Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hirdman vs. Swordsman:
Base Production Cost: 160 vs 90 Production
Base Resource Cost: 10 vs 20 Iron
Base Purchase Cost: 640 vs 360 Gold
Base Maintenance Cost: 2 vs 2 Gold
Basically Hirdman's cost has the same value as Berserker's one, except Maintenance Cost, where Berserker cost 3 Golds per turn.
ERROR: Attempted to evaluate a path for a mod that doesn't actually contain that path.
During the colonization, the bandeirantes violated the Tordesillas Treaty, entering into Spanish territory and expanding the brazilian territory, in portuguese, their name means something like "the ones that carry flags", because they marked the conquered territory with flags.
And the voluntários da pátria (homeland volunteers) fought Paraguay in the Paraguayan war, that for some reason decided to invade Brazil, and those guys volunteered to fight them back.
Great job adding them, thank you so much!
This unit can't upgrade <Musketman>.
Problem is <Ghazi (Arabia)> → <Ghazi (Arabia)>
Can't upgrade <Line Infantry>, <Infantry>, <Mechanized Infantry> anything. TxT
base combat should be 84 but when attacking it should have a negative effect of -5 to its combat skill, however, when defending it should have a +8 in my opinion.
D:\SteamLibrary\steamapps\workshop\content\289070\1362931045\Data
or if your game is on your C drive just switch out the D in the beginning.
look for a document called MOARUniqueUnits.sql and open it with notepad. In here you can see all the modded units Deliverator is adding to the game. I wouldn't go crazy, however you can change the tigers Base combat damage on Line 192 Col 222. I changed it, saved it, and it works fine. Let me know if you need help or have anymore questions.
For example, I think Panzer should get a flat 85 attack like the tank, but as its specialty it should have +5 combat strength against other tanks (heavy cavalry), and after killing a unit gain +2 movement points for that turn or they're lost points and gain +1 permanent combat strength per kill (up to +5 points max). So that means your tanks can now blitzkrieg, are effective vs other tanks, and every tank is unique in the sense of its veterancy (sort of acts like a hero dynamic as well)
Khmer: Royal Elephant (replaces Knight)
Nubia: Medjay (replaces Swordsman)
Australia: Boomeranger (replaces Slinger)
Mongolia: Mangudai (replaces Courser)
Korea: Hwarang (replaces Crossbowman)
Netherlands: Watergeuzen (replaces Privateer)
Cree: Kιhtockinikiwak (replaces Warrior)
Zulu: Ibutho (replaces Longswordsman)
Scotland: Pict Warrior (replaces Swordsman)
Sweden: Kronan (replaces Frigate)
Canada: Mississauga Horse (replaces cavalry)
Maori: Waka (replaces Galley)
Pheonicia: Punic Elephant (classical heavy cavalry unit)
I know it says there wont be any more updates, but I'd be really happy if it did.
Here's a screenshot, in case I've done anything wrong.
https://ibb.co/Jkcq23Y
Is there a trick I should be doing? I'm playing Rise & Fall.