Space Engineers

Space Engineers

PVP Dynamic Tracking Beacon, Thermal Signatures
20 Comments
hyprcoob 7 Oct, 2021 @ 9:03am 
Hey, I would like to integrate this mod with "thermal mechanics" mod into a server mod for players I plan on hosting (I would clearly credit you). May I have permission?
HATE|DeathKnight/ALLKEYSHOP 9 Dec, 2020 @ 8:36am 
Hi, 123 We are going to make a PVP server with this mod and weaponcore mods if you want you can play on ouer server
JohnM81 5 Sep, 2020 @ 8:24am 
Is there any way to search for servers by what mods they use? Trying find one that runs this mod.
Brisket  [author] 25 Aug, 2020 @ 7:48pm 
https://steamproxy.com/sharedfiles/filedetails/?id=2209564608

I've decided to go ahead and release a new version of this. The updated version does not require a block to be built, and works passively. It is still in a Beta state, but seems stable enough for general use.
JohnM81 16 Jul, 2020 @ 12:56pm 
Release eta? Already released?
Brisket  [author] 20 May, 2020 @ 8:35pm 
@Rob11 I'll check in with them tomorrow and see. I'm taking a hands off approach to it, they're vastly improving upon the idea. :steamhappy:
Rob11 19 May, 2020 @ 1:08am 
Any ETA on new version release?
Brisket  [author] 11 May, 2020 @ 8:35am 
There will be a newer version of this being released shortly with my permission, it'll have a new model, be configurable, and generally improved all around.
Lyciant 9 May, 2020 @ 8:19pm 
or maybe have it completely replace the vanilla beacon so we could just force beacon use without people just using vanilla beacons set to nothing or something.
Lyciant 9 May, 2020 @ 8:17pm 
Would be amazing if you could force people to add this to their ships.
Maybe force thrusters to disable if its not on the ship.
Or force the ship to turn off.
Or disable any kind of input to prevent ships or rovers from moving at all unless the beacon is installed.
Brisket  [author] 20 Apr, 2020 @ 8:42pm 
It should turn itself back on if turned off. If not, it's a bug.
If they shut down their ship, well...they shut down their ship, but the block should remember where it's at for 'cooling off'
Rob11 19 Apr, 2020 @ 6:11am 
How do you ensure players don't turn the block off on your server?
=+= 6 Apr, 2020 @ 3:11pm 
Хорошая идея, спасибо
Brisket  [author] 21 Mar, 2020 @ 6:42pm 
@Slimeradio You can use it, but no, you can't re-upload it. If you'd like changes, post them here.
Slimeradio  [developer] 21 Mar, 2020 @ 10:46am 
Hi! Can I use + adjust your mod to my server?
briaman 8 Jan, 2020 @ 4:06pm 
@CKerensky. what is to stop a player from creating ships and bases without this beacon bock? How do I enforce the requirement for this block on player and NPC ships and bases?
Brisket  [author] 31 Dec, 2019 @ 10:40am 
@Briaman, this block uses the Beacon block as a base, scripts that detect beacons should work with this as well.
BisonBiter 30 Dec, 2019 @ 1:09pm 
If this replaced the regular beacon, you could use some of the cleanup scripts that go after beacons.
briaman 30 Dec, 2019 @ 9:50am 
Interesting. How do you enforce the requirement for a tracking beacon? Is this done manually or is there some automation?
dRuPpI 29 Nov, 2019 @ 8:55pm 
interesting :KSmiley: