Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The sprites could use a bit more shading but I know it’s very hard to make pixel art so I fell you there
Second, it feels a bit inaccurate to the character, she’s only ever thrown spears and made them pop out of the ground and I kinda doubt she ever even touched them with her hand
Then again I’ve only ever played genocide
Please don’t hate me for that one sentence
Anyway
It looks pretty cool, maybe update it or make an undying version but overall, nice
https://steamproxy.com/sharedfiles/filedetails/?id=1868756032
I'm not asking for copy ability support here, since I figure that might be a little hard and it's not a big issue for it to be missing - but it'd be really nice if you could resolve the crash so they can be in a match together :)
Great character though, super fun!
*suplexes bolder*
If the character gets more popularity i'll balance the things you said, I just wanted to make a broken character that could compete with all the other broken characters in the workshop but if balance is really that big of an issue i'll make some changes.
But I'm afraid I cant make her sprites bigger (including the portrait) just by changing the scale by code without making them ugly (different sized pixels look horrible). If I wanted to make her bigger I'd have to redo all the sprites.
She is skinny by nature so I tried to make up for it with a tall height, but I guess it wasn't enough.
I'm not an artist so adding more shading to the portrait can result in it looking worse, but I'll try my best.
AND DOWN TILT (not like make it 100% acurrate but make it less, ridiculous? Or at least change it if you can't find its place if you balance Undyne
Also that down-tilt lmao, I know it's 50 frames but still.
Also WHAT is that f-smash
but yeah her main problems are nair, f-smash and down tilt, though she just needs an overall nerf on everything except neutral b.
Oh and try to make her a bit bigger, she's very small, also her hurtboxes are strange, they're supposed to be a rectangle when in idle and other things, but with very acurrate hurtboxes when attacking and doing stuff like that (you can check in practice mode the hurtboxes of the RoA characters if you want some reference)
Also make a sound and small animation when you put the down-b so I can know when someoen put a trap lance and when did I put a trap lance
Also a bit more shading and making the portrait for the winning screen a bit bigger.
but aside from that really well done character!
You can think of it as undyne before the accident that got her eye removed