RimWorld

RimWorld

Combat Training
305 Comments
Valhalla 28 May, 2024 @ 9:13am 
dude this is a dead mod it hasnt been updated since 2020
ImTheLichBruh 9 May, 2024 @ 8:26pm 
no update for 1.5?
winchester 13 Nov, 2022 @ 6:55am 
forked mod doesn't even work lmao
Adorablorp 4 Nov, 2022 @ 6:06am 
https://steamproxy.com/sharedfiles/filedetails/?id=2778569619

Reposting this link for the two of you, since you seem incapable of looking even three comments down.
奥拉西斯的地雷 31 Oct, 2022 @ 7:48am 
Will this be updated to 1.4?
Darth Mark 3 Oct, 2022 @ 4:28pm 
Will this be updated to 1.3?
VatskiySas 17 Jun, 2022 @ 9:04am 
@Mile you always give a helping hand, when needed. Thanks for everything you've done for the Rimworld community!
Mlie 13 Mar, 2022 @ 1:20pm 
As the update I sent to the Github did not get used I published it instead, hope this is okay!
https://steamproxy.com/sharedfiles/filedetails/?id=2778569619
Hope it helps anyone!
BloodXIII 1 Mar, 2022 @ 9:02pm 
1.3 please
hotcurryveryhot 19 Jan, 2022 @ 11:26am 
1.3
Luna 3 Jan, 2022 @ 12:40pm 
plz update to 1.3 :-)
JessieFeathers 21 Nov, 2021 @ 4:46pm 
1.3?
Hans 6 Sep, 2021 @ 11:12am 
Need an update :D
freddynator 6 Aug, 2021 @ 1:33pm 
Is it going to get updated?
OneShotPaddy 15 Jul, 2021 @ 9:44am 
I came here to ask why my dummies had no options to designate the type of training and why none of my pawns were training. But now I've read the comments and apparently this is not compatible with 1.2? Come on modders, we rely on these tags as a very basic system. Now I have to uninstall and downvote your mod.
Ryu 26 Jun, 2021 @ 1:42pm 
Please remove the 1.2 compatible tag because this is clearly not.
PlagueRaven 25 Jun, 2021 @ 1:06pm 
Possibly a mod conflict here. I use the mod Zombieland and it turns my zombies into normal human-looking pawns. It also shuts off all of my music. I've tested it multiple times, and this is definitely the problem mod on my list.
Heimdal 24 Jun, 2021 @ 8:50am 
Should have looked in the comments first. This causes issues with work not being done and Pawns idling and not researching/hauling.
ShaggyRecluse 9 May, 2021 @ 6:19pm 
Combat Training Forked has issues as well.
Mr. V 7 May, 2021 @ 10:23pm 
I cant find the "designate dummy" for melle or ranged, also, my colonists ignore the combat dummy
Adorablorp 19 Apr, 2021 @ 2:51pm 
This mod has issues that seem like they'll go unresolved, probably best to go for the forked version.
https://steamproxy.com/sharedfiles/filedetails/?id=2196035723
Vanderthorn 17 Apr, 2021 @ 1:12pm 
I've discovered my issue is with this mod. When I start new game and I have this mod, I cannot give my pawns direct orders to pick up their weapons.
Lex 7 Apr, 2021 @ 2:43pm 
Same here. No option if i select the dummy. Not even for scrap.
Lambda 2 Apr, 2021 @ 1:23am 
Will this work with simplesidearms?
velcroboy333 1 Apr, 2021 @ 5:12pm 
Both of you, look a couple comments down.
JinDeTwizol 1 Apr, 2021 @ 4:49pm 
Yeah same here, when a dummy is construct there is no option to interact with.
HydroFrog64 31 Mar, 2021 @ 8:59pm 
Doesnt seem to work. could be an incompatibility on my end but basically when I select the dummy I get no option to do anything with it not even deconstruct it.
tomaka121 6 Mar, 2021 @ 8:19am 
as bohedo said, Combat Training - Forked seems to work
https://steamproxy.com/sharedfiles/filedetails/?id=2196035723
Naik21 3 Mar, 2021 @ 2:29am 
your mod does not work, I explain: I can build dummies for training, but I can not attribute this dummy to a specific type of training.
Willingo 28 Feb, 2021 @ 10:06pm 
bohedo, I thank you for the honesty and suggestion for the forked mod. You don't owe anyone anything. Thank you for such a wonderful mod
velcroboy333 24 Feb, 2021 @ 9:49am 
Stallion... Look 2 comments down...
Stallion 24 Feb, 2021 @ 9:29am 
This mod is broken (causes pawns to idle even when jobs are available).
Wish Granter 5 Feb, 2021 @ 3:52pm 
We all got our lives at the end. Set your prirority as you need them. There are always helpful other modders picking stuff up where there is no more time
bohedo  [author] 5 Feb, 2021 @ 3:41pm 
Sorry everyone. I haven't touched Rimworld in awhile. The mod should work on 1.2 or at least it did back in November. I don't play Rimworld often and haven't touched the mod either. Eltech forked the code from the git repo and uploaded a fixed version called "combat training forked." I recommend using that..maybe some day I'll update this, but probably not.
Wish Granter 28 Dec, 2020 @ 2:20pm 
@ItsMeYaRids get Combat Training Forked it fixes many of the bugs
ItsMeYaRids 28 Dec, 2020 @ 3:16am 
yo man this mod is very broken at the moment. I've really enjoyed this mod in the past but sadly have to take it off my list right now. I hope you update soon - I really enjoy this mod and what it adds to the game.
Raruke 20 Dec, 2020 @ 3:26am 
Ok, like the others said, this mod is broken!
Every colonist that is assigned to training won't be able to use the dummies, and because of that they get stuck, can't do the training task and instead of doing something else like hauling or cleaning they end up wandering around aimlessly.

