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If TOTW works and this doesn't, then it's likely there is something wrong with this version. I'll try to have a look at it at some point.
Just made a new "mod" in which I simply deleted Tiny Settlement from FCS, and put it after TOTW limited in the load order. Now everything outside is assigned to "Your Outpost" and is powered and working properly.
Had endless problems with Tiny Settlement though, every time I loaded a savegame. The old Town marker belonging to the hostile Neutral faction kept reappearing, preventing me from building outdoors (too close to another town). Sometimes my own buildings were marked "your outpost", sometimes "tiny settlement", and one outhouse would change to "no faction" sometimes.
Upon importing a savegame, the original 2 Y-houses and the longhouse were now owned by Tech hunters and apparently belonged to "Waystation" (I assume the one just down the road). I could actually buy and rebuild them which was a cool glitch, but the double town markers and the mess of building ownership is just too immersion breaking to try and deal with.
I think I will just go with my original plan and build "Kenshi Zoo" somewhere to house my Beastmaster and his minions, and hope the devs add ways to rebuild ruins in Kenshi 2.
Anyone else reading this: I love this mod, try it out. I have a shitton of mods so it's probably my fault somehow that it's not working.
https://steamproxy.com/sharedfiles/filedetails/?id=1772722749
If I get a proper chance I need to go through all the data of all the versions at some point and make sure it's good. For now I'll patch things here and there as reports come in. So it's alright, but optimal would be to actually do the work.
Are other ruins and so on working better?
The idea is nice but in the longer run mod just makes a mess and chaos with a save.
It's possible that I totally forgot to implement a fix for empty ruins to this version, so that should no longer happen. I will take a look at it as soon as I get the chance. All ruins should have someone in them.
In some towns you need to kill more than one person, because of an original intention for the system. I might redo this if I get around to this, but in some towns there are more than one leader.
Killed Dust King, Shinobi took over the tower.
Killed TOTW in Ruined Holy Outpost - Take Over.
Went to the Swamp to test.
Lost Library, hard to find the TOTW at night, but found them and killed - Take Over.
Swamped Lab - Take Over.
No population at the Empty Ruin.
Tried to defeat Swamp. Killed the TOTW, but no Vassalize or Take Over happened. Do I need to kill all five gang leaders?
Red Sabre Hideout - Killed the Boss and everyone else. No Vassalize or Take Over.
I can explore more if you need a playtester. I also have a shitton of mods, it could be affecting it, but nothing is world state changing.
Also, the ruins become my outposts, like Take Over?
Since I made the character, I decree that they had no honor even before taxation.