Arma 3
G.O.S. N'ziwasogo v2 APEX
47 Comments
Zardoz 1 Mar @ 12:20am 
AI aircraft take off fine from the island runway but crash in the sea short of the runway when attempting to land. Is there a proper AI runway set?
Jajuny 5 Nov, 2024 @ 1:35pm 
yo, i need to ask, what is the bird sound? me and my girlfriend make jokes with it all the time and i want to know for a special thing
honger 4 Dec, 2022 @ 12:34pm 
@Warzen Kamor, do you plan to make some changes of vegetation placement issue mentioned by YangGang120 and others? Or is that map in its final state?
YangGang120 30 Jan, 2022 @ 12:19pm 
hello there are a lot of trees inside buildings and also smaller huts inside buildings, you can find these in the towns of Chimoio and Sussundenga, pls fix, i think the model of some trees arent centered and then after placing them in 2d editor the icon was probably where it should be but not the 3d object
Warzen Kamor  [author] 25 Sep, 2021 @ 11:01am 
Hello, if you're talking about something like Arma3sync or an equivalent tool, yes, no issue.
Gazpa Nova 24 Sep, 2021 @ 4:04pm 
Hello. I run a small community of people playing arma and I wanna know if I'm allowed to put this map into a mappack. For various technical issues, mainly the fact that I want the arma 3 launcher updating the mods into the server for people joining, I cannot use collections. Let me know if anything, please.
Warzen Kamor  [author] 13 May, 2021 @ 12:27am 
Hello agent,
honestly I can't tell as I'm not the original author of the map (Makhno is).
georgie 12 May, 2021 @ 3:25am 
Question, is this map based of an actual real life region?
Warzen Kamor  [author] 18 Jan, 2021 @ 12:16pm 
Hi,
Never seen or heard about such error and such file is not part of the map.
May be the map files are corrupted (on the server ?). May be the mission is including a faulty module.
Have you tried to run the missions that are crashing just on your PC from the editor ?
Have you tried to just load the map in the editor and navigate on the map just to see if it's crashing while viewing the different areas ?
DaftSpunk 17 Jan, 2021 @ 2:51pm 
Hey @Warzen, got this error while trying to connect to a dedicated server:
Fault address: ED1C957C 00:ED1C957C Unknown module
file: __cur_mp (__CUR_MP)
world: pja305
Prev. code bytes: C1 48 83 C0 08 4C 3B C2 7C EC 48 8B 03 48 8B CB
Fault code bytes: FF 90 88 0B 00 00 48 8B D3 48 8B CF E8 03 8D 01
It results in a C0000005 ACCESS_VIOLATION error and crashes our games.
Is this caused by a corrupted file or is it related to the map itself? Others tried to connect and also crashed. Other scenarios on the map work.
Warzen Kamor  [author] 23 Dec, 2020 @ 11:27am 
No dependencia. ;)
FacuFeca 15 Dec, 2020 @ 3:37pm 
Hola buenas noches, una consulta, el mapa tiene dependencia del DLC APEX ?
Warzen Kamor  [author] 24 Nov, 2020 @ 10:30am 
Hi @Haruko ! May I suggest to directly contact the Quinhamel hospital ? :)
(Thx !!)
Haruko 22 Nov, 2020 @ 2:41pm 
Are you responsible for ebola fever if I catch it while playing?
(cool map btw)
Warzen Kamor  [author] 28 Oct, 2020 @ 1:54am 
@Adeptus sure, I'll do it right now! :)
Warzen Kamor  [author] 4 Sep, 2020 @ 7:03am 
@sputnik Monroe I'll invoke the usual RL excuse to explain I have near zero time to update the map. I've done the rain sound fix and will try to publish it this week-end. It will not affect the pbo of the map so will not need a possible ALIVE reprocess (I have no clue if it was already done or not).
I'll check my clutter testings to see if I can also publish it at the same time.
Sputnik Monroe 3 Sep, 2020 @ 11:22pm 
I feel like what might make this map pop, would be some use of the Tanoa jungle floor texture. The one with the mulch and fallen leaves that looks damp. Currently it feels a bit too manicured and dry to be jungle.
Warzen Kamor  [author] 26 Aug, 2020 @ 7:39am 
@hickory cockory good catch. I'll check that. Thx again !
Warzen Kamor  [author] 28 Jun, 2020 @ 10:08am 
@2lol4Bitch: hehehe, I've not check the trees inside buildings. Thx for the info. I'll cut them down ! :D
Nuka 27 Jun, 2020 @ 11:19am 
@Warzen Kamor >> hey it's me again, found a tree inside of a building at grid 180 186 and grid 179 187 both in Quinhamel
Nuka 27 Jun, 2020 @ 11:01am 
@Warzen Kamor >> found another tree on the road at grid 039 266
Warzen Kamor  [author] 14 Jun, 2020 @ 7:54am 
@King Onyx: the APEX DLC is not required to play this map.

