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https://forums.bohemia.net/forums/topic/222550-sp-warping-plague/?do=findComment&comment=3404164
it says "wip" but if/when I get back to this, it may be easily next official version, that fixes some issues present in Workshop version, so feel free to use it, should be safe and stable (I hope...).
whatever though, thanks you for this
https://forums.bohemia.net/forums/topic/222550-sp-warping-plague/?do=findComment&comment=3404164
No idea, when I'll be back to this project with official 1.20 update, so don't wait for it... :)
Just to be sure, we are on the same page, workshop's saving issue, although there are some workarounds to it known, IIRC again, is easiest to avoid by playing non-steam version of the mission.
Otherwise great mod man
https://forums.bohemia.net/forums/topic/222550-sp-warping-plague/?do=findComment&comment=3397922
Yes, actually it does. Even AIs seem to move on piers as clumsy, as they do in any building interior IIRC. Well, can be treated as harmless quirk, but possibly I could find a way to filter piers out from possible treasure houses somehow.
Maybe Arma sees the pier as a House??
In the meantime, if there's a possiblity in Zeus or elsewhere to type and execute a code, use this:
RYD_TS_KeyData = true;
and execute (sorry, if not possible). If you also have some weird matter and gatthered >75% of measurement data, next daily report should contain some note about finding new possibilities. To get that ending may be required to obtain key data before reaching 100% of measurement data (which triggers "evacute" ending).
That is an equivalent of finding that body. If it would be there, you would find it, so it's not cheating. :)
Unexpected side effect. Those creatures was introduced, when the assumption was, there's no AI conscripts, player only. AIs under player command appeared later. Hm. I'll check, if anything can be dne to change that, thanks for reporting.
Conscripted squad AI doesn't seem to want to attack it though. Or even try. They just act like they're invisible.
https://youtu.be/UX79va-Vurg?t=549
I was lucky enough to get some great sfx ambience indeed from some talented guy interested in this scenario. :)
"When I'm at my base/town and I get told "There are signs of survivors nearby", how nearby are they? 1000m? 2000m?"
Much closer. Hard to say exactly, it's complex calculation, but less, than 50. Somewhere inside one of near buildings. Depending on your initial settings, from certain close distance white 3D markers should be seen with their names.
"Also, what does it mean when the red circles on the map that show the anomalies in the north turn orange after I've gone into it?"
It indicates, which warper you started to measure this day. You can measure one warper per day up to certain data limit (your character has limited time each day to analyze this data and limited link to send the package with the results, thus daily limit...). So, you can gather daily portion of data only from this one warper from the point, it turned orange, till tommorow.
Haven't had any problems with multiple vehicles so far. Btw what is that humming on west side of the map, up in the mountains, sounds a bit like whales. Tried to find it's origin with no luck. Is it just ambience?
When I'm at my base/town and I get told "There are signs of survivors nearby", how nearby are they? 1000m? 2000m?
Also, what does it mean when the red circles on the map that show the anomalies in the north turn orange after I've gone into it?
Repeated these steps in order to reproduce that issue, but used newest wip. No such problem. Perhaps there's no longer such bug in the newest wip, I was redoing "returning to town" code in wip2. Here's wip3:
https://forums.bohemia.net/forums/topic/222550-sp-warping-plague/?do=findComment&comment=3393062
So, there is a goal to gather 100% measurement data about all the shit, that happens on the island (your character talks about that by the radio with Eithne). Here daily limit applies and you will reach 100% across many days.
Apart from that however, you can also scan several types of anomalies other, than the warper (not all types). This scan will not raise directly gathered data percentage (percents you see indicate rather scanning progress for this anomaly type).When the scan is complete, you understand given type of anomaly enough, to reveal rare "traces" it may leave, marked on the map and in 3D. Quote from daily report:
"DISCOVERY! Data gathered from (anomaly type here) anomaly analysis allowed me to calibrate my detectors, so should be able to see marked any valuable trace, it may leave behind."
Each trace, when collected gives some bonus to main measurement data pool.
Looting exist in for of exclamation marks over the buildings. Entering such building equals looting it. (there are planned some slight changes here, as some was complaining about accidental, not desired autolooting sometimes).