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If I run it with the minimum number of mods, the problem does not occur. I think I need to know which mod and the problem to solve it.
Yes, in fact it seems to happen no matter what. deactivating the range attack seems to fix it as long as no ennemi close the gap of melee range, after that, kyulen will refuse to leave as long as the threat isn't neutralized, leading usualy to more enemies closing the gap.
Um... Kyulen can be drafted. Will this issue occur if Kyulen is drafted?
랜디를 욕하면 됩니다.
전 세이브에서는 괜찮았는데 이번 세이브해서 하려고 하니 큐렌이 1년 내내 뜨질않아서
개발자모드로 임무 큐렌을 했더니 활성화가 되지않아서 큐렌을 맵 상에 스폰시키고 임무를 활성화하니 합류 임무가 떴는데.. 이런식으로 해도 되는지 아니면 제가 가지고있는 모드가 꼬인걸까요?
이제 큐렌모드없이 겜 못하겠어요..ㅠㅠ 자연스럽게 합류하고싶은데 모드 바꾼게없는데 왜이럴까요 ㅠㅠ
The Wave of Purification is learned in the final stage of Arousal of Kyulen.
A null reference error occurred while the colonists were landing on the ground, but it soon disappeared. Strange.
@七·色人偶
WVC - I don't think it's a problem with Xenotypes and Genes mode. It runs fine.
The relevant syntax has been moved to the patch file.
Is it possible to make this a mod setting we could toggle in the game menu? That would be lovely!
Fixed a bug, now Black Kyulen is definitely a neutral faction when she appears.
Well, that black Kyulen is supposed to be neutral, but it seems to be affiliated with some faction. It's probably a bug.
Well, I tested it and it worked fine.
@LouIdZarcs
I'm not sure about that.
很遺憾的我發現的有點晚,現在中途加入的話會和VoiceroidAsAnimal這模組有衝突,我不確定是不是中途加入的關係,等到下個新遊戲我會再嘗試加入此模組的!
I recently returned to this game, and to my surprise, this mod is still being updated and has added so many cute features! Unfortunately, I discovered it a bit late, and adding it mid-playthrough causes conflicts with the VoiceroidAsAnimal mod. I’m not sure if it’s because I added it partway through, but I’ll definitely try adding this mod again in my next new game!
I don't think it's a major issue. I'll skip it.
Now I fixed it. I overwrote the harmony patch with the harmony patch.
@somebody
Does this mean there are two task tabs?
BigAndSmall.HarmonyPatches.SetIdeoPostfix (RimWorld.Pawn_IdeoTracker __instance, Verse.Pawn ___pawn, RimWorld.Ideo ideo)
It seems like the harmony patch for that mod is the problem. Let's take a look.
-Harmony
-Core
-4xDLC
-Vanilla Expanded Framework
-Kyulen - NinetailFox
-Wololoo - Better Conversion and Recruitment
Then enter the game operation as follows:
-Dev: Quick testing
-Open Developer, Do incident (map), KyulenAppear
If you really can't find any errors, it's okay. I'll just remove Better Conversion and Recruitment. After all, I'm not particularly sure what the features of Better Conversion and Recruitment are, it just used to be on my mod list. After subscribing to your mod, if this fox appears in the game, the game will become very laggy, and after excluding the mod, it will conflict with Better Conversion and Recruitment.
I've looked through all the UI's and still can't get the error. Is this really an incompatibility with that mod?
I don't know the conditions under which the error occurs. Creating an inmate doesn't cause the error.
Oh, of course, the existing Kyulen will appear normally in events regardless of the anomaly.
I think you're talking about Black Kyulen, which requires Monolith activation. It's an advanced category entity.
Edit the file 1612312286\1.5\Defs\ThingDefs_Races\Races_Animal_Ninetail.xml.
<li Class="AnimalBehaviours.CompProperties_ChangeDefIfNotUnique">
<defToChangeTo>Fox_Red</defToChangeTo>
</li>
and
<li Class="AnimalBehaviours.CompProperties_ChangeDefIfNotUnique">
<defToChangeTo>Fox_Arctic</defToChangeTo>
</li>
You can remove this part. Then the uniqueness will be lost.
It's for a stream I was going to start today. I love this mod and so do the few that watch me. I just wanted to have some fun with it.
Well, I think it's probably fixed. I moved the location of IncidentDef in the patch and it worked.
VEE.Settings.DefsAlterer?
I don't think this is a bug in my mod. Please contact the VEE team.
I didn't put any code related to VEE.
Error in static constructor of VEE.Settings.DefsAlterer: System.TypeInitializationException: The type initializer for 'VEE.Settings.DefsAlterer' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at VEE.Settings.DefsAlterer+<>c.<Setup>b__4_1 (RimWorld.IncidentDef x) [0x00000] in <4b221622a5714a60a3769679a1fa0b5c>:0
at System.Linq.EnumerableSorter`2[TElement,TKey].ComputeKeys (TElement[] elements, System.Int32 count) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.EnumerableSorter`1[TElement].ComputeMap (TElement[] elements, System.Int32 count) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0