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I don't think so, I think it would have been mentioned here or in the Highlander's Change Notes
+RocketsToAlter=HeavyArmaments
+RocketsToAlter=LWRocketLauncher
+RocketsToAlter=LWBlasterLauncher
+RocketsToAlter=BunkerBuster
+RocketsToAlter=ConcussionRocket
https://steamproxy.com/sharedfiles/filedetails/?id=2571476425 ?
Thanks!
;added config for Bio Division 2.0, phase drones, bitterfrost
+RocketsToAlter=Ability_BioRocket
+RocketsToAlter=PsiDroneLauncher
+RocketsToAlter=MZCryoLauncher
+RocketsToAlter=SparkMZCryoLauncher
So the rocket from the Gauntlet from the Combat Engineer Proficiency Class is its own thing and uses a different target method.
This mod by default only takes into account the Heavy Weapons rocket.
It does however have an expandable config that you can add 'other' rockets too, such as the mentioned Gauntlet Rocket, Bio Divisions Acid Rocket and Bitterfrost Protocol's Frost Rocket.
I thought the same, but after disabling the mod, the preview of my rockets are still buggy.
I only checked with the gauntlet on a custom class tho', the combat engineer - I dont have the classical classes anymore.
Maybe you too ?
I dont know where the problem comes from and it drives me nuts.
Use my standalone Scatter Mod. Eventually I plan to update the Rocket Launchers mod to work with the Scatter Mod anyway.
Thank you for this. LOS being blocked by low cover is so incredibly frustrating.
SPARK rocket launcher targeting is essentially indicative of how it's *supposed* to work, without any further alterations.
This mod makes it so the fix for blocking cover is still there, it just changes how the game handles calculating line of sight checks so you're less likely to be boned by your own half cover when aiming a vanilla rocket attack.