Arma 3
Max_Alien
589 comentarios
Maxjoiner  [autor] 4 NOV a las 2:16 p. m. 
Thanks for your help! It's much appreciated! :steammocking:
Beerbellygod 4 NOV a las 12:55 a. m. 
BUG Workaround: This mod doesnt work with Dedicated Servers. The aliens wont aggro if placed in editor or Zeus. The best workaround is using marker spawns via script OR Ryans Zombies Spawner modules. Put in the class name and they work just fine.
Arkana :> 23 OCT a las 12:37 p. m. 
To make it kinda compatible you have to put this in the initServer.sqf of your mission:

ace_medical_selections = ["Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg"];
publicVariable "ace_medical_selections";
Maxjoiner  [autor] 23 AGO a las 9:28 p. m. 
Not at moment
SovietWildHunt 18 AGO a las 6:42 p. m. 
is there going to be any further development?
Maxjoiner  [autor] 16 JUL a las 8:41 a. m. 
For the moment the only one solution is removing ace
Hatsumi 15 JUL a las 12:00 p. m. 
hey max love the mod so far im hosting a mission and my players cant take ace damage from the xenos anyway to fix this aside from removing ace?
Maxjoiner  [autor] 1 JUN a las 8:59 a. m. 
Some buildings are not FaceHuggers-friendly
Sgt Gum 29 MAY a las 5:59 p. m. 
I have noticed the Facehuggers when indoors go into a state of constant falling not sure if there is a fix for that or not.

They work perfectly fine when outdoors.
Maxjoiner  [autor] 3 ABR a las 8:20 a. m. 
Yes
OutsideSpider 28 MAR a las 12:40 p. m. 
this works best without ACE right?
Maxjoiner  [autor] 18 DIC 2023 a las 7:27 a. m. 
If You spawn the Aliens their brain scripts don't work, You have to add them manually
The omega crazytails 13 DIC 2023 a las 6:08 p. m. 
Hey i use arma commander alot it is just a way to turn arma 3 in to a battlefield game like the old 1942 or battlefield 2 game pretty much now the issue is the marines go were i tell them all the time i mean perfect but the aliens just run around in circles lol i have never seen npcs that would not work with arma commander could you please fix what ever this is if you get a chance i would love to do a battlefield style game with marines and aliens
Maxjoiner  [autor] 13 DIC 2023 a las 11:26 a. m. 
Thanks mate:steamhappy:
SwordOfTheStars 4 DIC 2023 a las 2:09 a. m. 
Oh dude don’t worry, I was just making you aware, it’s a beautiful mod and one of my all time favourites! :)
Maxjoiner  [autor] 3 DIC 2023 a las 1:29 p. m. 
Despite my efforts my mod still has some bugs.
Thanks for your comments and feedback
SwordOfTheStars 29 NOV 2023 a las 12:04 p. m. 
Hmm for some strange reason my player version of the predalien is making human pain noises :(
SwordOfTheStars 26 NOV 2023 a las 8:58 a. m. 
I use the queens as praetorians now as they’re a little small for queens imo fit well as praetorians though :D
kremss_jr 25 NOV 2023 a las 1:16 p. m. 
New xenomorph types would be cool to see. A few xenomorph variants that I personally want to see: Runner, Spitter, Crusher, Praetorian, and Alpha. Just a few ideas.
SwordOfTheStars 21 NOV 2023 a las 12:38 a. m. 
Hey Max thank you for your amazing mods! Is there any plans to expand this mod? I’m thinking https://avp.fandom.com/wiki/K-Series and https://avp.fandom.com/wiki/Red_Xenomorph much appreciated! :D keep up the amazing mods!
SwordOfTheStars 15 NOV 2023 a las 3:37 p. m. 
The eggs containing face huggers don’t hatch in multiplayer mission am I missing something?
Maxjoiner  [autor] 11 SEP 2023 a las 7:12 a. m. 
probably, try to deactive ACE
[ZSU] Cybroid 5 SEP 2023 a las 3:07 a. m. 
I am unsure if it has been asked before but I've been having an issue where the Xenomorphs just won't die. They can be shot enough to put them unconscious, but while unconscious they just stand right back up and keep fighting. I'm assuming it might be an ACE issue, but can't figure it out
Maxjoiner  [autor] 2 SEP 2023 a las 3:05 a. m. 
I'll think on it :steammocking:
Valmont 21 AGO 2023 a las 7:34 p. m. 
Please Maxjoiner work with Webknight so that your amazing aliens are able to have better custom animations and even wallcrawling (I have seen it work on a Webknight titanfall mod for A3). This amazing map deserves updated aliens with it ;)
Maxjoiner  [autor] 29 JUL 2023 a las 2:31 p. m. 
Thanks mate for your feedback, my Alien mod is not compatible with other Medical mods
Boyrauty 28 JUL 2023 a las 4:13 a. m. 
Hey, models look really good and they track really well, but I have found the issue of them doing 0 damage to players. Mods that may be conflicting are KAT Medical Rewrite and Necroplauge. I am also running on a dedicated server
Maxjoiner  [autor] 10 MAY 2023 a las 3:00 a. m. 
But did you see Phantom's Alien missions?
He used a revive MP script, and it works fine with my Mods
Avibird 7 MAY 2023 a las 2:59 p. m. 
hey Maxjoiner I understand. i Am sure your time is limited and mod modding takes time. But if you ever feel the need or get inspired could you look at the possibility to make or give an option to not not allow for death just incapacitated state mots people play with some type of revive system now. your script just gives instant death. Avibird.
Maxjoiner  [autor] 5 MAY 2023 a las 1:05 p. m. 
Sorry mate, I have very few free time....
Avibird 4 MAY 2023 a las 7:38 a. m. 
Hey maxjoiner could you help me with the code to stop full death while using your awesome mod. I can't get it to stop full death.
Maxjoiner  [autor] 4 MAY 2023 a las 5:35 a. m. 
"Max_xeno","Max_FaceHugger","Max_xeno_queen","Max_xeno_player","max_xeno_queen_player","max_predalien","max_predalien_player"
Demetrios 3 MAY 2023 a las 10:10 p. m. 
When you want to spawn them, what are the classnames?
Maxjoiner  [autor] 3 MAY 2023 a las 8:06 a. m. 
If I understood good, just You add a script to check the health's players, and when it less of 0.3
they have to fall unconscious, and don't forget to add the variables to stop the Alien attack:
name_unit setvariable ["Alien", true];
name_unit setvariable ["Bad", true];
otherwise, the Aliens'll continue to attack the players also when on ground..
Avibird 1 MAY 2023 a las 6:22 p. m. 
maxjoiner this code a have in a initplayerlocal.sqf addMissionEventHandler ["EachFrame",{if (getOxygenRemaining player < 0.1) then {player setOxygenRemaining 0.1}}];
Avibird 1 MAY 2023 a las 4:17 p. m. 
Hey maxjoiner love your scripts. Big question for you. I want to use to our max alien mod forva mission.

