Arma 3
Max_Alien
589 Comments
Maxjoiner  [author] 4 Nov @ 2:16pm 
Thanks for your help! It's much appreciated! :steammocking:
Beerbellygod 4 Nov @ 12:55am 
BUG Workaround: This mod doesnt work with Dedicated Servers. The aliens wont aggro if placed in editor or Zeus. The best workaround is using marker spawns via script OR Ryans Zombies Spawner modules. Put in the class name and they work just fine.
Arkana :> 23 Oct @ 12:37pm 
To make it kinda compatible you have to put this in the initServer.sqf of your mission:

ace_medical_selections = ["Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg"];
publicVariable "ace_medical_selections";
Maxjoiner  [author] 23 Aug @ 9:28pm 
Not at moment
SovietWildHunt 18 Aug @ 6:42pm 
is there going to be any further development?
Maxjoiner  [author] 16 Jul @ 8:41am 
For the moment the only one solution is removing ace
Hatsumi 15 Jul @ 12:00pm 
hey max love the mod so far im hosting a mission and my players cant take ace damage from the xenos anyway to fix this aside from removing ace?
Maxjoiner  [author] 1 Jun @ 8:59am 
Some buildings are not FaceHuggers-friendly
Sgt Gum 29 May @ 5:59pm 
I have noticed the Facehuggers when indoors go into a state of constant falling not sure if there is a fix for that or not.

They work perfectly fine when outdoors.
Maxjoiner  [author] 3 Apr @ 8:20am 
Yes
OutsideSpider 28 Mar @ 12:40pm 
this works best without ACE right?
Maxjoiner  [author] 18 Dec, 2023 @ 7:27am 
If You spawn the Aliens their brain scripts don't work, You have to add them manually
The omega crazytails 13 Dec, 2023 @ 6:08pm 
Hey i use arma commander alot it is just a way to turn arma 3 in to a battlefield game like the old 1942 or battlefield 2 game pretty much now the issue is the marines go were i tell them all the time i mean perfect but the aliens just run around in circles lol i have never seen npcs that would not work with arma commander could you please fix what ever this is if you get a chance i would love to do a battlefield style game with marines and aliens
Maxjoiner  [author] 13 Dec, 2023 @ 11:26am 
Thanks mate:steamhappy:
SwordOfTheStars 4 Dec, 2023 @ 2:09am 
Oh dude don’t worry, I was just making you aware, it’s a beautiful mod and one of my all time favourites! :)
Maxjoiner  [author] 3 Dec, 2023 @ 1:29pm 
Despite my efforts my mod still has some bugs.
Thanks for your comments and feedback
SwordOfTheStars 29 Nov, 2023 @ 12:04pm 
Hmm for some strange reason my player version of the predalien is making human pain noises :(
SwordOfTheStars 26 Nov, 2023 @ 8:58am 
I use the queens as praetorians now as they’re a little small for queens imo fit well as praetorians though :D
kremss_jr 25 Nov, 2023 @ 1:16pm 
New xenomorph types would be cool to see. A few xenomorph variants that I personally want to see: Runner, Spitter, Crusher, Praetorian, and Alpha. Just a few ideas.
SwordOfTheStars 21 Nov, 2023 @ 12:38am 
Hey Max thank you for your amazing mods! Is there any plans to expand this mod? I’m thinking https://avp.fandom.com/wiki/K-Series and https://avp.fandom.com/wiki/Red_Xenomorph much appreciated! :D keep up the amazing mods!
SwordOfTheStars 15 Nov, 2023 @ 3:37pm 
The eggs containing face huggers don’t hatch in multiplayer mission am I missing something?
Maxjoiner  [author] 11 Sep, 2023 @ 7:12am 
probably, try to deactive ACE
[ZSU] Cybroid 5 Sep, 2023 @ 3:07am 
I am unsure if it has been asked before but I've been having an issue where the Xenomorphs just won't die. They can be shot enough to put them unconscious, but while unconscious they just stand right back up and keep fighting. I'm assuming it might be an ACE issue, but can't figure it out
Maxjoiner  [author] 2 Sep, 2023 @ 3:05am 
I'll think on it :steammocking:
Valmont 21 Aug, 2023 @ 7:34pm 
Please Maxjoiner work with Webknight so that your amazing aliens are able to have better custom animations and even wallcrawling (I have seen it work on a Webknight titanfall mod for A3). This amazing map deserves updated aliens with it ;)
Maxjoiner  [author] 29 Jul, 2023 @ 2:31pm 
Thanks mate for your feedback, my Alien mod is not compatible with other Medical mods
Boyrauty 28 Jul, 2023 @ 4:13am 
Hey, models look really good and they track really well, but I have found the issue of them doing 0 damage to players. Mods that may be conflicting are KAT Medical Rewrite and Necroplauge. I am also running on a dedicated server
Maxjoiner  [author] 10 May, 2023 @ 3:00am 
But did you see Phantom's Alien missions?
He used a revive MP script, and it works fine with my Mods
Avibird 7 May, 2023 @ 2:59pm 
hey Maxjoiner I understand. i Am sure your time is limited and mod modding takes time. But if you ever feel the need or get inspired could you look at the possibility to make or give an option to not not allow for death just incapacitated state mots people play with some type of revive system now. your script just gives instant death. Avibird.
Maxjoiner  [author] 5 May, 2023 @ 1:05pm 
Sorry mate, I have very few free time....
Avibird 4 May, 2023 @ 7:38am 
Hey maxjoiner could you help me with the code to stop full death while using your awesome mod. I can't get it to stop full death.
Maxjoiner  [author] 4 May, 2023 @ 5:35am 
"Max_xeno","Max_FaceHugger","Max_xeno_queen","Max_xeno_player","max_xeno_queen_player","max_predalien","max_predalien_player"
Demetrios 3 May, 2023 @ 10:10pm 
When you want to spawn them, what are the classnames?
Maxjoiner  [author] 3 May, 2023 @ 8:06am 
If I understood good, just You add a script to check the health's players, and when it less of 0.3
they have to fall unconscious, and don't forget to add the variables to stop the Alien attack:
name_unit setvariable ["Alien", true];
name_unit setvariable ["Bad", true];
otherwise, the Aliens'll continue to attack the players also when on ground..
Avibird 1 May, 2023 @ 6:22pm 
maxjoiner this code a have in a initplayerlocal.sqf addMissionEventHandler ["EachFrame",{if (getOxygenRemaining player < 0.1) then {player setOxygenRemaining 0.1}}];
Avibird 1 May, 2023 @ 4:17pm 
Hey maxjoiner love your scripts. Big question for you. I want to use to our max alien mod forva mission.

