RimWorld
Centralized Climate Control (Continued)
529 comentarios
Rampager 15 NOV a las 11:15 a. m. 
Just perhaps a small suggestion with vacuum interaction?
In space, even if the intake room is pressurised and has 0% vacuum, a room with vacuum doesn't lose vacuum rating even if it has a vent to pump air in (yes it's fully enclosed), which doesn't quite make sense. Would appreciate if you could take a glance
тетеря, блин 9 SEP a las 1:56 a. m. 
thanks.
Mlie  [autor] 8 SEP a las 10:31 p. m. 
@тетеря, блин Complexity mostly, dubs is a bit simpler to set up and maintain, but Im not a huge user of any of the mods so cant say much
тетеря, блин 8 SEP a las 2:48 p. m. 
would appreciate a quick comment on how these differ:

https://steamproxy.com/sharedfiles/filedetails/?id=2619214952
Vril 1 SEP a las 6:46 a. m. 
This should be vanilla instead of stupid heater/cooler separation.
Mlie  [autor] 22 AGO a las 12:03 p. m. 
@Si Cwan Does not happen when I test it at least
Si Cwan 22 AGO a las 6:22 a. m. 
I noticed a small issue, if you put these on your ship, they lose power when you fly away (you can fix them by telling them to reconnect) not a show stopper, but thought I'd let you know
Mlie  [autor] 15 AGO a las 9:15 a. m. 
@hc07car Just click the gizmos for each type and the other versions are there in the same way you select materials for stuffable items.
hc07car 15 AGO a las 9:13 a. m. 
@Mlie Have some problem using this in 1.5. Even I finished all related research, some of things not shown "only in UI" - Vent types except 'wall small' , Large Intake, Large AirThermal. Those shown well if I swan with debug tool. I'm playing vanilla and test only including this module. Is there way to fix this? Thank the mod though.
BoNes 9 AGO a las 3:48 a. m. 
@Mlie: After each update, I have gone into the XMLs and increased these values by a factor of 10 (although 1 playthrough I did use a multiplier of 100). Although it's only a handful of simple changes to make to the XML files, I'm sure there are other people out there that would want similar throughput. But, they don't have the knowledge or confidence to edit mod files like I do. That is why I have made my request for a config option.

Maybe just adding a "Intake / Vent throughput" multiplier config value would be easiest for people to understand. And then just multiply all <baseAirFlow> and <baseAirExhaust> values.
BoNes 9 AGO a las 3:47 a. m. 
@Mlie: Under the IntakeFan defs (in Defs\ThingDefs_Buildings\Buildings_Temperature.xml) there is a value <baseAirFlow> in the <comps> section. After looking at the assembly I determined that this value allows more thermal energy to be pushed into the network in a single tick. There is a similar entry for the LargeIntakeFan.
The exhaust vents have a similar entry, but it's called <baseAirExhaust> instead. This just tells the network the maximum thermal energy it can output from a given vent in a single tick.
Mlie  [autor] 8 AGO a las 10:39 p. m. 
@BoNes Please share exactly what xml-changes you want to be able to do
BoNes 8 AGO a las 3:19 p. m. 
Could you please add a mod config screen? Mainly to make it easier to increase the throughput of intakes / vents. I usually just go into the XML files myself, but it'd be simpler if I could just configure it... every time there's an update it overwrites the XML files and I have to go through them again.

It could be a simple multiplier (increases the throughput of all intakes & vents) or an "item by item" basis (being able to configure the throughput of each individual intake & vent).

Thanks
H. Romeu Pinto SKINS 8 AGO a las 1:28 p. m. 
That was fast! Updated and working.

Thanks for the patch and for your contribution to this wonderful modding community.
Mlie  [autor] 8 AGO a las 12:41 p. m. 
@Master Baiter I see, should be fixed now
H. Romeu Pinto SKINS 8 AGO a las 12:20 p. m. 
Let me try to explain this better: Assume you have walls in a plus (+) shape. You can build a conduit at the center tile from any of the four corners as of 1.6, but you can't build air pipes from any corner. You will get the message "Cannot work on Color airpipe (blueprint): no path" from the context menu. In other words, pawns can't build pipes on a tile from a diagonal position—only horizontally and vertically.

Workaround to this was downloading the Corner Constuction mod to test, worked as intended, removed the mod, got the same message again.
Mlie  [autor] 8 AGO a las 11:22 a. m. 
@Master Baiter Not sure what you mean? It uses the same buildable styles as conduits
H. Romeu Pinto SKINS 8 AGO a las 10:59 a. m. 
Can we please get a corner build patch just like for 1.6 conduits got? We can't build pipes in corner tiles, like @stanedav mentioned.

