Total War: WARHAMMER II

Total War: WARHAMMER II

No High Elves Aversion
37 Comments
MiniDude  [author] 9 Oct, 2022 @ 6:08pm 
Its updated now so it should work as intended :VBOY:
kamikharzeeh 9 Oct, 2022 @ 10:48am 
i think it works. it doesn't show "great power" or similar random aversions.

i also had teclis declare on me as Citadel of Dusk but he peaced back few turns after. just game beeing random. the effect is very small earlygame, especially as unintended factions (like minor HE one here)
MiniDude  [author] 1 Oct, 2022 @ 1:48pm 
Currently in the process of updating all of the WH2 mods, sorry for taking so long :KneelingBow:
야쿠르트 12 Jun, 2022 @ 11:04pm 
not working
MiniDude  [author] 15 Apr, 2021 @ 4:32am 
@Konstantin I just realized that i didn't make this for there never to be wars, just to remove the unfair aversion inside races, to make it more open on the Player to AI aspect. What is happening is probably border disputes which is normal :)

However

So i have created a mod that removes the Negative Attitude from high elves, this should remove their reason to wage war against each other. I haven't had time to properly test it yet, but i have uploaded it if you want to give it a go.

(You should disable this mod, and enable the new mod, as it contains this mod in the package.)

https://steamproxy.com/sharedfiles/filedetails/?id=2457734728
Konstantin 14 Apr, 2021 @ 3:17pm 
Well from the deactivated mods are corruption matters, Diplomatic Options - Liberate all Factions, Region Trading (and Unrestricted), UI Modding Framework and Mod Configuration Tool: Reborn
MiniDude  [author] 14 Apr, 2021 @ 3:12pm 
@Konstantin This is so weird lol, like there is no reason for that to happen using this. Only thing i can think of are one of the following.

You either uninstalled/deactivated a mod but it didn't probably uninstall/deactivate.
I think i remember the default launcher having issues like this, which is why kaedrin is so big.

Or one of the other mods you have enabled has more files in it than needed.

This mod only changed 1 string of values and doesn't touch anything else, so its somewhat impossible for this mod to be the reason for such behavior.

If you haven't had any other mods installed etc, then i could check ("Return of Karak Izor", "Animated Banner for Respanse" and "New Settlement, Who Dis?") for issues whenever i have time for it :)
Konstantin 14 Apr, 2021 @ 12:23pm 
Made now a new game as Allariel. Turn 34 Saphery and Tor Yvress started a war.
MiniDude  [author] 12 Apr, 2021 @ 7:13am 
@Konstantin I think you should try to restart a campaign and see if it happens again, i cant seem to replicate whats happening. :)
Konstantin 11 Apr, 2021 @ 6:15am 
It whas relative early after round 10 when I controlled Slave Islands and started Trade Agreements with everyone after I went back to Nagarythe for retaking it.
MiniDude  [author] 11 Apr, 2021 @ 4:16am 
@Konstantin I launched the game using the default launcher now, and it works for me there as well. How many turns did it take before they declared war on each other?
Konstantin 10 Apr, 2021 @ 12:55pm 
Default
MiniDude  [author] 10 Apr, 2021 @ 11:33am 
@Konstantin I launched the game with this mod and skip intro only, and started a campaign as Nagarythe. ended turn several times while traveling with boat to Etaine/Lothern. None of the elves were fighting or declared war upon each other.

Might you just have had an incredibly weird game? Maybe try moving the load order of the mods see if that helps.

