RimWorld
Lakes
26 件のコメント
Scytheangel 10月20日 4時01分 
can i suggest a configuration to lock it behind research? for those gameplays where anything of value has to be researched
Azure 7月12日 4時07分 
Can we fish in them with 1.6?
Big Head Zach 6月17日 8時52分 
Newb question: does this mod theoretically allow water to be added to a map that has none? What are the restrictions for placing lake tiles other than that the terrain must be Diggable?
Kayedon 2024年5月14日 8時19分 
Sindre, any interest in directly incorporating my patch into your mods to support Vanilla Fishing Expanded?

https://steamproxy.com/sharedfiles/filedetails/?id=2620397211
BruhMan 2024年5月10日 1時25分 
i retract my fishing spot comment, cannot fish :(
BruhMan 2024年5月10日 0時24分 
thankyou, perfect for a fishing spot! Hate having to reroll seeds of a tile looking for perfect water placement
画饼充饥好、 2024年5月3日 14時28分 
love this, thank you so much
permarust  [作成者] 2022年10月13日 4時19分 
Updated to 1.4
holiow 2022年7月4日 15時04分 
could you make it work with Vanilla Plants Expanded - More Plants?
Selne 2022年6月24日 2時37分 
Can you add this to an existing save?
Kayedon 2021年10月5日 12時05分 
For those asking for Fishing Zone support, here you go! https://steamproxy.com/sharedfiles/filedetails/?id=2620397211
SetArk <Nyanverick 07> 2021年9月15日 7時12分 
Hoy hoy!
I've asked with the Vanilla Expanded FIshing,
Sarg pointed that, for your lakes to be compatible with their fishing mod, it's on your side to make the lake tiles "Fisheable".

Could it be added?
Not only to be able to make our own artificial fishing farms for certain roleplaying games, as well to be able to fish on the natural lakes generated by your sister-mod addon Natural Lakes!
qux 2021年4月11日 4時47分 
hi @radzerp , is it compatible with vanilla fishing expanded ? thanks
CrazyOatmeal 2021年1月18日 15時58分 
If you put soil over a lake, the tile appears to be soil but is corrupted and cannot be built on or dug out ever again
Zamaza 2020年10月31日 0時21分 
Any chance this could be made to work with Vanilla Fishing Expanded to set them as fishable zones? https://steamproxy.com/sharedfiles/filedetails/?id=1914064942
Mnem 2020年9月30日 13時32分 
Any idea if this will work with RimAtomics water cooling? I built a lake, but it doesn't seem to be doing anything for my cooling - that said, it's entirely possible I may have screwed something up or misinterpreted what I was reading about my cooling capacity.
permarust  [作成者] 2020年8月15日 9時01分 
@Nodus Cursorius Should be fixed now, thank you! :steamhappy:
Nodus Cursorius 2020年8月15日 8時54分 
Heads up that this standalone version red-errors, since it calls: <designationCategory>NaturalPaths</designationCategory>

Your GitHub [github.com] shows it correctly as <designationCategory>Floors</designationCategory> - so I'm betting it was just an honest mistaken copypasta onto Steam's Lakes from when you updated Steam's Natural Lakes .

Thanks for your work on modding and looking forward to your Moon adventures too!
permarust  [作成者] 2020年8月7日 11時52分 
I've looked through the Def's again and it seems like I overlooked something. It is now shallow water where you can fish and build bridges.
Hippie Longsocks 2020年4月27日 2時05分 
Lake tiles do not support support bridges? Is this possible to fix???
BestToasterNA 2020年3月13日 11時37分 
@RadZerp I have that mod and it says your lake water is 30% passable but I used map edit mod for deep water works great.
permarust  [作成者] 2020年3月13日 1時47分 
@Jarrett This tile is deep water because i couldn't use shallow water with just xml coding. I would try out the mod that makes deep water unpassible.
BestToasterNA 2020年3月11日 11時51分 
Can you make deep un passable water to so I can make a moat?
Nattnissen 2020年3月1日 12時37分 
This is great :)

Now I can defile my own manmade lakes with things to cool down my nuclear reactors
permarust  [作成者] 2020年3月1日 12時30分 
@toasterrage, They are only buildable
toasterrage 2020年3月1日 12時26分 
Do these spawn during map generation or are they only buildable?