@2LT K. Coyote: Can you explain in more detail what do you mean by "raw map image" ?
Koyot 13 Jun, 2020 @ 8:51pm 
Is there a raw map image available for this terrain?
King Onyx 13 Jun, 2020 @ 6:43pm 
I'm retarded and therefore it's not immediately clear to me if I'm required to have the APEX DLC to use this, do I need to buy that first?
TURCO_AR 17 May, 2020 @ 10:19pm 
Good "necessary" update. Thanks for the job.
Red ZVO 16 May, 2020 @ 2:23am 
NAPALM STICKS TO KIDS!!!!
Warzen Kamor  [author] 14 May, 2020 @ 10:41am 
@2lol4Bitch: good catch, fixed in dev version.
Nuka 14 May, 2020 @ 3:41am 
@Warzen Kamor >> huge bigass tree in the middle of the road at grid 067 131 near chimoio
Warzen Kamor  [author] 14 May, 2020 @ 2:09am 
@SPECFOR: Hi ! I remove the brg_africa vegetations but there's still some CUP ones on the map (but not that many). About your request, I need to check how loud those crickets are, compared to ambient sounds on the vanilla maps before adjusting anything. Thx for the feedback !
SPEC.F-04☠77thCSAR 13 May, 2020 @ 3:41pm 
@Warzen Kamor, Hi, I always wanted to port my mission to this map, but 2 things always bothered me. 1. I found the CUP vegetation so ugly (thanks for that) and 2. the chirping of the crickets at night is so extremely loud. Could you change that please? Thank you.
Usually the setting can be found in the description.ext. Thanks
BelGeode 13 May, 2020 @ 3:10pm 
No worries, glad you fixed it! That is awesome and quick job!
Warzen Kamor  [author] 13 May, 2020 @ 2:20pm 
@BelGeode: fixed ! I did some mistakes at the start of the project that created grass on the sand and dirt. I'm really sorry.
Warzen Kamor  [author] 13 May, 2020 @ 11:51am 
Thx !

@BelGeode: I'll check if I manage to do that. Good suggestions !
Nuka 13 May, 2020 @ 4:03am 
thicc map, like it after this update even more
BelGeode 12 May, 2020 @ 12:06pm 
So far this map is as awesome as I expected it would be. My only suggestion would be to remove the grass from all sandy textures along shorelines, as well as give us a clear runway free of grass (at least the most heavily used areas). Otherwise this is an excellent update! Thanks again!!
Pez 12 May, 2020 @ 3:09am 
Brilliant work
Shlomo 11 May, 2020 @ 3:03pm 
About goddamn time, cheers for this.
BelGeode 11 May, 2020 @ 11:11am 
I love this map, thank you for updating this for us!
Warzen Kamor  [author] 11 May, 2020 @ 9:59am 
Thank you for all you comments !
T4L0N57 11 May, 2020 @ 4:08am 
I'm glad to see the map. Thank you for your hard work.
морская пехота 8 May, 2020 @ 2:30pm 
Thanks for the help. :steamhappy:
AuburnAlumni 8 May, 2020 @ 8:37am 
Oh my god YES!! Thank you for doing this. I've been waiting for years for Makhno to finish an APEX version of this masterpiece. Glad to see you finished the job. One of my top 5 Arma Maps of all time.
Warzen Kamor  [author] 8 May, 2020 @ 6:36am 
Thx !

@морская пехота
AI should now be able to land properly. I remove the tallest trees and tested it with different vanilla planes.
EO 8 May, 2020 @ 6:27am 
Cool project, thanks for doing this. ;-)
морская пехота 7 May, 2020 @ 5:23pm 
Years ago I tried to get Makhno to fix the airport problem: fixed aircraft attempting to land would hit the trees at the east end of the runway.
Warzen Kamor  [author] 7 May, 2020 @ 12:48pm 
Thanks ! ;)
sixt 7 May, 2020 @ 9:26am 
Nice :-)