RimWorld
Centralized Climate Control (Continued)
529 bình luận
Rampager 15 Thg11 @ 11:15am 
Just perhaps a small suggestion with vacuum interaction?
In space, even if the intake room is pressurised and has 0% vacuum, a room with vacuum doesn't lose vacuum rating even if it has a vent to pump air in (yes it's fully enclosed), which doesn't quite make sense. Would appreciate if you could take a glance
тетеря, блин 9 Thg09 @ 1:56am 
thanks.
Mlie  [tác giả] 8 Thg09 @ 10:31pm 
@тетеря, блин Complexity mostly, dubs is a bit simpler to set up and maintain, but Im not a huge user of any of the mods so cant say much
тетеря, блин 8 Thg09 @ 2:48pm 
would appreciate a quick comment on how these differ:

https://steamproxy.com/sharedfiles/filedetails/?id=2619214952
Vril 1 Thg09 @ 6:46am 
This should be vanilla instead of stupid heater/cooler separation.
Mlie  [tác giả] 22 Thg08 @ 12:03pm 
@Si Cwan Does not happen when I test it at least
Si Cwan 22 Thg08 @ 6:22am 
I noticed a small issue, if you put these on your ship, they lose power when you fly away (you can fix them by telling them to reconnect) not a show stopper, but thought I'd let you know
Mlie  [tác giả] 15 Thg08 @ 9:15am 
@hc07car Just click the gizmos for each type and the other versions are there in the same way you select materials for stuffable items.
hc07car 15 Thg08 @ 9:13am 
@Mlie Have some problem using this in 1.5. Even I finished all related research, some of things not shown "only in UI" - Vent types except 'wall small' , Large Intake, Large AirThermal. Those shown well if I swan with debug tool. I'm playing vanilla and test only including this module. Is there way to fix this? Thank the mod though.
BoNes 9 Thg08 @ 3:48am 
@Mlie: After each update, I have gone into the XMLs and increased these values by a factor of 10 (although 1 playthrough I did use a multiplier of 100). Although it's only a handful of simple changes to make to the XML files, I'm sure there are other people out there that would want similar throughput. But, they don't have the knowledge or confidence to edit mod files like I do. That is why I have made my request for a config option.

Maybe just adding a "Intake / Vent throughput" multiplier config value would be easiest for people to understand. And then just multiply all <baseAirFlow> and <baseAirExhaust> values.
BoNes 9 Thg08 @ 3:47am 
@Mlie: Under the IntakeFan defs (in Defs\ThingDefs_Buildings\Buildings_Temperature.xml) there is a value <baseAirFlow> in the <comps> section. After looking at the assembly I determined that this value allows more thermal energy to be pushed into the network in a single tick. There is a similar entry for the LargeIntakeFan.
The exhaust vents have a similar entry, but it's called <baseAirExhaust> instead. This just tells the network the maximum thermal energy it can output from a given vent in a single tick.
Mlie  [tác giả] 8 Thg08 @ 10:39pm 
@BoNes Please share exactly what xml-changes you want to be able to do
BoNes 8 Thg08 @ 3:19pm 
Could you please add a mod config screen? Mainly to make it easier to increase the throughput of intakes / vents. I usually just go into the XML files myself, but it'd be simpler if I could just configure it... every time there's an update it overwrites the XML files and I have to go through them again.

It could be a simple multiplier (increases the throughput of all intakes & vents) or an "item by item" basis (being able to configure the throughput of each individual intake & vent).

Thanks
H. Romeu Pinto SKINS 8 Thg08 @ 1:28pm 
That was fast! Updated and working.

Thanks for the patch and for your contribution to this wonderful modding community.
Mlie  [tác giả] 8 Thg08 @ 12:41pm 
@Master Baiter I see, should be fixed now
H. Romeu Pinto SKINS 8 Thg08 @ 12:20pm 
Let me try to explain this better: Assume you have walls in a plus (+) shape. You can build a conduit at the center tile from any of the four corners as of 1.6, but you can't build air pipes from any corner. You will get the message "Cannot work on Color airpipe (blueprint): no path" from the context menu. In other words, pawns can't build pipes on a tile from a diagonal position—only horizontally and vertically.

Workaround to this was downloading the Corner Constuction mod to test, worked as intended, removed the mod, got the same message again.
Mlie  [tác giả] 8 Thg08 @ 11:22am 
@Master Baiter Not sure what you mean? It uses the same buildable styles as conduits
H. Romeu Pinto SKINS 8 Thg08 @ 10:59am 
Can we please get a corner build patch just like for 1.6 conduits got? We can't build pipes in corner tiles, like @stanedav mentioned.

