Don't Starve Together

Don't Starve Together

Uncompromising Mode
3,607 Comments
JZILonely 18 hours ago 
Cat attacks Bright Beaked Bird causing game crash @Anomen
人类衰退之后 18 hours ago 
shadowthrall_horns,shadowthrall_hands,shadowthrall_wings and mutatedwarg,deerclops,dragonfly,here is an issue with the boss's loot drops — dropping boss items causes the game to crash.,Because an error occurs the moment you obtain the loot from defeating them.
人类衰退之后 18 hours ago 
[string "../mods/workshop-2039181790/scripts/prefabs..."]:228: attempt to call method 'SetOnChargedFn' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2039181790/scripts/prefabs/slobberlobber.lua:228 in (field) fn (Lua) <168-233>

DRAGON TOO
人类衰退之后 19 hours ago 
There is an issue with the boss's loot drops — dropping boss items causes the game to crash.
人类衰退之后 3 Dec @ 1:04am 
[string "../mods/workshop-2039181790/scripts/prefabs..."]:180: attempt to call method 'SetOnchargedFn' (a nil valne
LUA ERROR stack traceback
./mods/workshop-2039181790/scripts/prefabs/cursed_antler.ua:180 in (field)fn (Lua)<137-185>
scripts/mainfunctions.lua:362 in()?(Lua)<347-397
[C]:-1 in (method)SpawnPrefab(c)<-1--13
cripts/mainfunctions.lua:409 in(alobal)SpawnPrefab(lna)<403-411>
scripts/components/lootdropper.lua:340 in (method)SpawnLootPrefab (Lua)<338-368
scripts/components/lootdropper.lua:399 in ()?(lua)<371-423>
(tail call):-1 in ()(tail)<-1--1>
scripts/stateqraphs/SGdeerclops.lua:773 in (field)onenter (Lua)<769-779>
scripts/stategraph.lua:591in(method)GoToState (Lua)<529-600> the cursed_antler is dangerous,please
Anomen  [author] 30 Nov @ 2:08pm 
The beta got accidentally pushed into the live version
ebanute cat 30 Nov @ 2:06pm 
why i just seen spoiler for next update and then they brake it, maybe bcoz a HUGE TASTY UPDATE is coming slowly...:steammocking:
phosll 30 Nov @ 10:04am 
something wrong
[00:01:22]: [string "../mods/workshop-2039181790/scripts/prefabs..."]:586: attempt to perform arithmetic on field 'stretchy' (a nil value)
LUA ERROR stack traceback:
scripts/stacktrace.lua:125 in () ? (Lua) <122-127>
err = [string "../mods/workshop-2039181790/scripts/prefabs..."]:586: attempt to perform arithmetic on field 'stretchy' (a nil value)
inCaseOfPanic = [string "../mods/workshop-2039181790/scripts/prefabs..."]:586: attempt to perform arithmetic on field 'stretchy' (a nil value)
LUA ERROR stack traceback:
scripts/stacktrace.lua:124 in () ? (Lua) <122-127>
../mods/workshop-2039181790/scripts/prefabs/giant_tree.lua:586 in (field) fn (Lua) <567-593>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
yun woo 30 Nov @ 9:57am 
error
00:19:56]: [string "../mods/workshop-3193922031/postinit/prefab..."]:289: attempt to index field 'talker' (a nil value)
LUA ERROR stack traceback:
scripts/stacktrace.lua:125 in () ? (Lua) <122-127>
../mods/workshop-3193922031/postinit/prefabs/mushroom_hats.lua:289 in (field) fn (Lua) <283-292>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
、带蘑菇帽被恶液杀死崩溃
小草莓软糖 27 Nov @ 10:55pm 
Looking forward to the beta release,thanks for all your hard work!:steamhappy:
En祖祖 24 Nov @ 10:10am 
Wigfrid of legend :steamsalty:
Anomen  [author] 18 Nov @ 1:49am 
@J-BUG Whenever all the planned content is finished, balanced and the major bugs are fixed. There is no release date for now.
J-BUG 17 Nov @ 6:05pm 
When will the beta version become the official release?
Anomen  [author] 16 Nov @ 1:30am 
@人类衰退之后 I'll pass it on.

