RimWorld
Lakes
26 bình luận
Scytheangel 20 Thg10 @ 4:01am 
can i suggest a configuration to lock it behind research? for those gameplays where anything of value has to be researched
Azure 12 Thg07 @ 4:07am 
Can we fish in them with 1.6?
Big Head Zach 17 Thg06 @ 8:52am 
Newb question: does this mod theoretically allow water to be added to a map that has none? What are the restrictions for placing lake tiles other than that the terrain must be Diggable?
Kayedon 14 Thg05, 2024 @ 8:19am 
Sindre, any interest in directly incorporating my patch into your mods to support Vanilla Fishing Expanded?

https://steamproxy.com/sharedfiles/filedetails/?id=2620397211
BruhMan 10 Thg05, 2024 @ 1:25am 
i retract my fishing spot comment, cannot fish :(
BruhMan 10 Thg05, 2024 @ 12:24am 
thankyou, perfect for a fishing spot! Hate having to reroll seeds of a tile looking for perfect water placement
画饼充饥好、 3 Thg05, 2024 @ 2:28pm 
love this, thank you so much
permarust  [tác giả] 13 Thg10, 2022 @ 4:19am 
Updated to 1.4
holiow 4 Thg07, 2022 @ 3:04pm 
could you make it work with Vanilla Plants Expanded - More Plants?
Selne 24 Thg06, 2022 @ 2:37am 
Can you add this to an existing save?
Kayedon 5 Thg10, 2021 @ 12:05pm 
For those asking for Fishing Zone support, here you go! https://steamproxy.com/sharedfiles/filedetails/?id=2620397211
SetArk <Nyanverick 07> 15 Thg09, 2021 @ 7:12am 
Hoy hoy!
I've asked with the Vanilla Expanded FIshing,
Sarg pointed that, for your lakes to be compatible with their fishing mod, it's on your side to make the lake tiles "Fisheable".

Could it be added?
Not only to be able to make our own artificial fishing farms for certain roleplaying games, as well to be able to fish on the natural lakes generated by your sister-mod addon Natural Lakes!
qux 11 Thg04, 2021 @ 4:47am 
hi @radzerp , is it compatible with vanilla fishing expanded ? thanks
CrazyOatmeal 18 Thg01, 2021 @ 3:58pm 
If you put soil over a lake, the tile appears to be soil but is corrupted and cannot be built on or dug out ever again
Zamaza 31 Thg10, 2020 @ 12:21am 
Any chance this could be made to work with Vanilla Fishing Expanded to set them as fishable zones? https://steamproxy.com/sharedfiles/filedetails/?id=1914064942
Mnem 30 Thg09, 2020 @ 1:32pm 
Any idea if this will work with RimAtomics water cooling? I built a lake, but it doesn't seem to be doing anything for my cooling - that said, it's entirely possible I may have screwed something up or misinterpreted what I was reading about my cooling capacity.
permarust  [tác giả] 15 Thg08, 2020 @ 9:01am 
@Nodus Cursorius Should be fixed now, thank you! :steamhappy:
Nodus Cursorius 15 Thg08, 2020 @ 8:54am 
Heads up that this standalone version red-errors, since it calls: <designationCategory>NaturalPaths</designationCategory>

Your GitHub [github.com] shows it correctly as <designationCategory>Floors</designationCategory> - so I'm betting it was just an honest mistaken copypasta onto Steam's Lakes from when you updated Steam's Natural Lakes .

Thanks for your work on modding and looking forward to your Moon adventures too!
permarust  [tác giả] 7 Thg08, 2020 @ 11:52am 
I've looked through the Def's again and it seems like I overlooked something. It is now shallow water where you can fish and build bridges.
Hippie Longsocks 27 Thg04, 2020 @ 2:05am 
Lake tiles do not support support bridges? Is this possible to fix???
BestToasterNA 13 Thg03, 2020 @ 11:37am 
@RadZerp I have that mod and it says your lake water is 30% passable but I used map edit mod for deep water works great.
permarust  [tác giả] 13 Thg03, 2020 @ 1:47am 
@Jarrett This tile is deep water because i couldn't use shallow water with just xml coding. I would try out the mod that makes deep water unpassible.
BestToasterNA 11 Thg03, 2020 @ 11:51am 
Can you make deep un passable water to so I can make a moat?
Nattnissen 1 Thg03, 2020 @ 12:37pm 
This is great :)

Now I can defile my own manmade lakes with things to cool down my nuclear reactors
permarust  [tác giả] 1 Thg03, 2020 @ 12:30pm 
@toasterrage, They are only buildable
toasterrage 1 Thg03, 2020 @ 12:26pm 
Do these spawn during map generation or are they only buildable?