Thank you for the keeping this mod updated, btw.
Seanbeag 6 Thg08 @ 5:33am 
Thanks Mlie, you're a gem. Love this mod.
Mlie  [tác giả] 28 Thg07 @ 12:36pm 
@Generilisk Yes, it is 1.6. You have an old version of the mod
Generilisk 28 Thg07 @ 12:33pm 
This is still saying it's not compatible with 1.6. It sounds like you have that fixed?
김춘룡할아버지 26 Thg07 @ 5:31pm 
o7
Mlie  [tác giả] 26 Thg07 @ 8:32am 
Updated. Note regarding Odyssey: air intakes and vents will not work well in vacuum
stanedav 26 Thg07 @ 7:36am 
@Bounty hey good progress with 1.6 update - I have found a bug - it is not possible to build air pipes diagonally. Any chance you can fix it please?
m33n 24 Thg07 @ 1:15am 
@Fooyeah Just download the github link from Bounty and replace all the mod data. Works great.
Fooyeah 23 Thg07 @ 7:33pm 
Hope 1.6 comes soon I really need this mod. Thank for your hard work!
Warbeast 22 Thg07 @ 4:30pm 
so how do you mass deconstruct pipe sections is there no pipe mass deconstruct like there is for power/deconstruct conduit for pipes?
Zealot 17 Thg07 @ 9:39pm 
@MysticFist Brother. I've been using this mod for years and only had problems when updates come, then Mile the goat fix them and that's that. I'm quite sure the problem is on your end with your mod load order or compatibility checks. that's what's probably garbage, not this mod. Try and take some accountability before calling other's work, that they do out of love, garbage.
Picur 17 Thg07 @ 2:34pm 
Thank you Mlie for all your hard work!
This is the very last mod I am waiting for to be updated so I could start playing. :)
MysticFist DGS 17 Thg07 @ 4:56am 
@Mlie Maybe but as I said... to me ... I did not say it is for everybody. Maybe it is just not clear enough how it works but even when I do it like on YouTube it is not working correctly. And maybe a lot tried it and just gave up w/o telling. Anyway I won't use it but good luck with it.
SalzStange 15 Thg07 @ 10:12am 
Thanks bounty!
m33n 15 Thg07 @ 7:08am 
Looks that it is working. TY!
Bounty 14 Thg07 @ 10:56pm 
Hi! I’ve updated the mod to be compatible with 1.6 and submitted a pull request on GitHub:
https://github.com/rw-mod/CentralizedClimateControl

Please feel free to review it when you have time. Thanks for your work on the mod!
Mlie  [tác giả] 10 Thg07 @ 10:01pm 
@Gecko Esti Updating all my mods, see discord for progress
Gecko Esti 10 Thg07 @ 2:50pm 
Will you update to 1.6 ?
Mlie  [tác giả] 8 Thg07 @ 12:57am 
@Jeffbacca They can occupy the same tiles, there are hidden pipe options to build
Jeffbacca 8 Thg07 @ 12:55am 
Not able to try this yet but I love the idea, I am curious though does it use a similar system to power lines for example can the pipe/ducts be hidden? Also do they clash with power lines or are the able to occupy the same tile?
Mlie  [tác giả] 7 Thg07 @ 9:33pm 
@Di0n You select the other options the same as when you select materials to build from
Apollo 27 Thg06 @ 8:37am 
@Mlie thanks for keeping this mod going.
Mlie  [tác giả] 23 Thg06 @ 12:31pm 
@MysticFist DGS The other 60k subscribers seem to be able to work it out however
MysticFist DGS 23 Thg06 @ 12:16pm 
Tbh after 2 days of trying several things it still doesn't work. It is always way to cold or way to hot. So to me this is garbage.
Broken Reality 20 Thg06 @ 5:31pm 
Thankyou Mlie you are amazing :)
Mlie  [tác giả] 18 Thg06 @ 4:12am 
@清风无意 Updating all mods, see discord for details
清风无意 18 Thg06 @ 2:34am 
1.6 plz
Azzkal 23 Thg10, 2024 @ 3:04pm 
I find where is problem just right now, i built too few air inlets
Azzkal 21 Thg10, 2024 @ 9:33am 
Hm then problem in my mods i guess
Mlie  [tác giả] 21 Thg10, 2024 @ 3:40am 
@Azzkal Luckily all other users seems to be able to find it okay
Azzkal 20 Thg10, 2024 @ 12:26pm 
Saw it, red text on black is not conspicuous, so couldn't find it myself
Mlie  [tác giả] 20 Thg10, 2024 @ 12:17pm 
@Azzkal I mean its the last section of the page, with a large logo above it with the words "REPORTING ISSUES" on it. Not sure how much more clear I can make it.
Azzkal 20 Thg10, 2024 @ 12:12pm 
Im read it, but cant find it