The issues is I use my own modified AIS wounded system that I modified that playable units will never die only go unconscious incapacitated the mission ends when all the playable units are incapacitated. I call it the last man standing mode. The issues is that your mod kills any playable unit it overwrites my script. How are you causing death or injury to the units obviously it's not through projectile or falls. In my script I have some code running in a file that will not even allowed for death while underwater and unconscious. I don't want your alien script to kill my units I just want them to make them unconscious can that be accomplished. Thanks Avibird
Maxjoiner  [author] 1 Apr, 2023 @ 9:59am 
On respawn You have to add the Xeno Player script:
Nul = [_unitplayername] execVM "max_alien\scripts\xenoP_init.sqf";
GoldenMu5ic 30 Mar, 2023 @ 10:51am 
Player Xenos dont work on respawn. Cant attack or do special abilities.
Maxjoiner  [author] 11 Feb, 2023 @ 12:01am 
For me it works fine, watch the video:
https://streamable.com/vi4ngr
Badjack114 6 Feb, 2023 @ 10:10am 
Yes thats one ive been trying but dosnt work
Maxjoiner  [author] 4 Feb, 2023 @ 5:28am 
Did you use this?:
nul = [Player] spawn alien_FNC_MTA;
(Of course with my alien addon actived)
Badjack114 1 Feb, 2023 @ 6:27am 
how do you get the motion tracker to work i put it in the player Init box but dosnt work when i press Key 3? as instructed
Maxjoiner  [author] 27 Jan, 2023 @ 10:39am 
@zulumuppet1 Great videos
@Jacx it should work
@DWC_JACKAL inside the Init player Unit
@crazytails it depends from the spawn scripts You used, try the scripts by Phantom missions
The omega crazytails 23 Jan, 2023 @ 9:15am 
does any of the ai mods make the aliens work better i tried vcom but i didint see any change some times they just stand around like there lost or something
DOC (Aka DWC_Jackal) 16 Jan, 2023 @ 7:32am 
Were do i put the script for the Alien Motion Tracker
Jacx 1244 31 Dec, 2022 @ 10:25am 
is this good with zeus
zulumuppet1 29 Dec, 2022 @ 11:49pm 
hey guys check my vid with Maxjoiner assets in https://youtu.be/FApCb4VT7fs
Maxjoiner  [author] 16 Sep, 2022 @ 8:03am 
@mata mata I don't know
@snowman1oak this is the Alien discussion, however the SL works only if you play like player, not playable
Bordelon 14 Sep, 2022 @ 6:24am 
Found a bug where respawning dectivates the shoulder lamp, found this out by placing a player unit down, disabling spawn and starting, it worked. placed a playable unit down, activated respawn, put a position down, didn't work.
Mata Mantitties 10 Sep, 2022 @ 2:51am 
@Maxjoiner do you happen to know how to disable lambs for specific units?