Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Everything Enabled
94 Comments
Li Zhang 24 Apr @ 9:03pm 
Ghazi is unable to be upgraded to Musketman. Is it how it should work or a bug?
Sas 2 Mar @ 4:23am 
Hello, I am enjoying your content. However, there is a bug with those mods (steel and thunder mod). This is a bug in Canada, and if you build a farm in the tundra, you will receive a very large bonus, making it a tile that produces 5 food when starting. Can you confirm?
zend 9 Jan @ 1:03pm 
ghazi arabian is full bugged
Waka-Waka-ee 15 Nov, 2024 @ 11:31am 
Any chance to fix Hirdman's Cost (Norway's unique unit)?
Hirdman vs. Swordsman:
Base Production Cost: 160 vs 90 Production
Base Resource Cost: 10 vs 20 Iron
Base Purchase Cost: 640 vs 360 Gold
Base Maintenance Cost: 2 vs 2 Gold

Basically Hirdman's cost has the same value as Berserker's one, except Maintenance Cost, where Berserker cost 3 Golds per turn.
fuzion2100 3 Nov, 2024 @ 3:48pm 
any idea why Russia horseman replacement wont let me build it?
claudemac24hrs 21 Nov, 2023 @ 9:59pm 
Could you please fix for Onager that will upgrade to Trebuchet since the April 2021 patch released two years ago as a last part of New Frontier pack.
Chesse5552024 20 Oct, 2023 @ 3:06pm 
keep crashing because cho ko hun also replace crouching tiger
unixalonga 4 Jul, 2023 @ 1:21am 
this is a great mod please update :hotkepa:
Pikathieu 27 May, 2023 @ 8:49am 
Ghazi is bugged, can't upgrade further, very cool mod tho:)))
bozicpredrag7 22 May, 2023 @ 1:57am 
for modding
bozicpredrag7 22 May, 2023 @ 1:57am 
maybe because there is some sort of limit
BluJ 10 May, 2023 @ 11:40am 
Why are some units disabled by default?
HerpBrownstainz 30 Apr, 2023 @ 9:48pm 
anyone else getting this in the modding.lua file?

ERROR: Attempted to evaluate a path for a mod that doesn't actually contain that path.
Dignity 24 Mar, 2023 @ 11:08am 
Thank you for your large contribution to Civ6 community. I hope you are able to update your work soon! We really appreciate them and the improvements they bring!
GJC 19 Jan, 2023 @ 5:46am 
As a brazilian, I'm pretty happy to see the Bandeirantes and the Homeland Volunteers in-game!

During the colonization, the bandeirantes violated the Tordesillas Treaty, entering into Spanish territory and expanding the brazilian territory, in portuguese, their name means something like "the ones that carry flags", because they marked the conquered territory with flags.

And the voluntários da pátria (homeland volunteers) fought Paraguay in the Paraguayan war, that for some reason decided to invade Brazil, and those guys volunteered to fight them back.


Great job adding them, thank you so much!
Karek 8 Dec, 2022 @ 4:01pm 
Saladin Sultan in new leader pass shows Ghazi but it doesn't show up to be built after researching it. Any suggestions?
Molinshisar 5 Nov, 2022 @ 11:57pm 
Can you please fix <Ghazi (Arabia)>?
This unit can't upgrade <Musketman>.
Problem is <Ghazi (Arabia)> → <Ghazi (Arabia)>
Can't upgrade <Line Infantry>, <Infantry>, <Mechanized Infantry> anything. TxT:steamsad:
MEGA_COLT 29 Aug, 2022 @ 12:09pm 
@nzl also the tigers movement should be lower. however, i can see how that wouldn't be favorable to some people.
MEGA_COLT 29 Aug, 2022 @ 12:04pm 
@nzl the tiger was used defensively as it would be beaten quite often when used offensively.
base combat should be 84 but when attacking it should have a negative effect of -5 to its combat skill, however, when defending it should have a +8 in my opinion.
Nizou 28 Aug, 2022 @ 6:27am 
What changes do you suggest in order to have a balanced mod ?
MEGA_COLT 28 Aug, 2022 @ 5:39am 
@lildutch2006
D:\SteamLibrary\steamapps\workshop\content\289070\1362931045\Data
or if your game is on your C drive just switch out the D in the beginning.

look for a document called MOARUniqueUnits.sql and open it with notepad. In here you can see all the modded units Deliverator is adding to the game. I wouldn't go crazy, however you can change the tigers Base combat damage on Line 192 Col 222. I changed it, saved it, and it works fine. Let me know if you need help or have anymore questions.
TJdutch2006 4 Jun, 2022 @ 9:29am 
is the tiger ever going to be update? It's kind of annoying because this speacial unit is worse than the base unit, giving germany a disadvantage in combat. Otherwise a pretty good mod.
Puddings 30 May, 2022 @ 5:59pm 
I do love the unit 3d models tho
Puddings 30 May, 2022 @ 5:58pm 
Yeah, I have to uninstall this. This needs updating
Puddings 29 May, 2022 @ 6:23am 
Why does the Panzer have 80 attack when the normal tank has 85? Sure it gets +5, but now they're equal PLUS panzers take way more production. How is this a special unit? I'm assuming other values should be changed for other units. If I identify them all can you make the needed updates?

