Kenshi
Farmsteads - Slavers
22 Comments
Batrach 27 Feb, 2022 @ 3:04pm 
Out of curiosity, did you ever make any progress on scoping out locations for more slave-farms / mines? I've been considering making some myself.
Saint of Grey 9 Apr, 2020 @ 6:10pm 
Update: Got the camp to duplicate to the point where it placed 100 slaves and like... four slavers, along with a slew of 100+ guards. Since it placed the first 20 slaves first, those were considered escaped and immediately attacked. Not sure if this has to do with the mod or the fact I added it to a pre-existing save, but I found it rather humorous.
Saint of Grey 7 Apr, 2020 @ 4:35pm 
I noticed something interesting about this... if you focus the camera to another zone and then focus back, it re-generates a new population. This also causes it to place the all the camp down AGAIN, leading to some serious cage clutter.
Redeye 12 Jun, 2019 @ 4:18pm 
if there is a way you can modify the zones in which NPC hostile enemies spawn. In the east desert cactus farm for example, there were constantly being attacked by bugs then random bandits appearing really close so the guards were almost always attacking and dying. No NPC was taking me to a cage, while most just picked up and ran around with slaves even after they died in their arms. the game is a mess lol
robin's_egg  [author] 11 Jun, 2019 @ 10:17pm 
Yeah, it gets pretty goddamn insane.
Redeye 11 Jun, 2019 @ 7:53pm 
AI in the towns is chaotic but well done overall.
robin's_egg  [author] 26 Mar, 2019 @ 11:52am 
This mod is complete in that I'm not going to update it further.

I do intend on adding some smaller UC/Slaver towns here and there with a different mod though. At some point when I have figured out where those towns should go.
EasilyAmused 24 Mar, 2019 @ 6:25pm 
How is the progress with this mod? It's a great idea!
robin's_egg  [author] 18 Jan, 2019 @ 11:33pm 
It should work, yes. I am not updating it further, however, as I intend to "replace" it with a town mod more akin to Farmsteads: Holy Nation Merged.

That said, it will function and be compatible with the new mod anyways.
CattleGrove 18 Jan, 2019 @ 7:45pm 
Is this working still?
Miss Spriggan 11 Dec, 2018 @ 8:53am 
Thank you :)
Siodog 25 Nov, 2018 @ 9:25am 
I see this implemented in the game working along Shidan's mod of immersive world, great job mate.
robin's_egg  [author] 4 Oct, 2018 @ 9:58am 
It's not currently possible, but that sounds like a great addition. Thanks for the idea, Shadowreaver!
Shadowreaver 4 Oct, 2018 @ 5:10am 
Is it Possible to sell KO Enemys (hungry Bandits, Dust-Raiders...) to them?
Bedelguese 1 Oct, 2018 @ 3:54pm 
If you'd like to know more about the Simion (the Rebel Farmer leader) you can read his diary -> http://kenshi.wikia.com/wiki/Men_of_Dirt which can only be found on his body after you kill him. Fort Simion which is their headquarters is located in Sinkuun.

TL;DR he was a shop owner who lost his businesses due to not being able to keep up with the competition of slave labor. He had to leave the city with his family to avoid being arrested which ended in the death of his wife and daughter. He ended up finding the remains of a caravan that had been destroyed by skimmers and used the supplies to start building Fort Simion where he began recruiting other people to his cause.
robin's_egg  [author] 1 Oct, 2018 @ 3:47pm 
Thanks for the comment, @Komrad! I've been thinking much the same, personally, but I actually don't know all that much about the rebel leaders and where they're based!

I'm going to poke around at all the UC overrides and maybe even take a peek at Shidan's world state logic from Reactive World, I think, before I finalize my ideas, so if you have any more thoughts I'd love to hear them!
Bedelguese 1 Oct, 2018 @ 3:20pm 
Maybe when the UC has been overthrown the slavers farms are handed over to Empire Peasants who are unsuccessfully trying to regrow the ruined slaver farms as towns to help the rebels/anti-slavers.
Jensen 1 Oct, 2018 @ 9:15am 
Thank you for this C:
DrakenStorm 30 Sep, 2018 @ 4:43pm 
thankyou so much
robin's_egg  [author] 30 Sep, 2018 @ 4:30pm 
I really recommend playing vanilla for a while, to get your bearings down and figure out how the world of kenshi works!
robin's_egg  [author] 30 Sep, 2018 @ 4:29pm 
No, these guys won't sell you any slaves, but they will definitely enslave you of you go unconscious near them. All this mod does is add tiny slaver run farms and quarriers, to try and give the illusion that the United Cities can actually feed itself.
DrakenStorm 30 Sep, 2018 @ 4:20pm 
so wait is this a place to buy slaves? sorry im new to game and so i dont have a foundation to figure out mods