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~ I can try and find some more space to raise the roof, we shall have to see.
~ Yeah, the overall map lighting is something very high up on my list :)
~ I do try and keep this map optimised for decent performance, i dont want it to be unplayable for anyone ^^
~ Yah, thats a quirk of the teleporters, they carry your momentum when you go through them (in the original direction you were traveling, not relative to the new direction you are facing, and some of the teleporters are positioned so that if you run through them you get chucked back through lol) and yep, thats on my list :)
again, thanks for the input, i and i appreciate the feedback!
@YAPPER4 ~Yeah i have been asked about AI nodes, and they are on my list, its just a question of when i get around to doing them, as i say... my list is quite long lol.
@Wojach ~This map can be played with default garrysmod content, but yes, it does use some textures, and now some models from half life 2: episode 2, and one of the new areas uses textures from css. It is nice to try and limit yourself to content people have, but yeah, this can limit what you can do. All i can say is wait for css or the orange box to go on sale, and grab them, their contents are used extensively through various garrysmod maps mods and modes. (Oh and I am looking at making more custom textures etc, so that might mitigate your problems ^^)
~the map has alot of diverse things already, but i do plan to make more functional additions too.
~the name is as long as it is to differentiate it from the other versions of the map that people might be using, unlike normal mods, it is quite important to not have different map versions with the same name as it can prevent you from joining servers etc
~I am looking to make more buildings and have more detail in those and the existing buildings
~I like having my name on the map, and i like having nutsandy's name on the parts he made
~I do try to leave large spaces as this is indeed a build map, but I also try to make the build rooms appealing too, as those are best to build in.
Thanks for your suggestions :)