Don't Starve Together

Don't Starve Together

BetterNightVision
177 opmerkingen
󰀀MrWX󰀀 12 aug om 7:29 
yes, it was him. thank you for your work! but I found out about it a long time ago, sorry I didn't tell you.
Rockou_  [auteur] 11 aug om 16:56 
i found the mod i believe, auto fish mod seems to use the same default key as this mod, making you unable to move
󰀀MrWX󰀀 15 jun om 2:55 
Sorry. I've disabled all the mods, and now I can move. I have a lot of them, but I didn't think there was anything with the X key. now I just need to figure out what kind of mod it was. Thank you very much!
Rockou_  [auteur] 14 jun om 18:39 
This mod shouldn't touch anything movement related, do you have an other mod that uses the same key you have set for this mod?
󰀀MrWX󰀀 14 jun om 16:26 
why i can't move when it's enabled?
Rockou_  [auteur] 26 mei om 17:28 
It's possible, if it's not already default behavior (like to allow placing firepits in the dark) then "Allow using mouse in darkness" is the setting that allows it most likely
necter 26 mei om 14:12 
I think this allows you to place structures in the darkness is it supposed to be like that?
Rockou_  [auteur] 3 mrt om 16:54 
Oops, I apologize, it was for debugging purposes, I'll delete the print line immediately
你好 26 feb om 21:29 
Thanks for the mod, buddy, already liked it
银九~ 23 feb om 14:23 
o(*////▽////*)q
Rockou_  [auteur] 22 feb om 14:19 
it should be fixed
Rockou_  [auteur] 22 feb om 13:49 
I've found the bug you were refering to, working on it right now
银九~ 22 feb om 11:00 
Thank you for your patience in answering questions!q(≧▽≦q)
银九~ 22 feb om 10:59 
Sorry I'm so stupid... If I don't want to modify any filters, and don't want the filter deletion caused by entering and exiting the ancient times (maybe a bug?)
How should I adjust the settings...
Rockou_  [auteur] 20 feb om 16:41 
v35 is out with fallback values removed, sorry
Rockou_  [auteur] 20 feb om 16:39 
oh i see, sorry, i made some mistakes with fallback values that shouldnt be there
银九~ 20 feb om 15:45 
Thanks~
But there are still some problems... The character's night vision switching words and darkness warnings cannot be correctly canceled by the options in the mod settings
Rockou_  [auteur] 11 feb om 20:44 
If you're talking about the moggle filter being re-enabled that has been fixed i believe
Rockou_  [auteur] 11 feb om 20:35 
It is left on because it is the main method of knowing when the nightmare phase is active in the ruins, it is fairly important because of high hostility monsters, but i can add a setting to inhibit its visibility while the night vision is active
Rockou_  [auteur] 11 feb om 20:30 
You mean you want the mod to disable the ruins (ancient area in caves) vision filter when the night vision is enabled?
银九~ 11 feb om 10:35 
In the previous updates, there seemed to be a bug where the filter would be deleted no matter what in the ancient area, but the filter would be normal when leaving the ancient area.
If possible, I hope it can be fixed...?
It's a bit ugly ヾ(^▽^*)))
Rockou_  [auteur] 16 jan om 7:38 
Thank you so much, I appreciate it. Thinking about it, I should add some more images so people know what they are getting
the Unkindness 16 jan om 0:29 
this gift is to thank you for constantly improving this mod
Rockou_  [auteur] 8 jan om 12:35 
may I know what mod you are talking about? I'd love to further improve mine
Rockou_  [auteur] 8 jan om 12:34 
I've just added a bunch of fixes around the vision components
Rockou_  [auteur] 8 jan om 12:27 
i could work on translation next
ВирусныйКод 8 jan om 5:54 
For now I’m temporarily using the Chinese equivalent, there are more bells and whistles, but yours has a better notification than there.
the Unkindness 2 jan om 18:02 
thanks
银九~ 29 dec 2024 om 0:02 
thanks~ヾ(≧▽≦*)o
Rockou_  [auteur] 28 dec 2024 om 15:56 
in my testing I found a weird interaction with playervision and colourcube components and the ccoverrides event, which doesn't update properly, the issue with resurrection is complicated and I'll need more time, for the time being, disable it before resurrecting, or wait until the next dusk/night/day phase of the day, that'll trigger a colourcube event trigger and change to what the vision should be
Rockou_  [auteur] 28 dec 2024 om 10:21 
I apologize, ive changed workstation and the project was not up to date, i will correct this now
Rockou_  [auteur] 28 dec 2024 om 10:12 
Under Night Vision Strength
Rockou_  [auteur] 28 dec 2024 om 10:12 
It is a setting now, you need to change it
银九~ 28 dec 2024 om 8:47 
Can the brightness adjustment be added back in…?
Rockou_  [auteur] 28 dec 2024 om 5:11 
For the issue with the mole vision I'd need to know what mod you're using for resurrection and if it happens with normal resurrection
Rockou_  [auteur] 28 dec 2024 om 5:07 
sorry, I've been on a trip, I've reviewed the code and realized I made a mistake in the InGame method, I'll be sending out a patch soon
󰀅󰀯󰀅 26 dec 2024 om 16:19 
[string../mods/workshop-1684135933/modmain.lua"]:54:attempt to index field 'ThePlayer'(a nil value)
LUA ERROR stack traceback:
../mods/workshop-1684135933/modmain.lua:54 in (upvalue) InGame(Lua)<40-69>
../mods/workshop-1684135933/modmain.lua:168 in (field)fn(Lua)<167-170>
scripts/events.lua:46 in (method) HandleEvent (Lua) <42-49>
scripts/input.lua:189 in(method) OnRawKey(Lua)<184-191>
scripts/input.lua:446 in () ?(Lua) <445-447>
the Unkindness 26 dec 2024 om 5:29 
it crashed
[00:26:46]: [Debugger]Function myDisplayError is invoked!
[00:26:46]: [string "../mods/workshop-1684135933/modmain.lua"]:54: attempt to index field 'ThePlayer' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1684135933/modmain.lua:54 in (upvalue) InGame (Lua) <40-69>
../mods/workshop-1684135933/modmain.lua:168 in (field) fn (Lua) <167-170>
scripts/events.lua:46 in (method) HandleEvent (Lua) <42-49>
scripts/input.lua:189 in (method) OnRawKey (Lua) <184-191>
scripts/input.lua:446 in () ? (Lua) <445-447>
ВирусныйКод 21 dec 2024 om 4:14 
Rockou_ Hello, there are a few problems with the mod.

