RimWorld
Vanilla Furniture Expanded - Props and Decor
616 opmerkingen
Matsumoto Rise 20 okt om 20:49 
Can we add a setting that allows decorations to be locked in place after placement, preventing players from accidentally clicking or selecting them?
Just like floors — once fixed, they would become unclickable.
ggfirst 27 sep om 7:53 
-> props with sound effect near has 70+distance sound range.And building mulitple of them just makes it so so so noisy. Maybe config for prop range factor?
ggfirst 27 sep om 7:50 
Suggestions :
1. Turn on/off Prop sound (for which has sound effect)
2. [Prop Deconstruct] Button. Like conduit deconstruct.
> Basically Prosp are instant build and deconstruct, and many effect props are over-layer
so props can get easily wiped up by just one deconstruct button, when you are trying to build or design something.
So, I thinkj it good idea to make > Basic [deconstruct] button no longer
removes props, but only Prop deconstruct button does.
Doctor Sex 25 sep om 4:56 
will there be odessy props?
jeffg10-TheDanceMaster 16 sep om 0:10 
Thanks Sarg!
Sarg Bjornson  [auteur] 15 sep om 22:46 
All those are planned, I just need the time.

We also don't have Odyssey achievements yet. Or Aspirations
V∆ŁĶẎŘĒΞ 15 sep om 17:25 
Good day sir, could you add the decorations from the mod "Vanilla Quests Expanded - Deadlife"
I also want to inform you that the wall heater from the Vanilla mod temperature Expanded is displayed on the opposite side of the wall (heats side A is on side B)
and the last wish, please return the double-barreled shotgun to the vanilla mod weapon Expanded and the leather hood to the vanilla mod apparel Expanded
jeffg10-TheDanceMaster 15 sep om 14:53 
Can you add props from:
VQE Deadlife
VQE Cryptoforge
and or
VQE The Generator?

I'd also like to see props from VE ancients and other discontinued mods if possible.

I've been talking to others in the Rimworld discord and it seems these kinds of things spawned in with dev mode (and the props mod in general) are very popular for making bases feel more alive and lived in as well as adding tons of extra detail.
Sarg Bjornson  [auteur] 12 sep om 6:48 
Yes... the base game colouring system...
securednul 13 aug om 15:31 
Hi there, I downloaded this mod back when it first came out and have kept it updated. I was told recently that the research requirements were removed from it, i haven't used it until recently because of the huge amount of research required, nearly 15,000 for all of the props. is this true? My game still requires the research for some reason.
Darth Rinvey 5 aug om 23:17 
:GhostLoveEyes:
Sarg Bjornson  [auteur] 5 aug om 1:34 
Probably, yeah!
Darth Rinvey 4 aug om 23:55 
Any chance to see that incredible shuttles, skip, deserteers shuttles, dropships and etc. as playable vehicle, maybe with vehicle expansion framework? :GhostLoveEyes:
Troubleshooter 27 jul om 13:41 
Enjoy your holidays!
Sarg Bjornson  [auteur] 27 jul om 3:44 
Ahhh, I understand the problem now. I literally ALWAYS have that on.

I will eventually fix it, but it will take a while, as I depart for my holidays tomorrow and don't come back till the 15th
Troubleshooter 27 jul om 2:40 
Greetings,

I have done some troubleshooting (roll credits) on the prop dissapearing bug some folks experience, including myself. I have submitted a bug report, reproduction steps, logs etc through the google docs thingy-ma-bob. This was reproduced using only this mod + DLC + Harmony + Framework, as Sarg requested.

As far as i can tell the issue seems related to the game not being able to find any silver in stockpile the moment the ship lands, and even briefly displays this issue in a mesage in the top left corner of the screen.

The reason why i am posting this here is because i also found a workaround for those experiencing this issue: You can set the prop cost to 0 in the mod options, which prevents the props from dissapearing.
R41N 24 jul om 13:52 
@mxdanger I did! I didn't really think it counted as a bug but I sent it in anyway. It's more just a tweak in functionality.
mxdanger 23 jul om 13:52 
@R41N use the google form to submit bugs!
R41N 22 jul om 9:13 
Heya! One small issue I noticed is the new Shuttle can't land on a Helipad decal. Can you make decals not count for collision for the placement of shuttles?
Sarg Bjornson  [auteur] 21 jul om 5:08 
@ChickenMadness and beelot2x: You don't get it. You don't report the issue, there is no issue.
ЕВГЕНИЙ 18 jul om 11:46 
Fixed the black screen when logging in by moving the mod to the top of the list
Sarg Bjornson  [auteur] 18 jul om 11:42 
Sure
Sarg Bjornson  [auteur] 17 jul om 22:56 
All of you saying "I have the same issue". It's on you to:

a) Prove it happens with only this mod + DLC + Harmony + Framework
b) DIscover which other crusty mod is fucking things up for you