The issues is I use my own modified AIS wounded system that I modified that playable units will never die only go unconscious incapacitated the mission ends when all the playable units are incapacitated. I call it the last man standing mode. The issues is that your mod kills any playable unit it overwrites my script. How are you causing death or injury to the units obviously it's not through projectile or falls. In my script I have some code running in a file that will not even allowed for death while underwater and unconscious. I don't want your alien script to kill my units I just want them to make them unconscious can that be accomplished. Thanks Avibird
Maxjoiner  [autor] 1 ABR 2023 a las 9:59 a. m. 
On respawn You have to add the Xeno Player script:
Nul = [_unitplayername] execVM "max_alien\scripts\xenoP_init.sqf";
GoldenMu5ic 30 MAR 2023 a las 10:51 a. m. 
Player Xenos dont work on respawn. Cant attack or do special abilities.
Maxjoiner  [autor] 11 FEB 2023 a las 12:01 a. m. 
For me it works fine, watch the video:
https://streamable.com/vi4ngr
Badjack114 6 FEB 2023 a las 10:10 a. m. 
Yes thats one ive been trying but dosnt work
Maxjoiner  [autor] 4 FEB 2023 a las 5:28 a. m. 
Did you use this?:
nul = [Player] spawn alien_FNC_MTA;
(Of course with my alien addon actived)
Badjack114 1 FEB 2023 a las 6:27 a. m. 
how do you get the motion tracker to work i put it in the player Init box but dosnt work when i press Key 3? as instructed
Maxjoiner  [autor] 27 ENE 2023 a las 10:39 a. m. 
@zulumuppet1 Great videos
@Jacx it should work
@DWC_JACKAL inside the Init player Unit
@crazytails it depends from the spawn scripts You used, try the scripts by Phantom missions
The omega crazytails 23 ENE 2023 a las 9:15 a. m. 
does any of the ai mods make the aliens work better i tried vcom but i didint see any change some times they just stand around like there lost or something
DOC (Aka DWC_Jackal) 16 ENE 2023 a las 7:32 a. m. 
Were do i put the script for the Alien Motion Tracker
Jacx 1244 31 DIC 2022 a las 10:25 a. m. 
is this good with zeus
zulumuppet1 29 DIC 2022 a las 11:49 p. m. 
hey guys check my vid with Maxjoiner assets in https://youtu.be/FApCb4VT7fs
Maxjoiner  [autor] 16 SEP 2022 a las 8:03 a. m. 
@mata mata I don't know
@snowman1oak this is the Alien discussion, however the SL works only if you play like player, not playable
Bordelon 14 SEP 2022 a las 6:24 a. m. 
Found a bug where respawning dectivates the shoulder lamp, found this out by placing a player unit down, disabling spawn and starting, it worked. placed a playable unit down, activated respawn, put a position down, didn't work.
Mata Mantitties 10 SEP 2022 a las 2:51 a. m. 
@Maxjoiner do you happen to know how to disable lambs for specific units?