Space Engineers

Space Engineers

Dover: Remastered [Now with RSS Support]
130 Comments
NorthyPark  [author] 14 Sep @ 12:40pm 
@[82DK] wyomingwolf
My bad, forgot to add it to the water version, should be fixed now.
As for ores, they are a lot more tricky to find without ore spots, which makes it a bit harder. Focus on getting the large grid ore detector fast.

@General Tide
It is mentioned bellow, but there is a bug with RSS and weather effects which can make all the weather spawn incorrectly. Sadly I havent found a fix yet.

@Syrius
Just tested it with RSS in a new world and it works just fine. Ores spawn and everything except the weather bug is working fine for me at least.
[82DK] wyomingwolf 14 Sep @ 7:37am 
Sorry, should state I am also using the plain Dover with water (Not using RSS)
Syrius 13 Sep @ 8:01pm 
Thanks for letting me/other know that this planet isn't working with RSS (or at all, no ores?).

I'll throw in a Gas Giant as a filler planet until this hopefully gets an update to swap it out in RSS.
General Tide 13 Sep @ 2:39pm 
Noticed the rain "clouds" are spawning sideways and the rain is falling sideways relative to the surface for some reason. Using the water mod version with RSS.
[82DK] wyomingwolf 13 Sep @ 2:08pm 
Not seeing food after 30 min of traveling, nor do I see any ores popping up on the detector too
NorthyPark  [author] 13 Sep @ 10:21am 
For your first question, yes all version are in this mod, including the files to make RSS work. You only need to have the water mod installed as its not a dependency.
As for Apex, it does work I think, but haven't really checked if the food spawns. If it doesnt, I'll probably have a look at some point.
And for RSS, its a shame if its broke, but I havent tested it yet
Syrius 12 Sep @ 6:46pm 
Also forgot to ask:
Does this planet work with Apex Update?
I was reading in Echthros's Discord that Apex broke a lot of worlds (for RSS?).

Echthros:
As far as I can tell, it's only affecting premade worlds made before the latest update that people start with. The deserialization of the save data is failing because the format got updated and the Config that normally would be used as a backup doesn't get copied for some reason. If you build your own or are going off an existing save, it should update fine. It's only new saves made from workshop worlds having issues, from what I can see.
Syrius 12 Sep @ 6:33pm 
So this one download has the water mod baked in, not separated into two different world mods, one with RSS and one with RSS + Water?

Just asking as others have usually made a world uploaded it, then made a water mod version of it and uploaded that one as a separate world file (Think it's super cool of you to put them all into one download if that's what you've done).
CedrychSkye 26 Jul @ 2:48am 
Thanks! I did eventually find snow, but it was 130 km away from where I set up shop, lol. Someone in discord also told me about the collector making ice, which I did not know it did with the water mod.

As for the weather... damn. That sucks. Hopefully it can be sorted out eventually.
NorthyPark  [author] 20 Jul @ 10:43am 
For your first point, if you are using RSS (real solar system) the weather seems bugged. It is like that on basically all RSS planets sadly.
For your other question, I think there should be ice, if not you at least have snow on the mountain tops to mine. However, since you are using the water version, simply create a collector underwater and it will fill with ice!
CedrychSkye 19 Jul @ 7:16pm 
Sooooo.... the water version. Is there any ice on it? Been flying around all over the place and have yet to find any.
CedrychSkye 18 Jul @ 12:50pm 
The particle effects of leaves or something blowing go ahead the wind on this planet. Clouds and grass moving one way and the particle effects the other. Anyone else having this issue?
NorthyPark  [author] 16 Nov, 2024 @ 11:41am 
Phew, alright I figured out what went wrong! Right before I uploaded the update, I was messing around a bit with the Water variants height map, but hit Ctrl+Z one to many times and it deleted part of the height map!
A fix will come out shortly, along with some new improved weather effects!
NorthyPark  [author] 16 Nov, 2024 @ 11:17am 
Huh, strange. It was working for me before I uploaded the update. Will take another look at it now!
Aurora System 16 Nov, 2024 @ 11:13am 
I've just gotten this issue too, I spawned the water mod variant in with RSS and the planet was just an endless ocean without any landmass (or an ocean floor from what I could tell with my brief look using spectator)
I tried spawning the ice and regular variants in and they seemed to be fine?
NorthyPark  [author] 16 Nov, 2024 @ 2:58am 
Wait what? Was this in an existing world? And what variant of the planet was it?
I haven't had any problems like that myself, so please share any more info if you have it
R3DR3AP3R9 15 Nov, 2024 @ 7:37pm 
It appears to be just a water planet with no landmasses at all after the recent update. Tried disabling all other mods just to be sure, but alas...
NorthyPark  [author] 15 Nov, 2024 @ 12:59pm 
Real Solar System support added!
Its all baked into this mod, so all you need to do is spawn any variant with the solar system editor
miku567 12 Nov, 2024 @ 11:43am 
nice :selike:
NorthyPark  [author] 12 Nov, 2024 @ 8:18am 
that is one of the reason I fixed this version, cause I have plans for that
miku567 11 Nov, 2024 @ 4:57pm 
Can you make a proxy for this planet so that it will work with Real Solar Systems mod?
NorthyPark  [author] 6 Nov, 2024 @ 4:57pm 
Took me a while to get around to fixing it, but an update is here!

