it seems to affect all summons including mods but i didnt want to enable it in case it overwrites your mod
Fjarun  [author] 14 Sep, 2020 @ 6:53pm 
In theory it should be quite possible but I do not have a clue where to find the relevant files.
Sadly I'd also imagine the file changes would be per summon (i.e Bone widow edited alone = 1 edited file), which would complicate matters a lot when mods get involved and add more summons outright.
Sperm Donor 14 Sep, 2020 @ 5:21pm 
also question, would you be able to make a version that effects summons?
Fjarun  [author] 13 Sep, 2020 @ 7:12am 
Possibly just steam workshop going rogue and not downloading properly then.
Sperm Donor 13 Sep, 2020 @ 5:44am 
yes im on definitive edition, although i just verified my filed and said that the mod was missing and just redownloaded it and it seems to be fixed
Fjarun  [author] 13 Sep, 2020 @ 5:34am 
No it should show in mod list as per usual.
Are you on definitive edition?
Sperm Donor 12 Sep, 2020 @ 7:18pm 
is this mod automatically enabled when loaded into a game? went to mod list and couldnt find it anywhere. tried re-downloading it and still not showing
Fjarun  [author] 18 Jul, 2020 @ 10:25pm 
Fair enough then.
Build a Pro Workshop 18 Jul, 2020 @ 8:51am 
@fjarunsigr This isn't modifying exp I swear I was thinking I was on the 25% exp reduction page
Figaround 3 Jul, 2020 @ 5:35am 
@XXCCXXCC
Next time, provide a link to the mod, you're writing about. I use a mod to increase the limit (up to 3, you can more), called Summoning Tweaks, everything works fine . I have a lot of mods included.
Here is a sequence of the most important mods, in connection with your question, I list their location in my list of active mods, from top to bottom (between them, before and after them there may be other mods):
1. OdinCore - Mod Services .
2. Odinblade's Enhanced Summon Scaling (DE) [REQUIRES NORBYTE'S SCRIPT EXTENDER] .
3. AP Enhanced .
4. Summoning Tweaks .
5. LeaderLib - Definitive Edition .
Fjarun  [author] 2 Jul, 2020 @ 11:45am 
It may have a conflict with at least some mods that do that, as I do remember a summon limit code line in the same file that this mod edits.

There is a mod I used semi-recently for increased summon limit so that one should work, if this mod conflicts with that I can always make a custom build that includes a summon limit in this mod for you.

Check your requests and we'll talk in direct messages to sort something out if thats acceptable.
XXCCXXCC 2 Jul, 2020 @ 11:15am 
Dear author
I really like your mod, I subscribe to some of your other mods

Does the action force conflict with the upper limit of the summons?

When I use the action mod, the mod that increases the summon limit will be invalid

Is there a way to make 2 mods exist at the same time?
Fjarun  [author] 29 Jun, 2020 @ 5:40pm 
Also for the sake of clarity: the below question isn't for blame game purposes so much as it being impossible to figure out possible same-file conflict edits / possible causes without knowing what mods are being ran at the same time.

As an additional note, apparently the spider is naturally level 12 and naturally gives 8075 XP (Sourced via Wiki) so that should have nothing to do with any form of scaling that may or may not be involved, as far as I can tell.
Fjarun  [author] 29 Jun, 2020 @ 5:33pm 
Curious as this shouldn't be modifying EXP.
Do you have any other mods that edit experience, enemy levels etc?

I've heard of this as a bug before on a mod's comments that were also seemingly unrelated to EXP so it might be an odd one to look into.
Jun Gling 25 Jun, 2020 @ 2:49pm 
Man, you are a god, i was looking for something like this for ages now
Fjarun  [author] 25 Jun, 2020 @ 5:38am 
I am actually not entirely sure as I wasn't planning to personally use it; so I haven't tested it in game fully (i.e a playthrough)

Based on other AP related mods (Maximum AP Increase) I would believe it does not. This edits code in the same file as that mod, so it should be player characters/origin characters only.

That's my theoretical understanding anyway, but I'm about 99% sure - unless there's a long undiscovered bug in the player character files anyway - that it should be players only.