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Ilmoita käännösongelmasta






But, if you stack them, they'll have the graphic of the first ingredient in the stack
[Ref 26FDE5A8] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
Same for the electric pot. What could that be?
I am referring to this situation.
Config error in VCE_SimpleDessert: Nutrition == 0 but preferability is Undefined instead of NeverForNutrition
Config error in VCE_FineDessert: undefined preferability
Config error in VCE_FineDessert: Nutrition == 0 but preferability is Undefined instead of NeverForNutrition
Config error in VCE_LavishDessert: undefined preferability
Config error in VCE_LavishDessert: Nutrition == 0 but preferability is Undefined instead of NeverForNutrition
Config error in VCE_GourmetDessert: undefined preferability
Config error in VCE_GourmetDessert: Nutrition == 0 but preferability is Undefined instead of NeverForNutrition
I made double sure the mod and the framework are properly updated, don't know what to say. Submitted the full log in your google form
Argon's "Salted Meat" is another mod that allows for meat and fish preservation, sausages and pickled vegetables.
Could not resolve cross-reference to Verse.RecipeDef named VCE_MakeSalt (wanter=recipes)
what these words tell my brain is there is something in LTS furnishing looking for the recipe to make salt?
Not just certain recipes and sushi.
Appreciate you for your work, sir!
So my question is: have the 20 new cheeses presented in the description of this mod been removed from the mod?