Sid Meier's Civilization VI

Sid Meier's Civilization VI

Coal Liquefaction Building
16 Comments
H.Humpel 25 Jul, 2022 @ 8:29am 
Hi naed21,
your mod has been translated into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
AUSTRIA STRONK 16 May, 2022 @ 7:12am 
Your mod is interesting. But should I use either one?
And are AI using the Coal Likefaction Project well?
Junky 27 Mar, 2021 @ 12:27pm 
Would it be a good suggestion to have a timber strategic ressource where you have a charcoal burning building to get coal
naed21  [author] 1 Apr, 2019 @ 8:04pm 
@goldensword52 Cool stuff! Glad you were able to learn from it. I'll take a look at what you did and see if I can improve my mods.
Reggie 31 Mar, 2019 @ 9:45pm 
I just released a few mods that used this one as a starting point. For one thing, thanks a lot! I could have made my mods if you hadn't made this one. Also, I figured out how to make buildings only give their bonuses while you have the resource stockpiled. If you want, feel free to copy that part of the code from my mods to this one so it only actually creates oil while you have coal. You can check out my mods here: https://steamproxy.com/sharedfiles/filedetails/?id=1699954092 . Thanks again!
see two 23 Feb, 2019 @ 7:36am 
I know that settling on luxuries gives you them, so, maybe you could add luxuries under one of the city's districts while the project is running plus maybe a few turns based on speed?
naed21  [author] 22 Feb, 2019 @ 11:45am 
I compared it to the normal science project, which is 15% of production. So its better than that unless you have a high prod city, at least at quick speed.

I though about creating luxuries, but based on how those work you'd probably only need to run the project once and then its useless.
see two 22 Feb, 2019 @ 9:43am 
thter is no way to scale it with speed. Is it balanced at higher speeds? Also, is it possible to make a long project for condensing coal into diamonds?
naed21  [author] 22 Feb, 2019 @ 7:22am 
I see, I'm not sure how to get the project to scale with game speed.
see two 22 Feb, 2019 @ 1:30am 
yeah, I checked it, and i prefer this one, I usually play on marathon or epic, and there that project is super OP
naed21  [author] 21 Feb, 2019 @ 2:06pm 
Unfortunately the game doesn't support that. If they add it in the future I'll update it. But in the mean time you can check out my Coal Liquefaction Project mod. The project won't start unless you meet the requirement (20 Coal) and then you get the oil when its done.
see two 21 Feb, 2019 @ 6:28am 
is it possible to make it NOT produce oil, when you are out of coal? It's just.. a bit too op - you can just build these everywhere and have free oil for days without sacrificing too much
naed21  [author] 19 Feb, 2019 @ 3:08pm 
Much to my surprise, it already is adding CO2. Apparently any resource that is consumed generates CO2. I'll update the building text to reflect this fact.
hunkim11 19 Feb, 2019 @ 2:31am 
useful
Heretic Marlowe 18 Feb, 2019 @ 10:37pm 
this sounds really cool im trying it