Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Secret Superpower Aircraft
153 Comments
Reilsss 18 Oct @ 5:33am 
Hi, I was curiose if I can have your permission to use your air craft grafic assets in a CnC Remaster mod that I am working on, IF I give credit to your creations of corse.
Russe_auf_Speed 4 Feb @ 2:07am 
Hello, could you please update this mod and re-upload it so that you can play it again, that would be great. Thanks
kostaskladianos 20 Oct, 2023 @ 3:02pm 
My man can you update please, welcome back.
kostaskladianos 26 Aug, 2023 @ 6:33am 
can you update
w20adm20 3 Dec, 2022 @ 6:45pm 
Is there anybody who can create something similar to this? Modder obviously got taken away by life etc and lost interest. I liked the idea of this mod best, but it's not working for me, keeps saying version 101 detected need 102
ChineseDozer 8 Jan, 2021 @ 4:32am 
Finally. Kirov Reporting lol
Funi Munke 31 Dec, 2020 @ 6:11pm 
Guys the mod author was last online 124 days.
Shirana 22 Dec, 2020 @ 1:16pm 
please update
corporal_punishment01 14 Dec, 2020 @ 1:56pm 
I get the error while trying to use this mod

When I activate the mod and restart the game I receive an error every time.
It says: Failed to load game DLL
Required version:102
Found version:101
DASH 22 Nov, 2020 @ 3:46am 
why do this mod make navel yards and destroyers $1 that kinda sucks like
mc_millian 11 Oct, 2020 @ 7:44pm 
Greetings,
The mod looks amazing from the Youtube video I've seen.
However, I cannot get it to work on my system.
When I activate the mod and restart the game I receive an error every time.
It says: Failed to load game DLL
Required version:102
Found version:101

Can you please offer me a suggestion on how to fix this?
I've uninstalled the mod then reinstalled it several times.
Same results each time, and no game play.

