Don't Starve Together
BetterNightVision
177 σχόλια
󰀀MrWX󰀀 12 Αυγ, 7:29 
yes, it was him. thank you for your work! but I found out about it a long time ago, sorry I didn't tell you.
Rockou_  [Δημιουργός] 11 Αυγ, 16:56 
i found the mod i believe, auto fish mod seems to use the same default key as this mod, making you unable to move
󰀀MrWX󰀀 15 Ιουν, 2:55 
Sorry. I've disabled all the mods, and now I can move. I have a lot of them, but I didn't think there was anything with the X key. now I just need to figure out what kind of mod it was. Thank you very much!
Rockou_  [Δημιουργός] 14 Ιουν, 18:39 
This mod shouldn't touch anything movement related, do you have an other mod that uses the same key you have set for this mod?
󰀀MrWX󰀀 14 Ιουν, 16:26 
why i can't move when it's enabled?
Rockou_  [Δημιουργός] 26 Μαϊ, 17:28 
It's possible, if it's not already default behavior (like to allow placing firepits in the dark) then "Allow using mouse in darkness" is the setting that allows it most likely
necter 26 Μαϊ, 14:12 
I think this allows you to place structures in the darkness is it supposed to be like that?
Rockou_  [Δημιουργός] 3 Μαρ, 16:54 
Oops, I apologize, it was for debugging purposes, I'll delete the print line immediately
你好 26 Φεβ, 21:29 
Thanks for the mod, buddy, already liked it
银九~ 23 Φεβ, 14:23 
o(*////▽////*)q
Rockou_  [Δημιουργός] 22 Φεβ, 14:19 
it should be fixed
Rockou_  [Δημιουργός] 22 Φεβ, 13:49 
I've found the bug you were refering to, working on it right now
银九~ 22 Φεβ, 11:00 
Thank you for your patience in answering questions!q(≧▽≦q)
银九~ 22 Φεβ, 10:59 
Sorry I'm so stupid... If I don't want to modify any filters, and don't want the filter deletion caused by entering and exiting the ancient times (maybe a bug?)
How should I adjust the settings...
Rockou_  [Δημιουργός] 20 Φεβ, 16:41 
v35 is out with fallback values removed, sorry
Rockou_  [Δημιουργός] 20 Φεβ, 16:39 
oh i see, sorry, i made some mistakes with fallback values that shouldnt be there
银九~ 20 Φεβ, 15:45 
Thanks~
But there are still some problems... The character's night vision switching words and darkness warnings cannot be correctly canceled by the options in the mod settings
Rockou_  [Δημιουργός] 11 Φεβ, 20:44 
If you're talking about the moggle filter being re-enabled that has been fixed i believe
Rockou_  [Δημιουργός] 11 Φεβ, 20:35 
It is left on because it is the main method of knowing when the nightmare phase is active in the ruins, it is fairly important because of high hostility monsters, but i can add a setting to inhibit its visibility while the night vision is active
Rockou_  [Δημιουργός] 11 Φεβ, 20:30 
You mean you want the mod to disable the ruins (ancient area in caves) vision filter when the night vision is enabled?
银九~ 11 Φεβ, 10:35 
In the previous updates, there seemed to be a bug where the filter would be deleted no matter what in the ancient area, but the filter would be normal when leaving the ancient area.
If possible, I hope it can be fixed...?
It's a bit ugly ヾ(^▽^*)))
Rockou_  [Δημιουργός] 16 Ιαν, 7:38 
Thank you so much, I appreciate it. Thinking about it, I should add some more images so people know what they are getting
the Unkindness 16 Ιαν, 0:29 
this gift is to thank you for constantly improving this mod
Rockou_  [Δημιουργός] 8 Ιαν, 12:35 
may I know what mod you are talking about? I'd love to further improve mine
Rockou_  [Δημιουργός] 8 Ιαν, 12:34 
I've just added a bunch of fixes around the vision components
Rockou_  [Δημιουργός] 8 Ιαν, 12:27 
i could work on translation next
ВирусныйКод 8 Ιαν, 5:54 
For now I’m temporarily using the Chinese equivalent, there are more bells and whistles, but yours has a better notification than there.
