Arma 3
Hermes Airlift Services Mod v1.96
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Update: 25 Aug, 2021 @ 6:17am

v1.96
====
- Version maintained.
- Resigned the mod, new bisign.
- New Bikey.

Update: 2 Nov, 2020 @ 12:37pm

v1.96
=====
- Fixed - added code to prevent multiplied heli respawn bug,
where when the heli respawned a copy of itself would spawn next to it.

- Added Contour Flight Mode (this enables the helicopter to fly close to
the ground for those stealth insertion missions).

Update: 6 Sep, 2020 @ 4:28am

v1.95
====
- Fix - Updated version number in the Has_fnc.sqf script to v1.95 in as it would show v1.94 ingame.

Update: 23 Apr, 2020 @ 3:35am

v1.95
=====
- Mod was resigned and new Bikey created, check the keys folder:
C:\Steam\SteamApps\common\Arma 3\!Workshop\@Hermes Airlift Services Mod v1.94\keys
for the new bikey.

Update: 9 Dec, 2019 @ 3:00am

v1.94
====
Fixed - Showing incorrect version number ingame.

Update: 8 Dec, 2019 @ 3:45am

v1.93
====
Fixed error message "Script \RYD_HAS\HASInit.sqf not found"

Update: 7 Dec, 2019 @ 9:14am

v1.92
====
Resigned the mod, as some players were getting errors of invalid signatures,
and Arma3 Launcher was not indicating it wasn't signed, now fixed!

Update: 23 Sep, 2019 @ 3:37am

v1.91
====
- Fixed game freeze at respawn. 

Update: 18 Sep, 2019 @ 11:21pm

v1.9
===
- Fixed: units added via RYD_HAS_newUnit mid-game should get back HAS calls after respawn;

- Fixed: if CAS heli is destroyed during firing at the area, CAS task map markers should be deleted;

- Added new user variable (cannot be changed on-the-fly - attempt will be futile) - RYD_HAS_addJIPs = true;//if true,
JIP-ing players will automatically get access to HAS calls;

- Provided global and "per unit" switches for selective enabling/disabling access to each type of support;

- Added new variable: RYD_HAS_RespawnHelis = 0;//if positive, destroyed/immobilized HAS helicopter will be after 60 seconds replaced by new one, placed, where destroyed was placed when was added to HAS. Old one will be deleted along with the crew (to avoid potentially unlimited objects accumulation). Value represents number of respawns. 0 - disabled, -1 - unlimited

- Optional feature that speeds up heli's availability after task completion: RYD_HAS_FastReady = false;//if true, helicopter will be ready for another task at the beginning of his RTB, not at the end of it. 

Update: 23 Jun, 2019 @ 12:08am

v1.8
===
- Alternative CAS pattern: "SAD", based on vanilla SAD waypoint.
- Old pattern now is named "HOVER".
CAS pattern is chosen just after the call via mouse actions. 

Now when calling CAS support via 0-8, in your action menu you have 2 actions:

1 is Hover, which the heli will come to his attack position and shoot at the area you designate,
complete his rounds and RTB.

2 is SAD, where the heli will arrive at his attack position and then proceed to fly around the area you designate and search and destroy anything it sees, after rounds are complete, it will RTB.