Regards
PlagueAngel3633 27 Jul, 2020 @ 11:33am 
Just tried the beta version and the same result, unfortunately -- no new airplanes and a missing Cruiser for allies. I did get a spy plane and paratroopers, though.
PlagueAngel3633 27 Jul, 2020 @ 11:23am 
Then I will try the beta build of the game. Thank you.
skyFighter  [author] 27 Jul, 2020 @ 5:25am 
I have to adjust some items in the ini file due to forgetting to change it back after testing but everything should be buildable if you updated the game recently to the beta build it may not work like it did for the last patch
PlagueAngel3633 24 Jul, 2020 @ 9:04am 
It does add the Airfield building to the build menu for Allies. However, I get no extra aircraft AND as I enable this mod, the Cruiser is no longer available for building.
PlagueAngel3633 24 Jul, 2020 @ 8:48am 
Hello, I installed the mod but the aircraft aren't showing up. I have all other mods disabled.
Naka Plays 13 Jul, 2020 @ 12:35pm 
Hey there! I really love this mod! But... Can you add some anti-aircraft units & structures?
skyFighter  [author] 9 Jul, 2020 @ 11:05am 
I am sorry have just been really busy
boliver2355 8 Jul, 2020 @ 9:25pm 
so, were you going to do that modding guide or comeback to this
Sovietdominion 2 Jul, 2020 @ 8:17am 
maybe you can use the airstrip from TD for large aircraft?
skyFighter  [author] 29 Jun, 2020 @ 8:35am 
I’ll have to check again as I’m pretty sure I tested all the aircraft I’ll check again and fix the items everyone has brought to my attention thanks
Funi Munke 29 Jun, 2020 @ 7:43am 
also some aircraft still aren't repairing, best thing to do is either sell them or have a mechanic repair them.
Spicy Labuyo 29 Jun, 2020 @ 7:17am 
hello there! i discovered a bug relating to this mod, its regarding the allied destroyer and allied naval yard, they only cost 1$ and take 1 Second to build. allied destroyer spam shenanigans OP lol
kostaskladianos 29 Jun, 2020 @ 1:42am 
Can you add some red stars to soviet ground units also?
kostaskladianos 29 Jun, 2020 @ 1:41am 
The Essex class must have some corsairs from WW2.
skyFighter  [author] 28 Jun, 2020 @ 9:49am 
I believe the issue with the new units not repairing has been fixed now.
Pvt.VAGGOS 28 Jun, 2020 @ 8:34am 
Thanks man it's working! :Volkov::Volkov::Volkov:
skyFighter  [author] 28 Jun, 2020 @ 7:04am 
@pvt.vaggos oddly enough I just tried that color change mod with my mod enabled and it worked fine. I would recommend trying the following things 1: unsubscribe to both mods and make sure the files were deleted from your steamapps\workshop\content\1213210\mod number folder, then resubscribe, 2 move both mods to the local mod folder under my documents, 3. copy the contents of the DATA folder from the color change mod folder to the DATA folder under my mod.
Pvt.VAGGOS 28 Jun, 2020 @ 5:28am 
As for now the only good solution is to enable this mod and disable the others to play properly...keep waiting for feedback.
skyFighter  [author] 28 Jun, 2020 @ 5:24am 
I will install that mod and take a look at the files it changes
skyFighter  [author] 28 Jun, 2020 @ 5:23am 
I don’t know what’s causing that if the other mod is changing any other files that my mod changes too there will be conflicts. It’s difficult to get mods to work together due to this aspect and I do not know if there is really any good solution.
Pvt.VAGGOS 28 Jun, 2020 @ 5:20am 
Hey i just had to say amazing mod but the problem is you cant play with this if other mods are enabled like mods that change the colours of your faction...if other mods are enabled it lets you only to build the airfield but it doesnt let you to build planes. (Talking about skirmish not campaign)
boliver2355 27 Jun, 2020 @ 2:35pm 
no, the colors worked as did the planes
Funi Munke 27 Jun, 2020 @ 12:57pm 
I don't know if the skirmish colors is a DLL mod but only one DLL may be fully active for the remaster
boliver2355 27 Jun, 2020 @ 12:32pm 
both, i was only using your mod and the skirmish colors mod
skyFighter  [author] 27 Jun, 2020 @ 12:23pm 
Animations for the new units or old ones
boliver2355 27 Jun, 2020 @ 12:22pm 
follow up, certain animations include explosions, crate aquisition animations, and units blowing up
as general crituque's are they not supposed to be repairable? stratofortress seems like it doesn't have a niche, a think a buccaneer bomber would be better, it would be the plane to use against defenses, as for the buccaneeers weapon, it could be like the lunar battlefield yak and drop three bombs
boliver2355 27 Jun, 2020 @ 12:17pm 
ok, good news it works in skirmish, the bad news i think certain animations disappeared
Funi Munke 27 Jun, 2020 @ 8:33am 
@Bolivar if you playing a mission, it might restrict your starting Tech level so you won't be able to build any new planes for that mission
tw53 27 Jun, 2020 @ 6:34am 
Hi, I cant get this mod to work, please help Thx
CarolCarrot 27 Jun, 2020 @ 5:45am 
Very good mod, keep it up man, do not give up.
skyFighter  [author] 26 Jun, 2020 @ 3:37pm 
@boliver2355 the stratofortress should be available by default for allies and the valkyrie requires the tech center. If you do a skirmish does it do the same thing I think the stratofortress is tech level 10
boliver2355 26 Jun, 2020 @ 3:25pm 
@Quentin Crisp and Sky Fighter
the airfield was available for building, but no vehicle, not sure how to manually insert stuff
skyFighter  [author] 26 Jun, 2020 @ 5:27am 
I’ll be issuing a pretty extensive guide for adding a new unit it’s just taking some time to create, I would recommend downloading Microsoft visual studio and opening the source code up and just poking around, I started by looking at the nuke tank example mod and also looking at a unit similar to one I was making such as the mig to see what needed to be added.
ISeeMangos 25 Jun, 2020 @ 10:43pm 
Thanks for the mod first!!, great job, 2nd where i can find tuts/info/documentation for creating and importing my own models to the game.
Zek 25 Jun, 2020 @ 9:07pm 
I've been messing around with giving units secondary weapons and stuff, it is fun, it's quite amazing how much you learn just looking at everything, I gave ally tanks the M60 for a secondary weapon, and the Heavy tank the Mammoth rockets while keeping its double burst shots -- I can't find the Tesla Tank though, I think it may be in like an expansion related rules.ini or something? Could be interesting to give the Tesla Tank burst X 4 or something or maybe keep the Main weapon default, while giving it burst x 4 Shock Trooper attack as a secondary
Funi Munke 25 Jun, 2020 @ 5:19pm 
@boliver2355 You may have to put the mod in the documents/cncremastered mod folder
skyFighter  [author] 25 Jun, 2020 @ 4:10pm 
It might work if the game doesn’t see the graphics you would need to export them and stick them in a folder I’ll try it out and see if it recognizes them
Zek 25 Jun, 2020 @ 4:05pm 
Hmm, I see - I look forward to the guide you'll be making man! -- Since I would be duplicating stuff, would I skip the rendering and graphics thing? Or would I still need to do it?
boliver2355 25 Jun, 2020 @ 2:23pm 
when i am scrolling down trying to select this mod, it doesn't want to let me. is there anyway to tell what mods are stable and or campaign compatible?