Arma 3

Arma 3

Hermes Airlift Services Mod v1.96
Počet komentářů: 437
Gunter Severloh  [autor] 18. led. v 5.29 
Hey Jack, as suggested before post on the release thread as the formatting,
linking of things is alot better and more efficient, both of us follow the thread
so any posts will send us a notification that anyone has replied.

I would recommend that you use the demo that comes with the mod to test
and see the response you get with that, if ok then create a repro mission
for what your trying to do and link it for download on the release thread.
Jack Sheppard 18. led. v 3.52 
Hi Rydygier, Gunter, thanks for your answers! Let me double check and reproduce this issue just with your mod + vanilla. I will also prepare a well documented report in the next days to better investigate the possible reasons. Your mod is to outstanding to just walk away :)
Rydygier  [autor] 17. led. v 22.34 
I do not monitor workshop pages, but I do check BI Forums, so usually it's quicker to get a response from me there. HAS thread on BI Forums is not dead, it is alive and well, just not active recently. As for the issue, I'm not sure, if I get the point of it. I need as simple, as possible vanilla (no any mods used but HAS) repro mission with precise steps allowing to reliably reproduce the issue. Having that, I could be able to look into this at some free time.
Gunter Severloh  [autor] 17. led. v 14.30 
Its not dead no one has asked any questions on it in a while is all.
I sent him a pm and he should reply here when he has the chance.
Jack Sheppard 17. led. v 8.30 
Why he can't answer here? The release thread has the last post on November 27/2023 and seems to be dead.
Gunter Severloh  [autor] 17. led. v 5.06 
Ask Rydygier on the release thread maybe he has some insight of whats going on
as he wrote the code. If the demo works fine for you then its its probably related
to using another mod with helis, i cant say we need more info.
Jack Sheppard 16. led. v 4.22 
I have the same issues as ArfA. Besides this, the CAS stops working after the second call and messed up the hole funcionality of this mod.
Gunter Severloh  [autor] 22. říj. 2024 v 3.47 
Did you test with the module demo? or your own mission with HAS?
Do you have the setting set on the module itself to be kicked out?
And we're talking about the landing not the fast rope.
If you want to better investigate post on the release thread
which is linked on the description tab, and Rydygier can better go into it with you
to determine the cause.
ArfA 22. říj. 2024 v 3.21 
Its still does it for me, even with HAS as the only mod loaded and no zues. sorry dude
Gunter Severloh  [autor] 15. říj. 2024 v 4.05 
Getting back to this me and Rydygier were testing this and cant reproduce the issue,
we are testing using the module demo and when our heli lands me and the squad
are automatically kicked out.
However if i have a zeus module on the map, somehow only i get kicked out
and not my squad, so im wondering if your using zeus also, or something else
in your mission along with HAS?
Gunter Severloh  [autor] 12. říj. 2024 v 7.11 
Helicopter. I get similar results though i told them to disembark after landing 4-1
I will look into it because in the module there is a setting for auto disembark so it might
be a new issue because of the latest update to the game.
Thanks for the feedback!
ArfA 11. říj. 2024 v 18.08 
mod just drops off the player at the requested LZ and takes off with the AI units still inside, Even if the disembark order was issues before the landing
Bud Liteyear 15. kvě. 2024 v 18.45 
Why have I never seen this mod before, this looks amazingly well thought out
Gunter Severloh  [autor] 5. kvě. 2024 v 6.20 
All those videos you watched are update videos their just showing new features
released, and demonstrating them.
You wont find anything on OPFOR or BLUFOR, video i said to watch is
linked on the description tab:

HAS Module Configuration & Setup Video - https://www.youtube.com/watch?v=iKmfY3k1vw0&t

