Kenshi
The Holy Nation Ascended
41 Comments
Daemonslime 25 Oct, 2023 @ 11:10pm 
shiar_b_me ive found it in stack, but yes you can learn it through research.
Spencer 7 May, 2020 @ 7:08pm 
Is this compatible with Reactive World and the Ashlands mod?
shiar_b_me 6 Apr, 2020 @ 4:18pm 
Hmm.... I've searched through multiple HN towns, and have yet to see a Crafting BP for the Holy Med. Armor. Hoping it's a thing so I can make my own instead of the shoddy craftsmanship the HN likes to put in their storefronts...
[KEBEL] Lancer Dudo 30 Mar, 2020 @ 7:02am 
Hi! Is this compatible with Genesis Overhaul Mod?
Geto 1 Dec, 2019 @ 1:41pm 
for some reason i cant find holy phoenix in this mod
Kyber Voraluna 13 Aug, 2019 @ 7:40pm 
Is there anyway of getting a set of inquisitor armor with out killing your fellow inquisitors? I need to burn me some heretics a stick.
amardj 21 Jun, 2019 @ 10:46am 
Do the pack beasts have bags in this? I've seen them around, but the shops never have the bags. Also they don't seem to have a run animation.
Timesplitter 8 May, 2019 @ 12:02am 
Thank you for this amazing mod that I have included in "Kenshi: The World Divided". This Mod Collection has been fully tested and works perfectly. Thank you again for the great mod to add to this collection. :steamhappy: Timesplitter.
Brimsaw 16 Apr, 2019 @ 1:09am 
Hey there, me again, I've come across a strange texture glitch with the holy nation light armor included in this. In fact all three variants of the (faction colored) version seem to have this issue. I downloaded the original Holy light breastplate after noticing the glitch to see if it had a similar issue, but as you can see in the Screenshot linked below it looks fine. I was wondering if you maybe have an idea what could be causing this for me? Thanks in advance!

https://steamproxy.com/profiles/76561198089269555/screenshot/961991186813413503
TreadLightly77  [author] 12 Apr, 2019 @ 12:38pm 
Sure, you can find them all in my collection, in the link below:

https://steamproxy.com/workshop/filedetails/?id=1590251269

With the Shek Kingdom Augmented mod installed as well, the Skinner's Roam will turn into more of a pitched battlefield akin to the Bast. Only in the Skinner's Roam, the main combatants woubld be the Holy Nation and the Shek Kingdom.
420 - 306er 12 Apr, 2019 @ 12:25pm 
I have - hives, bandits, holy, skrieking and frick forgot the other one. but no i do not. can you give me a page togo to of yours to get all your faction mods?
TreadLightly77  [author] 12 Apr, 2019 @ 11:45am 
Are you using this mod but not my Shek Kingdom Augmented mod, by any chance?
420 - 306er 12 Apr, 2019 @ 11:32am 
Hi, im having issue.
I have a base set in the middle lower part of Skinner roams. Anyhow i get like every 5 minutes a spam of Holy Troops. they come in about 15-20 troops. and every like 5-10minutes. its relentless. i have about 300 bodies laying on the ground. 3 burning stations with 9 guys constantly hauling units to the burn pit. anyway to reduce the amount of holy nation spam? it also canclled out all holy nation "prayer days, holy nation assaults" i only get these holy nation troops and they wipe out the hill muraders constantly.
TreadLightly77  [author] 11 Apr, 2019 @ 2:26pm 
This is indeed compatible with Reactive World. Just ensure to place my mods lowest in the mod load order, as listed below:

My mods should be placed at the bottom of your mod load order list, as listed below:

6. United Cities Heightened
5. The Holy Nation Ascended
4. Shek Kingdom Augmented
3. Hiver Expansion
2. Bandits Expansion
1. Minor Factions Amplified
Woeful 22 Mar, 2019 @ 9:00am 
Compatible with Reactive World?
pillow 18 Mar, 2019 @ 10:49am 
Any possibility of adding the weapons to the shops? I've seen arks own mod that spreads the weapons throughout all the vendors, but it breaks the immersion a bit, seeing as all weapons and armor are spread everywhere, meaning the Holy Nation starts selling Warhammers and Battle Axes, which doesn't really fit.
WolfGunt 13 Mar, 2019 @ 2:29am 
And post translation of this mod too.
TreadLightly77  [author] 11 Mar, 2019 @ 4:10am 
@ahh,
Appreciate your support of my mods, glad it is "adding a spark" to your Kenshi gameplay.
TreadLightly77  [author] 7 Mar, 2019 @ 3:08pm 
@arm, I leave the vendor lists and the blueprints for all created weapons to their original mod.
SlightlyOff 7 Mar, 2019 @ 1:55pm 
Hello. I just added in all your mods into my game (after disabling a different "world editing" mod.) I've been playing mod heavy for a while now and your mods added a real spark into my current game. I'm only a few days into this new mod set game and wandering through holy land to get to the Hub when I see some groups of Sheks attacking the HN. And I guess I was seen as a potential enemy even though had neutral relations with almost everyone. Makes sense since I was in enemy territory. Just that small part so far was so much more fun than wandering through a peaceful holy nation land. I'm looking forward to this play through so much more than I have in a long time. Thank you very much for your mods. Have a good day.
amardj 5 Mar, 2019 @ 2:15am 
I think you should add the vendor part of the Ark weapons mod. I mean you can just download it yourself and then go from their cause the core files are there, but it'll always give you a warning cause it doesn't recognize the files in the load order. Either way these mods are solid, exactly what I was looking for.
Stupendous Man 17 Feb, 2019 @ 4:45am 
Hey TreadLightly77
I have updated the Unique Phoenix Armor mod. Made some of the textures look better and changed the stats of the armor and weapon. I also added a retextured chanmail and chain shirt.
Hope you like it.
And thanks for the cool mod.:steamhappy:
TreadLightly77  [author] 9 Feb, 2019 @ 2:50am 
This mod has now been updated to address the paladin stat bug.
xman365 8 Feb, 2019 @ 5:58pm 
Whats the bug? I want to download this and create a new save. Should I wait?
TreadLightly77  [author] 8 Feb, 2019 @ 2:50pm 
I have taken note of the paladin stat bug and am presently working on an update that will be released shortly.
TreadLightly77  [author] 30 Jan, 2019 @ 6:07pm 
@Monthly, That is not from my mod, as the Holy Lord Phoenix has a 100000 cat bounty from the United Cities, the Shek Kingdom, and the Flotsam Ninjas.

As far as the name, I have never seen him referred with numerals in anything other than lore and books in-game.
TreadLightly77  [author] 18 Jan, 2019 @ 11:32am 
@Syrcanus, Unfortunately, there is no pack available for the cage beasts, yet.
Syrcanus 15 Jan, 2019 @ 5:00pm 
Are there packs available for the cage beasts? Just got to a holy nation farm and they sell every pack but a cage beast one.
TreadLightly77  [author] 11 Jan, 2019 @ 6:59pm 
@antb15,

My Hiver Expansion mod adds in farms and wells in certain hiver and created hiver villages. The workers do indeed work the farms, by watering them and eventually harvesting them.

My Shek Kingdom Augmented mod utilizes this farm mod to add in a specific "so-called" ranch with crops for the Shek Kingdom.
TreadLightly77  [author] 11 Jan, 2019 @ 6:58pm 
I also plan to add some farms to my Minor Faction Amplified mod's created factions' towns and some vanilla minor factions' towns in future releases as well.

Compatibility-wise, just put my mods lowest on your mod load order and you should be fine.
In this collection , I have listed a suggested mod load order for my faction expansion mods.

Thanks for supporting the mods.
antb15 11 Jan, 2019 @ 5:46pm 
Hi, I love these expansion mods, but I was wondering if they are compatible with the 'farmsteads' mods? One thing I noticed about this game is that you can but food everywhere, but you can never seem to find anyone farming (to a large extent). Have you considered adding a few farms to each settlement?
Lyfestyle 19 Dec, 2018 @ 3:27pm 
Thats a fact, explains the misunderstanding!
TreadLightly77  [author] 19 Dec, 2018 @ 3:24pm 
@Lyfestyle, HN Outlaws are not the HN, for future reference. The Holy Nation Outlaws are literally the outlaws of the Holy Nation, meaning they are enemies.
Lyfestyle 19 Dec, 2018 @ 1:18pm 
@pwnicus same here but i believe its another one of his mods although HN is who took over the hub.
Pwnicus 19 Dec, 2018 @ 12:59pm 
In vanilla you can buy and repair most of the ruined buildings in the Hub. There's no purchase option when you click on the doors?
Lyfestyle 19 Dec, 2018 @ 9:03am 
Sorry about that which one of your faction additions do modify the hub?
TreadLightly77  [author] 19 Dec, 2018 @ 8:43am 
@Lyfestyle, This mod doesn't even modify The Hub at all.
Lyfestyle 19 Dec, 2018 @ 6:15am 
I take that as a no!
Lyfestyle 16 Dec, 2018 @ 9:33am 
Can make ruined buildings in the hub buyable again?
Pwnicus 2 Dec, 2018 @ 5:23pm 
"adds holy crossbowmen" damn been fighting them a week now and somehow failed to notice they lack ranged units lolol
catanbros 30 Nov, 2018 @ 9:55pm 
thanks for uploading this to steam. i saw it on redit and thought this HAD to be on steam. this is going to be good