Company of Heroes 2

Company of Heroes 2

2p Trench Warfare
28 Comments
Tolnog 30 Oct, 2020 @ 9:59am 
Sale pd c'est un albanais qui a coder ton mode ou quoi ?:steamsalty:
bobmcbobinsbob  [author] 22 Jan, 2019 @ 1:51pm 
@Steel Beast Ya the AI seems to get stuck at the beginning, my second map, 4p Trench Warfare is much better if your going against an AI.
SpectreDragnar 21 Jan, 2019 @ 7:57pm 
i don't mind it tho, i like delivering heavy artillery around them :3
SpectreDragnar 21 Jan, 2019 @ 7:57pm 
they want the fastest and most clean way of delivering their raping power to you, so the trenches can confuse them a little
SpectreDragnar 21 Jan, 2019 @ 7:56pm 
probably because AI isn't used to have to move through trenches
Steel Beast 21 Jan, 2019 @ 4:22pm 
Nice map but the AI on it is retarded
bobmcbobinsbob  [author] 30 Dec, 2018 @ 10:15pm 
Ah all good man, have a good one!
BoonChi 30 Dec, 2018 @ 6:41pm 
Oh ♥♥♥♥... Well im an idiot.
BoonChi 30 Dec, 2018 @ 6:41pm 
Wait did they nerf it int the patch...
bobmcbobinsbob  [author] 29 Dec, 2018 @ 11:14pm 
@BoonChi I tried the ability myself on the map and it seems to work fine for me, in that it expands my vision around my captured points. Does it work on other custom maps for you? Im unsure of where to go from here.
bobmcbobinsbob  [author] 29 Dec, 2018 @ 10:45pm 
I dont take any offense to what your saying and appreciate any critisism. l'll try to find a solution to this bug for you and fix the map. Thank you!
BoonChi 29 Dec, 2018 @ 3:48pm 
I hate to disagree, but it does work. Ive used it plenty of times before, as i main the Royal Artillery Regiment. I know im an ♥♥♥♥♥♥♥. And it works on every other map, but this one. So yeah. Other than that, and the fact that it takes 30 minutes for the AI to attack, i really enjoy this map. Cant wait to drag my mate into this in a few hours.
bobmcbobinsbob  [author] 29 Dec, 2018 @ 10:08am 
@BoonChi Are you reffering to the advanced warning ability from the british faction? If so that ability, atleast from what im reading from the internet, doesnt work and is bugged entirely.
BoonChi 29 Dec, 2018 @ 1:51am 
The Early Warning ability doesnt work on this map.
bobmcbobinsbob  [author] 23 Dec, 2018 @ 11:07am 
@immortan Jak There doesnt seem to be any way to add mine feilds in the world builder, if anyone knows how i would love to know.
immortan JAK 23 Dec, 2018 @ 10:14am 
are there landmines?
bobmcbobinsbob  [author] 22 Dec, 2018 @ 3:45pm 
Hey guys i posted my second map, you read about it in this one's description. Don't know the best way to inform my subscribers so just commenting hopping it will notify you guys.
SpectreDragnar 22 Dec, 2018 @ 7:50am 
never had a problem with throwing grenades from trench line to trench line, but definetly can throw a grenade if near enough the trench line either inside or next to the trench.
PooH 22 Dec, 2018 @ 3:07am 
It would be nice if vehicle have an easier access to the map since it takes soooo long to get into the front lines, also my KV can't actually get in the front line since the trench is so big.
It would be cool if the west side and the east side is different, like the east side will be this big no man's land while the west side filled with complex small trench with almost no man's land. Since I heard some trench lines are so close to each other that they can just throw a grenade to the other side.
SpectreDragnar 20 Dec, 2018 @ 11:46am 
wow, now that's a surprise! still, i thank you for working on this mod!
bobmcbobinsbob  [author] 19 Dec, 2018 @ 10:02pm 
@Fb||CathyDiep it was actualy a happy accident for the vehicles to fit in the trenches, it was not my original idea for the map, but it worked out great. Thankyou for your comments!
SpectreDragnar 19 Dec, 2018 @ 8:43am 
although i would recommend making them slightly bigger in case of "unique"(otherwise bigger vehicles) to be able to pass through, if that is possible and in your interests that is.
SpectreDragnar 19 Dec, 2018 @ 8:33am 
one thing i noticed and really loved, you made enough space for the vehicles to go through the trenches, that is something people rarely think when making maps like there where you have to pass a trench to get to the interesting parts, those being the enemy base.
SpectreDragnar 18 Dec, 2018 @ 3:20pm 
Sir(or Lady), your idea is the best one i have seen yet! I really like the idea of a death battle over a No Mans Land to reach the enemy "stronghold". It's something that only a few people have ever thought and even less have gone and made it. I hope you have a nice day and keep up with the great ideas and if possible, i will try to give ideas that you may or may not follow, that is up to you, but hey, nice job!
bobmcbobinsbob  [author] 16 Dec, 2018 @ 9:47pm 
@Wiid Ya that sounds like cool way of going about it!
Wiid 16 Dec, 2018 @ 6:24am 
Also make sure no mans land is huge but its just got one capture point in the very center. Make it so that all the resources are close to each players base behind there trench lines, so no mans land is basically worthless from a point perspective adding to the sense of fighting a life or death battle over a patch of bombed out dirt. This would mean income for both teams would be rather static but that would help them focus more on micro so thats not really a bad thing. If one team managed to capture no mans land, the other team would have a good chance of getting it back because income would still be just about equal leading to a good back and forth.
bobmcbobinsbob  [author] 15 Dec, 2018 @ 11:13pm 
@Wiid Thanks for the ideas! Im going to make it bigger with more no mans land and less emptiness, wich should allow for better vehicle traversing.
Wiid 15 Dec, 2018 @ 9:53pm 
looks like a cool concept, Id say just make it bigger and with places for vehicales to get in and out of no mans land a little easier.