For example, I think Panzer should get a flat 85 attack like the tank, but as its specialty it should have +5 combat strength against other tanks (heavy cavalry), and after killing a unit gain +2 movement points for that turn or they're lost points and gain +1 permanent combat strength per kill (up to +5 points max). So that means your tanks can now blitzkrieg, are effective vs other tanks, and every tank is unique in the sense of its veterancy (sort of acts like a hero dynamic as well)
Kauz 21 Oct, 2021 @ 9:10pm 
Quando chegará para Portugal e as outras civilizações extras?
Legendkiller456 9 Sep, 2021 @ 9:55am 
Thanks for the reply.
Deliverator23  [author] 9 Sep, 2021 @ 2:24am 
@Legendkiller456: This mod is effectively updated whenever Steel & Thunder: Unique Units is updated so yes.
Legendkiller456 8 Sep, 2021 @ 2:00pm 
Is this updated?
Insquidious 12 Jul, 2021 @ 2:21am 
Update: I tried going through the config files and enabling the units manually. Unfortunately, this doesn't seem to have done anything.
Insquidious 8 Jul, 2021 @ 1:15am 
To follow up with what kozue was saying, the Norwegian Hirdman is missing as well. If it would be useful, I can send any files necessary to fix the issue.
Taiho 2 Jul, 2021 @ 4:00am 
@Deliverator23 Can you update this mod?I think it may be not work, T-34 is missing.
3064576358 14 Apr, 2021 @ 10:48pm 
why all the ship become like yamato :steamhappy:
Deliverator23  [author] 31 Mar, 2021 @ 2:13am 
@HanzThePanzer: There is no special unit model for the Yamato - that's one reason it was disabled by default.
ManWithAPlan 30 Mar, 2021 @ 10:34pm 
To me the Yamato has no unit model and still looks like the Normal Battleship ingame.
Tech Priest 4 Feb, 2021 @ 12:06am 
Hi @Deliverator23 When I have this on with WE Reloaded The Tiger tank and The T 34 Tank are in the same Tech Tree (Combustion Tech) With The WW1 Landship Tanks From WE....This makes it to where we can not use the WW1 era tanks and instead Use WW2 Era Tanks against WW1 era....This seems to only effect Germany and Russia sense they have the Unique Tank replacment for Normal Tanks.....The Normal Tank Tech is usallly In the Tech inside the Atomic era With WE....Now If I have this Mod off and the Normal Unique units Mod On The tech tree is how it should be with WW1 Tanks in Modern era only and WW2 tanks in Atmoic era tech
Infinitos 31 Oct, 2020 @ 8:32pm 
I think this mod pack was made with skill.
天下第一名将金正恩 23 Aug, 2020 @ 11:59am 
I love it. Is there also a R.E.D.Mod available for scaling?
Dr. Oz The Great And Powerful 19 Jul, 2020 @ 10:43am 
The Persian Warship's unit icon is that of a spearman instead of a warship.
ᚪᚱᛁᛊᛏᚩᛊᚪᚳᚻ 12 Jul, 2020 @ 11:10am 
Nice mod, but I really think it could do with an update. Here are a few unique unit suggestions for the missing civs:
Khmer: Royal Elephant (replaces Knight)
Nubia: Medjay (replaces Swordsman)
Australia: Boomeranger (replaces Slinger)
Mongolia: Mangudai (replaces Courser)
Korea: Hwarang (replaces Crossbowman)
Netherlands: Watergeuzen (replaces Privateer)
Cree: Kιhtockinikiwak (replaces Warrior)
Zulu: Ibutho (replaces Longswordsman)
Scotland: Pict Warrior (replaces Swordsman)
Sweden: Kronan (replaces Frigate)
Canada: Mississauga Horse (replaces cavalry)
Maori: Waka (replaces Galley)
Pheonicia: Punic Elephant (classical heavy cavalry unit)
I know it says there wont be any more updates, but I'd be really happy if it did.
Quineloe 24 Jun, 2020 @ 3:15am 
Your Galleass has issues. It thinks it's a melee unit.
kote 21 May, 2020 @ 12:09am 
I know this isn't supposed to be balanced at all, but Yamato being weaker than the Brazilian pre WW1 battleship is really sad. Can it be buffed in exchange for a huge production cost?
K177C0D3 17 May, 2020 @ 2:57pm 
So when Bob Semple tank for Australia?
Nizou 20 Apr, 2020 @ 11:15am 
Cool mod, more units are welcomed ! Little missing : there is no Historic Moment art for Pezhetairos, is that normal ?
goas_1976 15 Apr, 2020 @ 3:01pm 
It is now fixed, I can see the extra units. I don't know what happened, thanks anyway!
goas_1976 8 Apr, 2020 @ 2:35pm 
@Deliverator23: I am pretty sure it is enabled.
Here's a screenshot, in case I've done anything wrong.
https://ibb.co/Jkcq23Y
Deliverator23  [author] 8 Apr, 2020 @ 1:54am 
@goas_1976: Are you sure the Everything Enabled mod is enabled under Additional Content?
goas_1976 5 Apr, 2020 @ 7:09am 
Unit Expansion and Unique Units are amazing, thank you! Still, although I've downloaded the Everything Enabled expansion, these units are nowhere to be found.
Is there a trick I should be doing? I'm playing Rise & Fall.
xxx78 22 Mar, 2020 @ 12:25pm 
Great mods, thanks for sharing this.
Spoonk 3 Mar, 2020 @ 12:32pm 
all my mods work except these three. they do not work independently of each other, or together, and this is even after i removed all other mods. what up?