Are you using the default launcher or kaedrin mod manager?
Konstantin 10 Apr, 2021 @ 7:19am 
Beside this I have only active "Return of Karak Izor", "Animated Banner for Respanse" and "New Settlement, Who Dis?"
MiniDude  [author] 10 Apr, 2021 @ 5:49am 
@Konstantin that does sound weird, all this mod does is alter the aversion values to 0. Do you have any other mods or scripted events installed maybe?
Konstantin 10 Apr, 2021 @ 5:33am 
I think it does not work or the AI work strange. In my actual campaing Lothern asap declared war on Chrace and short after it Tor Yvresse on Saphery. What is working as intended is that all HE are positive to my as Nagarythe.
MiniDude  [author] 16 Jan, 2021 @ 1:33pm 
@zerinp glad to hear you fixed it :lunar2019grinningpig:
zerinp 16 Jan, 2021 @ 1:31pm 
So apparently Community Modding Framework is out of date and it screwing up a lot of my other mods. Seems to be fixed now that I've disabled it thanks.
MiniDude  [author] 15 Jan, 2021 @ 7:35am 
@zerinp @minoreror I have checked the files and there is nothing wrong. Do you have any mods that alter the High Elves in any way? If so post them and i will have a look what might be happening. :cozybethesda:
zerinp 19 Dec, 2020 @ 4:06pm 
okay thanks.
MiniDude  [author] 19 Dec, 2020 @ 3:16pm 
@minoreror ill have a look tmrw :)
minoreror 19 Dec, 2020 @ 11:00am 
Not working for me
MiniDude  [author] 18 Dec, 2020 @ 1:48pm 
@zerinp shouldn't need an update, everything should be working as before :)
zerinp 18 Dec, 2020 @ 12:50pm 
update?
RubenP96 2 Dec, 2020 @ 7:10am 
That's excactly what I was looking for, great! Althoug I understand CA's choice gameplay wise. I would like to try a campaign that is a little bit more friendly. This mod helps with that!
MiniDude  [author] 2 Dec, 2020 @ 6:57am 
@RubenP96 Yes this would reduce it significantly :)
RubenP96 2 Dec, 2020 @ 5:20am 
Will this reduce the High Elves in-fighting during the campaign?
MiniDude  [author] 23 Jul, 2020 @ 3:54am 
@KilledJoy i have updated the mod, didn't find any issues in it, unless the scheme somehow made it buggy. The mod only changed the aversion value of specifically the High Elves. and does not touch anything else, i find it weird how the mod could cause this issue.

If you still have the bug then idk what i can do to be honest, but i'd be happy to try and help :)
KilledJoy 21 Jul, 2020 @ 5:21pm 
I had several other mods on turned them off an my error only was resolved when i turned off this mod, (The mod was compatible with the others through 2 seperate campaign playthroughs)

More specifically it crashes 2 turns after my save game, after a battle. Oddly enough it was this mod that caused the problem, it just looks like its this mod to me.
MiniDude  [author] 21 Jul, 2020 @ 4:13am 
@KilledJoy i launched a game as Tyrion and went a turn. Everything worked. Do you have any other mods enabled, that might be interacting with this one? Ill re-upload all the mods really soon to update the upload date so it says its not outdated, the files will not change though as that is not needed :)
KilledJoy 20 Jul, 2020 @ 6:19pm 
Its outdated does NOT work. Crashes my game, confirmed by removing it.
Kou 18 May, 2020 @ 7:45pm 
@MiniDude Thank you so much! I really appreciate your attention with your mods!
BoilingOwl9 17 May, 2020 @ 5:44pm 
Empire/Humans?
MiniDude  [author] 16 May, 2020 @ 9:48am 
@Inu It should work even if it says outdated. But if for some reason it doesn't just tell me and ill fix it as soon as possible. i haven't been too active in modding lately but i know how annoying it can be for others if its not updated so ill do my best :)
Kou 16 May, 2020 @ 8:48am 
Hey, thanks for the mod, may i ask if this will be updated when the DLC drops? Or if you can still use it even when "outdated"?
Verax 26 Apr, 2020 @ 6:51pm 
Nice mod. Thanks
MiniDude  [author] 9 Feb, 2020 @ 1:52pm 
Sorry about the early update, i had edited the wrong Component ID. It has been fixed now and should work as it was supposed to. Should still be save compatible just click the "Enable All Saves" on loading screen