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It definitely helps with my hit-and-run spellthief I'm trying to play as, but since we don't have much for magic dmg my chloroform rarely sleeps even smaller targets in one go, buffing the Chloroform's magic armor dmg would be very nice.
잘쓸게요
ap를 3으로 늘리거나 슬롯을 2칸 먹는걸로 변경하는게 좋을거 같습니다.
1. " The Multi-Player Definitive D:OS2 Mod List (2019) "
2. " The Definitive D:OS2 Mod List (2019) "
Congrats & Thanks for your awesome mods!
Chloroform:
The change to the sleep duration undoubtedly made this skill more practical for use outside of combat, when aiming to steal from a certain target, but has also made the skill a bit OP when used during battle. Being able to put a target to sleep for 5 turns is quite OP. Most engagements don't even last a whole 5 turns, or not much more than that. You're essentially able to remove that enemy entirely from the battle...which makes OP. **2 turns of sleep while in combat would be more balanced.
1) Is this mod safe-game compatible?
2) Can this mod be used in a multiplayer campaign? (if yes, do all need the mod or only the host of the safe game?)
Thanks!
As long as it doesn't allow for infinite intervention from outside of combat with constant sleeping, then it seems fine to in my book.
The added CD hurts a bit, but the mod overall makes more than up for it.
With the ability to use it from out of combat ad infinitum it basically means you can permanently keep enemies from taking turns at the mere cost of trying to stay hidden.
Of course anyone has to gauge how much he wants to exploit something, but the added CD on a skill may keep people away from the mod.
I generally tend to keep away from skills that deal purely Vitality damage, though, because getting that pesky armor off of enemies, to start being able to CC/Debuf, is more valuable to me.
While it can be situationally advantageous to finish off an enemy that's low on Vitality, but still high on armor, or who gets back it's armor after a knockdown/petrify, that usually means you're already winning the fight anyways (I recognize this may be different as a lone-wolf player, though). Also if that's the case, then Mortal Blow will finish the enemy anyways, since he's most likely already at around 20% health.
Thanks for adding to the community!