Stuff been piling up in my colony and my paws only got back to doing stuff after i took them off the training job.

A fair warning for all, don't use this mod until it gets fixed!
If you want this only cause you think the dummies look cool, then don't assign any colonist to training because they won't do any other job with a lower priority than that.
hart.chancewe 8 Dec, 2020 @ 3:00am 
As of right now this mod will break pawn AI and disable the AI from initiating jobs that fall after it in listing regardless of priority. If your pawns are not/ suddenly stop hauling,cleaning,researching or completing other tasks, do yourself a favor and disable this mod.
steadfast 7 Dec, 2020 @ 11:45pm 
- melee/range switching does not works
- priority 1 training does not works (tried only with the training bow)
- pawns' priorities go wrong at all (pawns do nothing when they can fix the damaged constructions)

PS. May be problem is that I'm using a lot of mods, but only this one with expanded forced training was added last time.
Botaxalim 7 Dec, 2020 @ 11:23am 
ppl using this seems have a lot conflict and broke the AI in different level
have incompabilities with Achtung, common sense, dual wield, simple sidearm,allowtool
ESP 5 Dec, 2020 @ 3:19pm 
What is meant by "Designate a combat dummy with the melee-only, ranged-only or both train combat designations."? I click on a constructed dummy and there nothing, not even like deconstruct, select similar, uninstall, reinstall at, build copy.
GeodesicDragon 4 Dec, 2020 @ 12:48pm 
I'm getting an error whenever I set a colonist to train.

Log file: https://gist.github.com/0980b6e1239118f2999ab0946155b4ff
AKFrags! 29 Nov, 2020 @ 7:00pm 
What does it mean when it says "2. Designate a combat dummy with the melee-only, ranged-only or both train combat designations."
EquesDeum 27 Nov, 2020 @ 5:53pm 
Hello and @underling. X i have the same problem, the short story i finally upgrade my game (1.1 to 1.2) soo i created a new mod list for 1.2, i start the game and noticed my pawn dont craft anything i turn on the dev option and i see the problem.

here my log:
https://gist.github.com/319084c0930ca63a4293c7eca9253bc2

Probably a mod conflict, its a shame because i really like this mod and this never happen on 1.1 sooo a post the classic report i hope one day i add again this mod to my list

P.D. sorry for my bad english
AppearAnon 25 Nov, 2020 @ 2:04pm 
i am getting this error while playing on map, this is my mod list:

https://gist.github.com/49e33faa8f41b7f4879ea987d3924ebc

Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.MissingMethodException: bool RimWorld.Pawn_StoryTracker.WorkTagIsDisabled(Verse.WorkTags)
at RimWorld.JobGiver_Work.PawnCanUseWorkGiver (Verse.Pawn pawn, RimWorld.WorkGiver giver) [0x0002c] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.JobGiver_Work.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00176] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x000fc] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
AppearAnon 25 Nov, 2020 @ 2:03pm 
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch3(Pawn_JobTracker, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch3(Pawn)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)
Final272 23 Nov, 2020 @ 2:11pm 
Same issues as everyone else. Can't select the melee or range options and colonist will not use them.
hop11 21 Nov, 2020 @ 6:15pm 
I am unable to designate the role of the dummy (melee or ranged)
CammyCat 19 Nov, 2020 @ 10:27am 
My pawns won't use it, even when it's highly prioritized. they just go idle.
Shalbatana 18 Nov, 2020 @ 12:49pm 
After many tries, I don't have any option button on the dummies. Can't use so...