Kubifaktorium

Kubifaktorium

Mills + New Campaign Mode
39 Comments
pureru 29 Oct, 2024 @ 2:47am 
Islanders continue to carry sails
Witte777 11 Jul, 2024 @ 10:33am 
Own 3 flowers...... no flower on the island! and therefore the end of the line after just 5 minutes
TWH Neo 3466 11 Mar, 2024 @ 6:35am 
Ahhhhh it seems to have worked importing this time around :)
:steamhappy:
TWH Neo 3466 11 Mar, 2024 @ 6:26am 
I just started playing this mod. And on the first island, it says "own 3 flowers"... I have farmed everything on the map and no flowers... I restarted... still no flowers. On the first play through I imported 16 flowers, but the game said I owned no flowers so wasn't able to make the requisite flower boxes.... help
Trescan 24 Apr, 2022 @ 2:56pm 
@joncb01 I have the same problem. If the mod will not be changed, u can at least a) restart the campaign (restart map didnt help for me) or use the debug mode and "create" some flowers
joncb01 25 Mar, 2022 @ 10:29pm 
Started the Mills campaign. I am not sure whether I am just unlucky, but there are no flowers I can see on the first island, and so can't progress. Is there something I am missing?
hugedata 8 Feb, 2022 @ 1:22pm 
Can't ranch chickens so no eggs.
CocoJacoby 25 Jan, 2022 @ 7:29am 
So have you done the update for the final release yet or is this still unstable? Would love to give it a try but I am waiting as you suggested.
Ryusho Yosei 31 Dec, 2021 @ 2:35pm 
Well it looks like it's out now, so hope you get a chance to make sure it works still.
Screech  [author] 27 Nov, 2021 @ 5:47am 
I wont be making any updates for this mod for a while as the game is close to release i found it hard having to keep adjusting the mod files to suit every patch, once the game hits release i shall go over the whole mod and fix any issues and possibly add in some new content :D i have so many ideas and plans to improve this mod but right now its to unstable to work with. :D
Lizardshaman 26 Nov, 2021 @ 4:28pm 
my two cents for this mod:
chickens are not select-able in the pasture menu
if possible maybe make sugarcane farmable so we dont have to keep ordering the colonists to harvest it
Drake 11 May, 2021 @ 3:39pm 
Thank you very much!
Screech  [author] 11 May, 2021 @ 12:44pm 
ahh thanks for the message drake, i will push an update now, i have changed the recipe to match the vanilla :
1 x Wooden Board + 1x Copper Block
and you are correct it was set to tool level 3 required, so i have dropped this down to tool level 1 so they can be build with the basic tools :D thank you for the message :D
Drake 10 May, 2021 @ 11:55pm 
Hi Screech.
Thanks for your mod.
The problem with the power poles still persist as they require iron tools but they can't be made anymore as no building makes the iron blanks
Screech  [author] 10 Mar, 2021 @ 5:53pm 
I fixed the power poles they are set to the same as the vanilla power poles, but visually different, sorry guys!
eqou 28 Feb, 2021 @ 11:50am 
can you fix the bug where u cant make power poles?
kyany 24 Jan, 2021 @ 5:50pm 
When I installed this mod and played from the beginning, my colony's civilization stagnated because I could no longer make the mechanical parts to build poles.
jottyfan 24 Jan, 2021 @ 12:55pm 
like the mod, but there is a bug if you play with a free map: you cannot generate machine parts (German: Maschinenteile), because for that you need a power pole (German: Strommast) that is built out of machine parts. The original power pole was built from copper ingot, if I remember correctly, but this power pole is no longer available if playing this mod. Maybe you find a way to give the player a possibility to build (maybe less attractive) power poles out of materials that are available without power sources.
Screech  [author] 22 Dec, 2020 @ 1:57am 
IlLikeMoney its funny you say that i was looking at doing that :P i may still implement the idea to make it a bit more balanced for normal gameplay :D
SilentScav 21 Dec, 2020 @ 7:36pm 
Shame we can't have manual mills be upgraded to automated.
hellkuro 12 Dec, 2020 @ 3:32am 
hello I add your to my friends would be to discuss mod if you can accept thank you:)
Hyperion 6 Dec, 2020 @ 11:57am 
Hey there!

