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Fordítási probléma jelentése
I’ve written a little tutorial how to fix it even in an ongoing campaign, see “Specialist 'restoration' ability is bugged” in the discussions here.
Or do we have to use the depreciated one?
Specialist Restoration crashes my game though
I really like the idea of the new skill lines.
At the same time I "hate" the extra rank. Mainly because only those 4 classes in my setup would have it. But neither the WotC fraction classes and the Spark nor most classes from other mods woult have it.
Really love'n it, but missing the build variety of LW2.
A pretty nice mod with this is Rusty Psionic letting start with Psiops class from the start + new Psi abilitys
My soldiers have access to brigadier abilities, but only "part" of the third tree. I got "marksman" "support" trees, but they only have 1 or 2 perks in them - and those perks are all randomized and not part of the tree.
Is there another mod that's screwing that up? Has anyone else gotten this issue?
1) Go to the <location of your game mods location> ie: C:\Program Files\Steam\steamapps\workshop\content\268500\1707653796\Config
2)Open the file XComClassData.ini
3) Go to the line 65 and add a ")" after AbilityName="F_Imposition". It should look like this:
+SoldierRanks=(AbilitySlots=( (AbilityType=(AbilityName="LaunchGrenade", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), (AbilityType=(AbilityName="F_Imposition"))),
Note that there are 3 and not 2 parenthesis after that
That should work for new grenadiers, you could try editing the values "StatType=eStat_CombatSims,StatAmount=1" for when existing grenadiers rank up. But i didn't test that (the first solution works :) )
@Ketaros The fix is just adding a ")" that was missing in case you want to update it.
I think anyone putting a mod out deserves a little credit, so by all means give it a go. Just be warned that not every ability will work.
Sniper Elite hasn't been working for some time.
As Ketaros is using Favid's Extended Perk Pack, and Favid borrowed Sniper Elite from Musashi I'm not sure who or how it'll be fixed. Favid is tied up with RL work so I suppose Ketaros could use XMod Base 2, which was used to create these abilities, so there's hope it could be fixed, maybe.
@Identitools - alot has happened over the last year. Try the game with increased pod size by force level, yellow alert gameplay, yellow alert spawning, LEB's late game enemies, proving ground overhaul, additional mission types (!!!) and a better advent. trust me when you think you're safe in September with your ghost suits and plasma weapons and then you run into your first riftkeeper...