the Unkindness 2 Ιαν, 18:02 
thanks
银九~ 29 Δεκ 2024, 0:02 
thanks~ヾ(≧▽≦*)o
Rockou_  [Δημιουργός] 28 Δεκ 2024, 15:56 
in my testing I found a weird interaction with playervision and colourcube components and the ccoverrides event, which doesn't update properly, the issue with resurrection is complicated and I'll need more time, for the time being, disable it before resurrecting, or wait until the next dusk/night/day phase of the day, that'll trigger a colourcube event trigger and change to what the vision should be
Rockou_  [Δημιουργός] 28 Δεκ 2024, 10:21 
I apologize, ive changed workstation and the project was not up to date, i will correct this now
Rockou_  [Δημιουργός] 28 Δεκ 2024, 10:12 
Under Night Vision Strength
Rockou_  [Δημιουργός] 28 Δεκ 2024, 10:12 
It is a setting now, you need to change it
银九~ 28 Δεκ 2024, 8:47 
Can the brightness adjustment be added back in…?
Rockou_  [Δημιουργός] 28 Δεκ 2024, 5:11 
For the issue with the mole vision I'd need to know what mod you're using for resurrection and if it happens with normal resurrection
Rockou_  [Δημιουργός] 28 Δεκ 2024, 5:07 
sorry, I've been on a trip, I've reviewed the code and realized I made a mistake in the InGame method, I'll be sending out a patch soon
󰀅󰀯󰀅 26 Δεκ 2024, 16:19 
[string../mods/workshop-1684135933/modmain.lua"]:54:attempt to index field 'ThePlayer'(a nil value)
LUA ERROR stack traceback:
../mods/workshop-1684135933/modmain.lua:54 in (upvalue) InGame(Lua)<40-69>
../mods/workshop-1684135933/modmain.lua:168 in (field)fn(Lua)<167-170>
scripts/events.lua:46 in (method) HandleEvent (Lua) <42-49>
scripts/input.lua:189 in(method) OnRawKey(Lua)<184-191>
scripts/input.lua:446 in () ?(Lua) <445-447>
the Unkindness 26 Δεκ 2024, 5:29 
it crashed
[00:26:46]: [Debugger]Function myDisplayError is invoked!
[00:26:46]: [string "../mods/workshop-1684135933/modmain.lua"]:54: attempt to index field 'ThePlayer' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1684135933/modmain.lua:54 in (upvalue) InGame (Lua) <40-69>
../mods/workshop-1684135933/modmain.lua:168 in (field) fn (Lua) <167-170>
scripts/events.lua:46 in (method) HandleEvent (Lua) <42-49>
scripts/input.lua:189 in (method) OnRawKey (Lua) <184-191>
scripts/input.lua:446 in () ? (Lua) <445-447>
ВирусныйКод 21 Δεκ 2024, 4:14 
Rockou_ Hello, there are a few problems with the mod.

1) After dying and resurrecting (I resurrected using another mod), when night vision is enabled, a bug occurs that activates the mole vision mode. This can only be disabled by turning off night vision, equipping and then removing the mole glasses, re-logging, or jumping into the caves.
2) Client crash occurs at the character selection screen when I was typing in chat and apparently pressed the activation key "X", which immediately caused a crash with the error "attempt to index field 'ThePlayer' (a nil value)." Line 54.
Grokser 21 Δεκ 2024, 3:11 
Автор что обновил?
ВирусныйКод 20 Δεκ 2024, 5:53 
THANK BROOOO
Rockou_  [Δημιουργός] 18 Δεκ 2024, 21:39 
A new version is out, I've taken the time to edit and retest a bunch of behaviors, everything should function correctly. There is also a bunch of new settings
白露 17 Δεκ 2024, 5:46 
After adding a dark alarm, demons cannot jump in the dark
Rockou_  [Δημιουργός] 14 Δεκ 2024, 23:57 
I've added some sort of notification for when you are in darkness and the nightvision is enabled
ВирусныйКод 14 Δεκ 2024, 19:40 
You can add a picture of a light bulb on the screen when the night vision mode is turned on, and there may also be a notification when it is turned on and night has fallen, I often die from Charlie because I don’t understand when night has fallen when the mod is turned on.
Mighty Might 9 Ιουλ 2024, 5:22 
godlike mod
mono 9 Ιουλ 2024, 4:48 
It worked, thank you!:happyio:
Rockou_  [Δημιουργός] 8 Ιουλ 2024, 19:47 
this should no longer cause any issues, thanks for reporting
Rockou_  [Δημιουργός] 8 Ιουλ 2024, 19:47 
i still had an issue with it killing the overlay which is not a behavior i want, i changed how the nightvision works and updated the description accordingly
Rockou_  [Δημιουργός] 8 Ιουλ 2024, 18:40 
i cannot reproduce the issue, do you have any other mods that affects vision?