Thank you for the keeping this mod updated, btw.
Seanbeag 6 AGO a las 5:33 a. m. 
Thanks Mlie, you're a gem. Love this mod.
Mlie  [autor] 28 JUL a las 12:36 p. m. 
@Generilisk Yes, it is 1.6. You have an old version of the mod
Generilisk 28 JUL a las 12:33 p. m. 
This is still saying it's not compatible with 1.6. It sounds like you have that fixed?
김춘룡할아버지 26 JUL a las 5:31 p. m. 
o7
Mlie  [autor] 26 JUL a las 8:32 a. m. 
Updated. Note regarding Odyssey: air intakes and vents will not work well in vacuum
stanedav 26 JUL a las 7:36 a. m. 
@Bounty hey good progress with 1.6 update - I have found a bug - it is not possible to build air pipes diagonally. Any chance you can fix it please?
m33n 24 JUL a las 1:15 a. m. 
@Fooyeah Just download the github link from Bounty and replace all the mod data. Works great.
Fooyeah 23 JUL a las 7:33 p. m. 
Hope 1.6 comes soon I really need this mod. Thank for your hard work!
Warbeast 22 JUL a las 4:30 p. m. 
so how do you mass deconstruct pipe sections is there no pipe mass deconstruct like there is for power/deconstruct conduit for pipes?
Zealot 17 JUL a las 9:39 p. m. 
@MysticFist Brother. I've been using this mod for years and only had problems when updates come, then Mile the goat fix them and that's that. I'm quite sure the problem is on your end with your mod load order or compatibility checks. that's what's probably garbage, not this mod. Try and take some accountability before calling other's work, that they do out of love, garbage.
Picur 17 JUL a las 2:34 p. m. 
Thank you Mlie for all your hard work!
This is the very last mod I am waiting for to be updated so I could start playing. :)
MysticFist DGS 17 JUL a las 4:56 a. m. 
@Mlie Maybe but as I said... to me ... I did not say it is for everybody. Maybe it is just not clear enough how it works but even when I do it like on YouTube it is not working correctly. And maybe a lot tried it and just gave up w/o telling. Anyway I won't use it but good luck with it.
SalzStange 15 JUL a las 10:12 a. m. 
Thanks bounty!
m33n 15 JUL a las 7:08 a. m. 
Looks that it is working. TY!
Bounty 14 JUL a las 10:56 p. m. 
Hi! I’ve updated the mod to be compatible with 1.6 and submitted a pull request on GitHub:
https://github.com/rw-mod/CentralizedClimateControl

Please feel free to review it when you have time. Thanks for your work on the mod!
Mlie  [autor] 10 JUL a las 10:01 p. m. 
@Gecko Esti Updating all my mods, see discord for progress
Gecko Esti 10 JUL a las 2:50 p. m. 
Will you update to 1.6 ?
Mlie  [autor] 8 JUL a las 12:57 a. m. 
@Jeffbacca They can occupy the same tiles, there are hidden pipe options to build
Jeffbacca 8 JUL a las 12:55 a. m. 
Not able to try this yet but I love the idea, I am curious though does it use a similar system to power lines for example can the pipe/ducts be hidden? Also do they clash with power lines or are the able to occupy the same tile?
Mlie  [autor] 7 JUL a las 9:33 p. m. 
@Di0n You select the other options the same as when you select materials to build from
Apollo 27 JUN a las 8:37 a. m. 
@Mlie thanks for keeping this mod going.
Mlie  [autor] 23 JUN a las 12:31 p. m. 
@MysticFist DGS The other 60k subscribers seem to be able to work it out however
MysticFist DGS 23 JUN a las 12:16 p. m. 
Tbh after 2 days of trying several things it still doesn't work. It is always way to cold or way to hot. So to me this is garbage.
Broken Reality 20 JUN a las 5:31 p. m. 
Thankyou Mlie you are amazing :)
Mlie  [autor] 18 JUN a las 4:12 a. m. 
@清风无意 Updating all mods, see discord for details
清风无意 18 JUN a las 2:34 a. m. 
1.6 plz
Azzkal 23 OCT 2024 a las 3:04 p. m. 
I find where is problem just right now, i built too few air inlets
Azzkal 21 OCT 2024 a las 9:33 a. m. 
Hm then problem in my mods i guess
Mlie  [autor] 21 OCT 2024 a las 3:40 a. m. 
@Azzkal Luckily all other users seems to be able to find it okay
Azzkal 20 OCT 2024 a las 12:26 p. m. 
Saw it, red text on black is not conspicuous, so couldn't find it myself
Mlie  [autor] 20 OCT 2024 a las 12:17 p. m. 
@Azzkal I mean its the last section of the page, with a large logo above it with the words "REPORTING ISSUES" on it. Not sure how much more clear I can make it.
Azzkal 20 OCT 2024 a las 12:12 p. m. 
Im read it, but cant find it