@Lion Not currently, but the system has been changed in the beta.
Lion 16 Nov @ 12:31am 
Can you please tell me if there is a mod setting that would allow mobs to aggro bosses?
人类衰退之后 16 Nov @ 12:22am 
[string "../mods/workshop-2039181790/scripts/prefabs..."]:180: attempt to call method 'SetOnchargedFn' (a nil valne
LUA ERROR stack traceback
./mods/workshop-2039181790/scripts/prefabs/cursed_antler.ua:180 in (field)fn (Lua)<137-185>
scripts/mainfunctions.lua:362 in()?(Lua)<347-397
[C]:-1 in (method)SpawnPrefab(c)<-1--13
cripts/mainfunctions.lua:409 in(alobal)SpawnPrefab(lna)<403-411>
scripts/components/lootdropper.lua:340 in (method)SpawnLootPrefab (Lua)<338-368
scripts/components/lootdropper.lua:399 in ()?(lua)<371-423>
(tail call):-1 in ()(tail)<-1--1>
scripts/stateqraphs/SGdeerclops.lua:773 in (field)onenter (Lua)<769-779>
scripts/stategraph.lua:591in(method)GoToState (Lua)<529-600> the cursed_antler is dangerous,please
长安十二时辰 13 Nov @ 4:50am 
测试版预计什么时候上线
Anomen  [author] 12 Nov @ 1:27pm 
The test mod can be used for normal play. Once the beta ends you can keep playing the same world by disabling the beta version and enabling the official one.
huohen 12 Nov @ 3:37am 
Can the test mod be used for playing? Can the mods be retained after the official update
ebanute cat 12 Nov @ 12:09am 
when in ''wild'' server Wathom get amped and get rect, music ''heart attack!'' procced to playing. music should stop when Wathom just dye, not when he becom a flying darky towel
人类衰退之后 10 Nov @ 7:19am 
警告!
[string "../mods/workshop-2039181790/scripts/prefabs..."]:180: attempt to call method 'SetOnchargedFn' (a nil valne
LUA ERROR stack traceback
./mods/workshop-2039181790/scripts/prefabs/cursed_antler.ua:180 in (field)fn (Lua)<137-185>
scripts/mainfunctions.lua:362 in()?(Lua)<347-397
[C]:-1 in (method)SpawnPrefab(c)<-1--13
cripts/mainfunctions.lua:409 in(alobal)SpawnPrefab(lna)<403-411>
scripts/components/lootdropper.lua:340 in (method)SpawnLootPrefab (Lua)<338-368
scripts/components/lootdropper.lua:399 in ()?(lua)<371-423>
(tail call):-1 in ()(tail)<-1--1>
scripts/stateqraphs/SGdeerclops.lua:773 in (field)onenter (Lua)<769-779>
scripts/stategraph.lua:591in(method)GoToState (Lua)<529-600> please help me
󰀰白令󰀰 9 Nov @ 11:46pm 
Thank you for your efforts and dedication. It's hard to imagine that today, when Klei insists on making DST worse, there are still those of you who truly contribute to DST
Anomen  [author] 7 Nov @ 4:52am 
@昆仑墟后山烧火小玩子 What were you doing when this happened? 事发时你在做什么?
CanSeePointO
[00:04:44]: [string "../mods/workshop-2039181790/init/init_actio..."]:148: attempt to index field 'equippable' (a nil value)
LUA ERROR stack traceback:
=(tail call):-1 in () (tail) <-1--1>
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
scripts/entityscript.lua:1671 in (method) PerformBufferedAction (Lua) <1653-1686>
scripts/stategraphs/SGwilson.lua:7417 in (field) fn (Lua) <7410-7419>
scripts/stategraph.lua:678 in (method) UpdateState (Lua) <646-690>
scripts/stategraph.lua:725 in (method) Update (Lua) <718-744>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in (upvalue) old_update (Lua) <224-298>
update:6 in () ? (Lua) <4-11>
Anomen  [author] 7 Nov @ 1:55am 
The spider queen crash has been fixed, will be pushed later.
Dr. Sex 6 Nov @ 11:52pm 
evil woman mod
尘星 2 Nov @ 8:11am 
开黑寡妇包崩溃
[00:16:28]: [string "scripts/components/weather.lua"]:990: attempt to index field 'inventory' (a nil value)
LUA ERROR stack traceback:
scripts/components/weather.lua:990 in (upvalue) _OnUpdate (Lua) <878-1122>
../mods/workshop-2039181790/postinit/components/weather.lua:26 in (method) OnUpdate (Lua) <25-49>
scripts/update.lua:262 in () ? (Lua) <224-298>
小草莓软糖 2 Nov @ 4:18am 
Game will collapse if Spider Queen dies with the Crystal-Crested Buzzard
凌七 1 Nov @ 11:08am 
find a bug. the game will collapse if Spider Queen dies on the Moon Island.
小悠 30 Oct @ 10:34am 
Hello,
I would like to report a crash that occurs when running Uncompromising Mode (workshop-2039181790) at the same time as another large mod, "永恒新界" (workshop-3191348907).
The game loads to the main menu, but it crashes every time I try to join a world that has both mods enabled.
I have analyzed the client_log.txt file (which I can provide if needed), and the crash appears to be caused by memory exhaustion. The log records an FMOD Error: Not enough memory or resources at timestamp [00:20:56]. This error occurs immediately after the client finishes registering the long list of prefabs from both mods.
Immediately after that, at [00:20:59], the game crashes with a C++ exception in the LoadPrefabs function.
It seems the combined number of assets from both mods is too large for the client to handle, leading to a "client out of memory" crash. I wanted to report this incompatibility to you.
Thank you for your hard work on this mod.
WHO AM I ? 30 Oct @ 9:11am 
I found a critical conflict between the 'Prismatic' mod and the 'Uncompromising Mode' mod. When both are enabled, the game fails to load any existing save. The log file shows hundreds of 'Could not preload undefined prefab' errors for items like hat_blue_crystal_skin1and weevole_carapace.
It appears both mods are defining prefabs with identical names, causing them to override each other. Since my save data contains items from these prefabs, the game crashes on load. Disabling 'Uncompromising Mode' resolves the issue.
Could you please look into this and coordinate with the other mod's author to resolve the naming conflicts? Thank you for your great work!
hollow 29 Oct @ 9:24pm 
新版本月后击杀蜘蛛女王会导致游戏崩溃
开心肘比 29 Oct @ 9:18am 
这次官方更新后产生新BUG巨鹿和熊有叫声但刷不出来:steamfacepalm:
ebanute cat 29 Oct @ 2:54am 
let me turn Wathom no afraid of dark! it too up or what? not forever, give only player who want it:steamfacepalm::DSTpoop:
昼夜晴 28 Oct @ 5:02am 
Hello, author. After the update, it seems that it's incompatible with many mods. I've spent two hours testing, and it should be this problem.
Gryphon 28 Oct @ 3:47am 
is there a way to turn off literally EVERYTHING except the night terrors. i liked the standalone version but it doesnt seem to exist any more.
Anomen  [author] 28 Oct @ 1:18am 
@Johnny5X Yes, it's designed to be experienced with any number of players, but it's esier with more people. It does 'work' with Don't Starve Alone, as in it will launch and it won't crash (often) but that mod causes many mechanics to stop working.