- Added support for the new planetary encounters. Stations and wrecks will spawn on land, while wrecks will spawn underwater (Water mod version only)
- Fixed the Graphic driver crash when spawning the water mod version
- Updated the water settings (Waves speed and height, water colors and more)
a_person 28 Apr, 2024 @ 1:03am 
can confirm that dover water crashes graphics card instantly upon spawning it
Grand Inquisitor 27 Oct, 2023 @ 4:29pm 
Can i reupload an unlisted version of this planet for a server I am working on, I want to change the ores
VS-lockon 8 May, 2023 @ 12:25pm 
ya it broken my game said gpu over heating one place this planet down but my gpu is at 20c what
NorthyPark  [author] 11 Mar, 2023 @ 4:10am 
Hm, I haven't tested it in a long time so it might have broken. If I have time I might take a look at it, but until then avoid using the water mod variant.
Smokin' Joe Rudeboy 10 Mar, 2023 @ 10:30pm 
I'm having the same issue as Goatroach. Tried to spawn with water mod at both 120km and 100km
Goatroach 3 Nov, 2022 @ 2:49pm 
Seems Dover-Water causes the game to crash when building a star system with Star System Generator, with or without water mod active. Not sure why. I even disabled all my plugins. Seems I can generate stuff as long as I don't try to add Dover-Water to the list.

Any idea why this is causing the game to crash? I was setting the planet size to 120 Km as suggested.
Garry 2 Oct, 2022 @ 2:18pm 
Insert into: PlanetDoverAlternate,sbc
Garry 2 Oct, 2022 @ 2:15pm 
Insert:

<CustomMaterialTable>
<Material Material="DoverIce2" Value ="20" MaxDepth ="20"/>
<Material Material="DoverSand" Value ="70" MaxDepth ="3"/>
<Material Material="DoverRock" Value ="160" MaxDepth ="10"/>
</CustomMaterialTable>

Maybe, this could help.
NorthyPark  [author] 30 Jun, 2022 @ 8:20am 
For the first question, yeah as long as you have a link back here.
And for the second one, hmm that is strange. I havent really looked at this in a while, so something might have changed
Sargonnas 29 Jun, 2022 @ 9:44pm 
Also have you every encountered an issue where the Ice Texture shows as stone but mines as ice. It seems to be ignoring your custom texture :(
Sargonnas 29 Jun, 2022 @ 9:42pm 
Hey NorthyPark. Would you mind If I added this planet to my Servers Mod pack and just change the ore maps. I would give you credit in the description of the servers planet mod pack and a link back to this mod. :)
NorthyPark  [author] 5 Nov, 2021 @ 6:14am 
yeah sure mate! All I ask is a link to this post and if possible, keep it unlisted. They still work fine for hosting even if they are unlisted.
Rip 3 Nov, 2021 @ 5:49pm 
I run a quickly growing Star Wars RP server, and we would like to make some modifications to this mod including renaming it in the game to be lore appropriate, and adjusting some of the ore spawns. Hoping to get your permission to do this, if you would like further details about the community feel free to reach out. Thanks for your time!
NorthyPark  [author] 28 Sep, 2021 @ 11:07am 
As all my planets and Doctors planets, there arent any visible ore spots. this is done on purpose and as the text above says, the ore does not spawn under the ice (but it does spawn under water in the water version)
⚪🌌๒єภչ๏✨⚪ 28 Sep, 2021 @ 10:12am 
where are the ores did u do the map for it or jsut the text file cant seem to find ores only on rocks on the planet ?
NorthyPark  [author] 18 Jun, 2021 @ 5:25am 
yeah I noticed that when playing on that map a little while ago haha. I have some time off now, so maybe I can throw together a IO compatible version / patch
Viper 17 Jun, 2021 @ 10:12am 
I, for one, will immediately take advantage of any I.O.-compatible planets. AFAIK, there is currently a whopping ONE in the entire workshop, and he screwed it up and forgot an entire basic ore, Silicon. Which adds a unique, if unintended, challenge.
Creeper_Man 11 May, 2021 @ 2:37pm 
AMOGUS ඞ
NorthyPark  [author] 30 Apr, 2021 @ 5:15am 
yeah sadly, modded planets needs to be patched to support new ores, like the ones from Industrial Overhaul.
However, I am planing on making a patch (which you load before the original mod) to make my weapon mods support IO, so while I am at it, I can make a patch for my planets as well.
TongueClamp 29 Apr, 2021 @ 3:53pm 
We cant seem to find titanium, baux, or copper. have been flying around with ore dectector all over, finding lots of gold, silver and even uranium, but not a single deposit of those others?