I dont recall if the module can be used for both sides at the same time,
best ask Rydygier on the release as he wrote the code.
SHIM 5. kvě. 2024 v 5.43 
Watched 5 videos. I didn’t find or see anything about OPFOR. I want to make 2 bases. One base for evacuation BLUFOR The second for OPFOR in multiplayer. Excuse me if I misunderstand something. Using the mod, when I install one module on OPFOR and a second module on BLUFOR, the aircraft freezes differently at the beginning and at the end.
Play3r 4. kvě. 2024 v 7.48 
@SHIM only players can use the HAS function, if you are BluFor and the OpFor is AI then they can't use it..
Gunter Severloh  [autor] 4. kvě. 2024 v 5.01 
Hi, follow the configuration tutorial video, its all a matter of syncing the heli, and players with the heli.
SHIM 3. kvě. 2024 v 23.01 
Hello . How to set up for side OPFOR ?:steamhappy:
Gunter Severloh  [autor] 2. bře. 2024 v 15.57 
No worries, with the module all you do is place the module, the module has
many different settings, it will also be the base location for your heli's.
Place a heli pad around where the module is at, place the heli's you want, sync
the helis to the module, and the module to the players you want access to call
the heli's.
Once ingame the player with access can call for transport, supply drop, and cas,
the configuration video shows how to set it up.
Dont forget theres always the release thread with more detailed information
you can always ask questions there and Rydygier or myself will answer.
Becker 2. bře. 2024 v 9.27 
Sorry for the question but is this similar to hunter six transportation request? do i need to setup a base with specific helicopters to be able to qsk for transport or do they just spawn in whenever i call upon? will checkout the video thanks!
Gunter Severloh  [autor] 21. pro. 2023 v 15.55 
Ideally yes, you can try without them, but i would test it, if your using the script then
no one needs the module as the script is in the mission, but for the module ya you'll
probably need everyone to have it.
[TL] OfficialMikeJ 21. pro. 2023 v 11.40 
Do Clients need to download this mod as well or not a requirement ?. planning on doing a 36 player TvT Game mode and want both sides to have an Infill service so they don't have to fly themselves. Makes it for a quicker infill and not have to rely on players flying.
[TL] OfficialMikeJ 20. říj. 2023 v 7.31 
Perfect. I will have a look later today. Your too awesome. Mike
Gunter Severloh  [autor] 19. říj. 2023 v 15.39 
Welcome, dont forget theres a script version of the module too, if you dont want
any mod dependencies in your scenario, its linked in the description tab
on the script release thread.
[TL] OfficialMikeJ 19. říj. 2023 v 7.34 
Sweet thanks Gunter, Cheers Mike.
Gunter Severloh  [autor] 18. říj. 2023 v 17.00 
Yes, ai pilots fly the heli, player and ai can get in and be flown wherever.
[TL] OfficialMikeJ 18. říj. 2023 v 6.35 
can this be used for players to be transported besides AI ?.
Gunter Severloh  [autor] 24. srp. 2023 v 4.12 
Hi, cool, ya you should be able to in the settings of the module, the only time
the heli will fast rope is if you choose that, if you want to do just touchdown then just choose
that it should work.
WallyJas 23. srp. 2023 v 23.48 
Hi Gunter, loving the mod thanks. i used it a few years ago and stopped, have just picked it up again. :steamhappy: I am wondering, can I remove 'fast rope' as an option and just have 'touchdown'? Cheers Jas
Gunter Severloh  [autor] 4. čvc. 2023 v 2.43 
What in Zeus would you be looking for and be doing with this mod?
As im not sure you understand what this mod does.
RcReaver 3. čvc. 2023 v 17.17 
does this work in zeus or no?
Gunter Severloh  [autor] 5. čvn. 2023 v 4.52 
Hi thanks for the compliments and feedback.
Mod isn't really being updated anymore, its already complex in the code, adding more stuff
increases the possibility of things breaking or causing other bugs.
Best to ask Rydygier on the release thread and see what he thinks as hes the one that wrote the script and built the module.

As for your second comment the forever rise up is a vanilla bug, its been like that for sometime and has nothing to do with the mod.
There is a script version of the mod which is linked in the description.
Bax 5. čvn. 2023 v 4.35 
About: "or after i disembark at the wanted location the helo starts to increase flight hight.....for ever." Maybe you can integrate a "self-distruct" / reset (if necessary put the player and team safely on ground) inside the menu, in case the helicopter function gets bugged. Still better than losing the whole mission.
Bax 5. čvn. 2023 v 4.26 
love your work on this, well done. This has so much potential!

1. Can you please add the possibility to integrate a "stop" or "move" into the menu? Ideal for patrolling. Right now only landing or rappeling is available. Additionally a "circle / loiter" with different radii would be awesome.

2. Can you also add a possibility to manually give the order to rappel down. My ai team has the tendency to kill themselves when the order is given automatically (happens also with simplex transport). Also sometimes the situation is too critical to rappel down and I want to be able to abort the rappeling.

3. I think I saw it in an older version of your mod but now I can't find it: I need the helicopter to just follow a path / wayppoints and not stop at each waypoint (flying higher) and then continues flying.