I have played some time ago and now i picked the game back up...but now I don't have the Water mills anymore (which are a lifesaver if you ask me)...may it be because i play in the beta?
Majestad278 4 Dec, 2020 @ 7:33am 
hello, i have some time and a good english level, how can I help in spanish translation?
Screech  [author] 7 Sep, 2020 @ 11:18am 
i would love the mod to be available to everyone if i can find a Chinese translator then yes i will get the translation added.
积木老人 5 Sep, 2020 @ 10:35pm 
i very like this but i think as a Chinese some English words i do not konw so i hope it will have chinese
mmuziek 24 Aug, 2020 @ 12:25pm 
No problem M8 :D happy to help :D
Screech  [author] 24 Aug, 2020 @ 11:49am 
ahh ok thank you for the comment mmaster, i will look into it later today and get things fixed as soon as i can :D
mmuziek 24 Aug, 2020 @ 2:59am 
Hello all factory machines are not aligned on the horizontal axis preventhing them to work in that way.
They work fine however if placed vertically since its then aligned correctly
Shivaruka 30 May, 2020 @ 11:31pm 
gonna give this a spin now
hellkuro 4 Feb, 2020 @ 9:36am 
hello I allow myself to write to you to ask for the authorization to use your mod to complete the mine database
(add your mod articles to mine to be precise I create a more important sotckage mod)
for that i need your permission
Alleykat 28 Jan, 2020 @ 9:43am 
Nice mod! Haven't tried it yet, but wanted to say thanks for taking the time to make this! Just wish the islands were bigger to put more things! LOL
BU4U Gaming 17 Jul, 2019 @ 12:13pm 
Ooooh love the look of the big mill, Screech! <3
Screech  [author] 8 Jul, 2019 @ 3:34pm 
I just ran a test and you are correct, i have updated the description on the old Mill,

You need to demolish the Old Windmill in your game before you Unsubscribe and Subscribe to the new mod. or this causes the save file not to load and freeze after clicking Load Game.

Causing a Creating Tiles Freeze Error

Sorry for the inconvenience and hopefully we can get it all running smooth again :D
Screech  [author] 8 Jul, 2019 @ 3:25pm 
No problem thank you for the feedback i will try the same now and see if i get issues having the old mill in the game and unsubbing and then trying it load it up
Max Madness 8 Jul, 2019 @ 3:22pm 
@Screech:
Yes, i've unsubscribed from the old version, then subbbed this one. As this didn't work i unsubscribed also from the new version and tried to load the game. But obv. that failed, because the mill was still built in my game, so i re-subbed to the old one and after i demolished the mill in-game i was able to unsub again and load the game without the mill and mod (since the description says it will be removed).

Thinking again, that might have been the issue, since the old mill was still in the game when i tried the new version. I will test your new mod again tomorrow.
Screech  [author] 8 Jul, 2019 @ 3:05pm 
PS when you try this mod have you unsubscribed from the previous MOD as they will effect each other and cause issues,
Screech  [author] 8 Jul, 2019 @ 3:03pm 
That's very strange i have tested this a few times and removed all other mods apart from this and it loads super fast with no issues :S i honestly do not know what to suggest :/

The Log Saw Mill im still working on the animation at the moment its taking longer than planned as im moving a few things all at once, to stop unknown errors i will have that as a expansion to this to stop this exact issue happening.
mR_m1sch13f 8 Jul, 2019 @ 1:51pm 
im glad im not the only one with that problem max. screech did you do the other mod also the log thingy?
Max Madness 8 Jul, 2019 @ 1:05pm 
I had no problems with the old version of your mod. Now with this new version i get the "create tiles stop at 89%"-thingy.