1) After dying and resurrecting (I resurrected using another mod), when night vision is enabled, a bug occurs that activates the mole vision mode. This can only be disabled by turning off night vision, equipping and then removing the mole glasses, re-logging, or jumping into the caves.
2) Client crash occurs at the character selection screen when I was typing in chat and apparently pressed the activation key "X", which immediately caused a crash with the error "attempt to index field 'ThePlayer' (a nil value)." Line 54.
Grokser 21 dec 2024 om 3:11 
Автор что обновил?
ВирусныйКод 20 dec 2024 om 5:53 
THANK BROOOO
Rockou_  [auteur] 18 dec 2024 om 21:39 
A new version is out, I've taken the time to edit and retest a bunch of behaviors, everything should function correctly. There is also a bunch of new settings
白露 17 dec 2024 om 5:46 
After adding a dark alarm, demons cannot jump in the dark
Rockou_  [auteur] 14 dec 2024 om 23:57 
I've added some sort of notification for when you are in darkness and the nightvision is enabled
ВирусныйКод 14 dec 2024 om 19:40 
You can add a picture of a light bulb on the screen when the night vision mode is turned on, and there may also be a notification when it is turned on and night has fallen, I often die from Charlie because I don’t understand when night has fallen when the mod is turned on.
Mighty Might 9 jul 2024 om 5:22 
godlike mod
mono 9 jul 2024 om 4:48 
It worked, thank you!:happyio:
Rockou_  [auteur] 8 jul 2024 om 19:47 
this should no longer cause any issues, thanks for reporting
Rockou_  [auteur] 8 jul 2024 om 19:47 
i still had an issue with it killing the overlay which is not a behavior i want, i changed how the nightvision works and updated the description accordingly
Rockou_  [auteur] 8 jul 2024 om 18:40 
i cannot reproduce the issue, do you have any other mods that affects vision?