I can't do much otherwise. Already tested, already proved Props don't vanish
Dreamy 17 jul om 21:21 
Came here for the same issue, on my case the stuff from parks and gardens addon is dissapearing
HardStyle 17 jul om 12:47 
I have the same issue as well, unsure if it is relayed to turning the ship before putting it down when "landing" somewhere?
Nay 17 jul om 11:18 
probably comes from an update from another mod because it didnt happen a couple days ago, what a weird bug
Sarg Bjornson  [auteur] 17 jul om 5:19 
Nope. And like I said, can't reproduce
Nay 17 jul om 5:17 
i have the same issue, props on the ship disapear. They didnt a couple days ago, was the mod updated?
Sarg Bjornson  [auteur] 14 jul om 5:36 
Just tested, they don't.You have further problems
Rigoberto's 13 jul om 23:47 
Props that are placed disappear when using Odyssey gravships take offs and landings
mayonez 10 jul om 4:39 
no joke it doesn't crash anymore. i don't know what i did but it's fixed now. thanks for the port to 1.6 mr. mod man.
Sarg Bjornson  [auteur] 9 jul om 0:58 
No logs, no fix
mayonez 9 jul om 0:34 
yees, this also makes my game explode. waiting for a fix. :ppg_human::winter2019sadyul:
Sarg Bjornson  [auteur] 6 jul om 1:49 
It seems to be a base game problem
Bakelit 6 jul om 1:25 
@Avarus @Sarg Jornson, I am somehow alss Curiosily running out of VRAM when I activate this mod. It used to work 2 days ago maybe it has somehting to do with the small a RImworld update?
Sarg Bjornson  [auteur] 5 jul om 22:52 
Cause by Designator Shapes
Freddy Sanford & His Son 5 jul om 14:56 
Im unable to rotate borders, is there a fix?
2_Modray 5 jul om 12:31 
Thanks.
Sarg Bjornson  [auteur] 4 jul om 22:50 
Every VE mod should require it
2_Modray 4 jul om 18:03 
Does this require Vanilla Expanded Framework? The mod page lists no requirements, but the mod itself marks oskarpotocki.vanillafactionsexpanded.core as a dependency.
Avarus 4 jul om 9:10 
Sure, here you go and thank you: https://pastebin.com/J9kmjk0k
Sarg Bjornson  [auteur] 4 jul om 8:26 
If you can, share with me the player.log when exiting the game, as Taranchuk tells me it will have some RAM info at the end, and I'll try to report it to Ludeon
Sarg Bjornson  [auteur] 4 jul om 7:37 
Only one previously. Not sure what I can do about it, though
Avarus 4 jul om 7:35 
Hi, this mod is using around 2GB of VRAM when loading, making me go out of memory when loading up my 100 mods modlist (v1.6). This didn't happen in v1.5, which I had almost 300 mods.
I already filled a bug report form with the log, but didn't include this info as I only discovered it after.
Is it just me or have you had similar reports to mine?
FireSloth 2 jul om 22:48 
Thanks, Sarg!!
Sarg Bjornson  [auteur] 2 jul om 22:44 
Might have been an error when pushing, will tell Oskar to repush it
FireSloth 2 jul om 17:28 
I see your message, @Proxyer, but I'd rather not fix it myself. LOL (yep, lazy)
FireSloth 2 jul om 17:27 
error: Failed to find any textures at Things/Building/KitchenProps/MeatSmokerEmpty/MeatSmokerEmpty while constructing Multi(initPath=Things/Building/KitchenProps/MeatSmokerEmpty/MeatSmokerEmpty

I browsed and found there is no folder called "MeatSmokerEmpty". Same issue with MeatSmokerFull.

I tried unsubscribing, making sure folder deleted, resubscribing, and it still happens.
Proxyer 2 jul om 15:00 
Thank you for fixing the problem. The problem was solved by putting Buildings_Ideology.xml, MeatSmokerEmpty and MeatSmokerFull from the latest version on GitHub into the workshop folder. Thanks again.
Sarg Bjornson  [auteur] 2 jul om 12:44 
Oven and stove are rotatable now, so that's an easy fix. The smokers, though, I can't replicate the issue, they load fine for me!