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That's not quite serious is it? especially that a company doesn't have constant income, only when it produces and sells a product...
I'm happy with vanilla settings then :) but i admit, the income could be higher there :)
- This mod (and its predecessors): specialized industry randomly switches off
- Express Bus Services: the lack of realism where buses do not unbunch (perhaps this is true for most of the world?)
- Public Transport Unstucker: fixes the "citizen runaway problem"
- Better Train Boarding: uses a smarter (aka faster) way of loading passenger trains
And then, in a way, I improved the game without being employed by CO or even without knowing any of the CO people.
Would not recommend this way of running a business, but hey, it works. I'm here, and CO is pushing DLCs regularly. Players get shiny new content once in a while. Everyone got what they wanted.
https://github.com/Vectorial1024/SpecializedIndustryFixRedux/issues/1
I have also submitted a report to Compatibility Checker, saying that this mod is broken (no effect).
---
I guess the way it happened, was that Cities Skylines was made as some sort of experimentation against SimCity. They had no expectation of big success and yet the numbers showed great success. And so, to not disappoint the fans, they had to focus a lot on DLCs, which meant that, as long as the bugs are not too game breaking, they would choose to ignore it but focus on making new DLCs.
It is basic economics: you go fix bugs, you "un-bad" your game, but you lose potential revenue generated from making new DLCs as an alternative use of your resources. If you have some money then you would perhaps consider fixing the game, but if you lack money, well: all in DLCs!
If you are talking about Compatibility Report, I am told that they regularly assign "this mod is broken" to mods that arent too popular.
I can double check whether this really does not work or not.
That reminded me... this mod is still using Harmony 1. I should update this sometime later to use Harmony 2. (It is just changing the reference, there wont be any real code changes.)
Probably none; this mod is targeting something in the game so specific that it is very unlikely that some other mod is also targeting the same thing.
Of course I would think that this mod is incompatible with the original Industry Fix.
Good mod.
This mod ensures that specialized industry is always operating whenever there is enough power, water, and workforce. As such, there will be more traffic compared to vanilla. The traffic level in this mod should be the "normal" and "expected" traffic level.
I'm not quite sure either.
Supposedly the Industries DLC replaced the pre-DLC specialized industries zoning (...?) with something else, so there's a chance this mod does not work at all, because it is changing something that is not used at all...
I have no idea how those new "industrial park" (?) works so not sure about them.
I'm trying to say, because I cannot test it, *to be sure nothing goes wrong*, don't use this mod with Industries DLC. If you feel brave enough, you can use it, and report to us if it works.
Well, I did not test this mod with Industries DLC, nor do I have Industries DLC...
Perhaps the Industries DLC are using different code for handling resource import/export?
Anyways, this mod was never intended to be used together with the Industries DLC
Not my fault. Not fixing. But I can tell you this: you are using some other mods that causes error with this mod.
After you found out what those mods are, tell their authors to update his Harmony library.
Details:
System.InvalidCastException: Cannot cast from source type to destination type.
at Harmony.PatchInfoSerialization.Deserialize (System.Byte[] bytes) [0x00000] in <filename unknown>:0
...
at SpecializedIndustryFixRedux.SpecializedIndustryFixRedux.OnLevelUnloading () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelUnloading () [0x00000] in <filename unknown>:0
Unfortunately, I am not sure; I don't have the Industries DLC
Will this mod have issue with the rebalanced industry mod?
This mod does not handle/process night-time industry activity; use something like Real TIme for that.
I don't help with any road management either...
There are industries that are not running a 24 hours operation, plus the fact this will clogged up my roads is a huge turn off.
Mind you, industrial buildings should have very bad fire safety ratings in the game, so you *should* be looking at brown industrial buildings. However, due to the bug, as industrial buildings shut down, their ratings got reset to 0 (light blue), which is incorrect.
The screenshots aim to show that the industrial buildings are all functioning correctly by showing an all-brown fire safety industrial district.
The fire safety bit is something that you should look after.