@依可希娅 Night Events are being completely reworked so we are not touching the old ones. An open beta will release very soon for the new update, you can check the changes there.
Johnny5X 27 Oct @ 11:52pm 
Is this mod solo friendly?, if not is it compatible with the don't starve alone mod?
依可希娅 27 Oct @ 8:16am 
When playing multiplayer games, about after winter, Night events will never run again for unknown reasons, even if set to a 100% probability. How to solve this problem?
(The above content is from machine translation, please forgive me. I really need help. Thank you very much! )
塔罗 22 Oct @ 8:42am 
When playing wathom, the message keeps repeating in the client_log.txt file.
02:15:47]: FMOD Error: Can't play event 'wathomcustomvoice/wathomvoiceevent/wathom_breathe', The requested event, event group, event category or event property could not be found.
merrywilliams 13 Oct @ 9:10am 
this mod is so hard I cant even get past winter but I dont mind because of all the new content it also adds.
134340 12 Oct @ 8:30am 
I just used Wathom to fight the spiders, and it used Webber's hunger lines when it was hungry.
3137404181 8 Oct @ 4:51am 
神中神好吧,
Abuse it 5 Oct @ 11:25pm 
@桀桀桀 from my perspective, it's probably the problem of Show me(origin).You can choose Show me(中文)or Show me(修复版).:DSTsmallbird:
Abuse it 5 Oct @ 11:23pm 
@mrsJoe727 Yeah.Just dig every burrow and turn off the rad raids in mod config.Everything will be fine.
Dex Enfvaras 5 Oct @ 7:07pm 
Stupid question, but is this mod compatible with Heap of Foods?
桀桀桀 5 Oct @ 12:51pm 
THE SKIN of CONSTRUCTION AMULET will make a mistake, it seems that it is still making a construction amulet instead of anthing , then server crash
一期一会 5 Oct @ 4:10am 
staying in hooded forest will overheat after the latest update from klei
mrsJoe727 4 Oct @ 8:43am 
is it normal that even i close the rat raids and dig a burrow, it create a new burrow right away ? do i have to dig all the burrow to turn off the whole rat?