4. Contour Flight Mode - bug? When I use it the helicopter speeds up like crazy (my guess the speed given in the attributes). It feels like 400km/h within seconds. Else I love it!
Gunter Severloh  [autor] 22. kvě. 2023 v 15.00 
Ya that has nothing to do with the mod, that an arma bug same happens in vanilla
with ai piloting, i been seeing the same thing reported in the steam discussions and on bi forums,
and even had the issue once late last year, idk what it is but its a bug in the game itself.
ArcticWarrior 22. kvě. 2023 v 14.55 
easy to use but unfortunatly i ran into weird AI behavior. after i jump into the requester transport or after i disembark at the wanted location the helo starts to increase flight hight.....for ever.
Gunter Severloh  [autor] 26. bře. 2023 v 22.37 
If anyone is interested i had built a mission (4 versions) that use the module and script,
you can see the official release thread here on the mission:
https://forums.bohemia.net/forums/topic/223200-spcoop-the-isil-foothold/
i started building this mission in 2018 and have been updating it since.
I had just updated the no mods/dlc version today with the HAS script. Cheers!
Gunter Severloh  [autor] 17. bře. 2023 v 16.09 
Script and module are the same, module is just a module format of the script.
Play3r ask Rydygier on the module release thread he could better tell you whats going on
just put @Rydygier and basically post what you have here.

My guess is its either because its RHS helis or something else.
I suggest testing the same thing without mods and see if it changes anything, but otherwise
ask Rydygier as he would have a more in depth idea of whats needed or going on.

Problem though is if he asks for a repo mission it will need to be all vanilla.
Leśny Jebaka 17. bře. 2023 v 11.59 
@Play3r with scripted version it works great for me in MP , try scripted version not mod/module.
Play3r 17. bře. 2023 v 7.07 
Hello Gunter i have a ? about MP game with this mod.

I host a server and all players on the server is Sync to the HAS module, but not all has the option to guide the heli at base, it is only the host that has the option, we have tried so that the host(me) get inside the heli last or first but no joy. We use RHSUSAF heli's for HAS and we all have the same v1.96 mod.

The map is Pulau from Temppa
and we use Seb's Briefing Table mod
and all RHS mods

Do you have any idea what the problem could be ?
Gunter Severloh  [autor] 8. bře. 2023 v 14.26 
Cool!
Leśny Jebaka 8. bře. 2023 v 5.33 
I dont use HAS modules. Just doing it by script way in map files. I tried adding striker in RYD_HAS_allChoppers = , calling worked, there was response with map click , and thats all . they just stand in base. On cancel service crew just disembark. Will try mix it in script. If i find solution will send to you via PM :) . Cheers and wish me good luck.
Gunter Severloh  [autor] 8. bře. 2023 v 5.26 
Good question, dont think it would work as the module is coded for helicopters, but
try this, setup the module normally and then instead of a heli put the medical striker,
and then see if it works ingame.
i dont think it will but you could always command AI to drive the
truck or use a script that has a transport function your looking for.
Leśny Jebaka 8. bře. 2023 v 5.18 
Sure i do :) ! One more question. I was wondering is there a option to modify it to also have transport call with ground unit (like medical striker, truck etc) ? So they will just roll in my road to your marked position and work as transport?
Gunter Severloh  [autor] 8. bře. 2023 v 3.20 
Nice! Good find! Now you can enjoy the mod :steamthumbsup:
Leśny Jebaka 8. bře. 2023 v 3.13 
Got fix. No more infinite lift up of helicopter. GGE Core and Weapon Swapm was making AI go nuts. Cheers !
Gunter Severloh  [autor] 7. bře. 2023 v 14.39 
Ya it probably has nothing to do with terrains themselves, i think its something with
the ai and how they function with helis when they are piloting.
Leśny Jebaka 7. bře. 2023 v 8.05 
Vanilla, CUP and RHS was tested but all in Takistan Mountains. Like you said it can be Arma 3 bug of AI behavior on not vanilla maps. Will check everything vanilla with your script.
Gunter Severloh  [autor] 6. bře. 2023 v 15.28 
Hi, i think thats a new Arma bug because i seen other posts not related
to HAS doing the same exact thing on steam and on BI forums, idk if
its related to using mods or its a vanilla bug with helis or ai
in general in a heli.

I've only experienced the issue once and that wasn't even using
HAS at all in the missioni was testing, i was actually using a script for a
spotlight to put on a heli but when i started the mission the heli did the same
exact thing, just climbed and climbed.

So what your experiencing has nothing to do with HAS, its an Arma bug with
the AI or AI in helis,idk if its been reported on the feedback tracker but it should.
Are you using vanilla helicopters, or one from a mod?
Leśny Jebaka 6. bře. 2023 v 14.08 
Hey this is great. But when tested it (Editor, SP, MP) i get kinda buggy. From base as soon i get into heli and select destination it starts just to infinite lifting up. No other movement.
Same when i cal for heli from distance. It shows up at my destination, lands and when i get in and select destiniation again infinite lift up.
Any idea how fix it?