are they somewhere strange im not thinking of looking? i must have covered 200 square km and found nothing
NorthyPark  [author] 20 Apr, 2021 @ 1:35pm 
Np, glad you like it :)
Black Tortoise 20 Apr, 2021 @ 1:26pm 
Thanks so much for the reply, that all very helpful to know! Confirms that two things I thought were a bug on my server are intended features, and Im down with that. I am also o.k. with there being a preference for large grid ore detectors, as long as the ore is there! I simply hadnt tried it with a lg yet.

I am so happy to keep this planet on my server, its my favorite of all the modded planets in the workshop so far. Thanks again!
NorthyPark  [author] 20 Apr, 2021 @ 7:44am 
That is by design. Imo ore spots looks horrible, and makes it a bit to easy. Like my other planes and all of Doctor Octoganapus's planets, you need to make a craft with a ore detector on it and drive/fly close to the ground and look out for any signals.
I recommend in vanilla making a small grid ship with a small rotor and removing the head, placing a large rotor head above and connecting them together, then building a large grid ore detector on that.
Or you could add a buffed ore detector mod, I usually run 150m small grid and 300 large grid

For the surface ore rocks, in vanilla they too are quite good as you can simply spot one, fly over to it with your jetpack, check the ore and fly to the next one. I added the larger and smaller variants of these rocks to the planet mostly for some diversity, and to nerf the regular ore rocks a bit. Yes its harder to find rocks with ore in it, but they have a chance to spawn with higher tier ores along with uranium to balance it a bit out.
Black Tortoise 19 Apr, 2021 @ 6:34pm 
So, does anyone have an inclination as to the ore distribution on the planet?

After pasting it into my server's world, Ive done a few scans for ore with either the elite hand drill or a small grid ore detector. Ive found very little ores in the soil, and theyre deep, and very far apart. I have not yet found iron or nickel in the soil, but have found silicon and silver.

The ore-rocks on the surface are almost always just lumps of stone (which I think is simply a performance loss, since stone is hardly valuable). Sometimes they have ores, though its uncommon. I have found all of the ores in these stones over time, including uranium. However, between my light (yet adequate for other planets) ore hunting and surface-stone examination, I have not found enough ore to sustain a player on this planet.

Additionally, there are no marks on the surface to reveal ore anywhere.

Is there an ore map available? Is there a way to know if I have a bug that can be fixed?
VS-lockon 27 Mar, 2021 @ 4:43am 
umm is there wather
NorthyPark  [author] 9 Mar, 2021 @ 11:32am 
Yeah that should be fine. All I ask for is a link back to this page :)
Rhasmoth 8 Mar, 2021 @ 7:07pm 
Echoing Tortoise's thanks. :) You mind me adding one of your versions to a scenario mod I'm putting together? I've added More Stone Types (Deep Ores) and Shale Oil with a few other custom planets whose authors gave permission. Trying to showcase the mod community's work, and Dover really was one of my favorite for ages.
NorthyPark  [author] 13 Feb, 2021 @ 10:22am 
No problem! glad you like it