Garry's Mod
gm_drivingmap_mk1-97pre-alpha2
26 comentarios
LimaTangoZulu 11 ABR 2017 a las 15:42 
make not use hl2
Regular Mega 18 NOV 2016 a las 14:33 
Can you update?
The Karma 2 FEB 2016 a las 11:32 
how to fix Missing texture ?
Altzan260 17 ENE 2016 a las 17:13 
Im so happy to see the map is back
Altzan260 17 ENE 2016 a las 17:12 
Im remember this map from the old days of gmod
Holai 2 FEB 2015 a las 3:51 
Where can i get the truck on the banner to the crawling area?
Beanmachine 2 NOV 2014 a las 9:22 
where do i get the missing textures for, ehm, well, almost everything?
Garry Nerdman 6 JUL 2014 a las 7:27 
how do you get rid of tthe missing textures in the tunnels?
Soarin' 30 NOV 2013 a las 4:32 
Adam, that's because you need HL2: Ep2
Foxyknife 4 OCT 2013 a las 9:31 
very very good
Adam_Graham 12 JUL 2013 a las 19:45 
PLEASE FIX
Adam_Graham 12 JUL 2013 a las 19:42 
i get lots of missing textures!
zurator 30 MAY 2013 a las 8:57 
Update the map please.
BgT '漢字'は迷惑です  [autor] 25 MAY 2013 a las 18:26 
To subscribe is to download :)
ultracore 25 MAY 2013 a las 16:05 
i like this map only from the pictures i have Subscribed but i dont c download link or button can u or some1 help me out
BgT '漢字'は迷惑です  [autor] 1 MAY 2013 a las 17:11 
@Liam ~ The map mostly uses Half life 2 textures, but some textures (such as concrete on the large building) and some models (the evergreen trees around the map) are from half life 2: episode 2, and the offroad pit uses some textures from counter strike: source. Ideally I would like everyone to see everything regardless of their games, and I am looking at using and making more custom materials for generic environmental textures, not just signs and stuff... though including all that would obviously affect the filesize.
JeliLiam 1 MAY 2013 a las 6:07 
Wich games do i need because i have a ♥♥♥♥♥♥♥ of missing textures. And on the thumbnail and the provided pictures here there not missing
BgT '漢字'は迷惑です  [autor] 19 ABR 2013 a las 16:38 
@Will ~ I have not seen that before, everyone I know has gotten into the map and out the doors without issue, so I'm not quite sure whats going on there, sorry D:
BgT '漢字'は迷惑です  [autor] 19 ABR 2013 a las 16:36 
@zurator ~ i dont currently know how to work wire into a map, but its an interesting idea, might look into it i the future
~ I can try and find some more space to raise the roof, we shall have to see.
~ Yeah, the overall map lighting is something very high up on my list :)
~ I do try and keep this map optimised for decent performance, i dont want it to be unplayable for anyone ^^
~ Yah, thats a quirk of the teleporters, they carry your momentum when you go through them (in the original direction you were traveling, not relative to the new direction you are facing, and some of the teleporters are positioned so that if you run through them you get chucked back through lol) and yep, thats on my list :)
again, thanks for the input, i and i appreciate the feedback!
Will 19 ABR 2013 a las 14:59 
this map is good...but it crashes every time i go outside. Is this fixable or is it my problem not the mpas prblem?
LOMISALMON 14 ABR 2013 a las 16:57 
YUSS!!!
BgT '漢字'は迷惑です  [autor] 14 ABR 2013 a las 16:55 
@jwatson996 ~ I think it hasn't had many votes yet so it has to have more for a representative rating, and im glad you like it :)

@YAPPER4 ~Yeah i have been asked about AI nodes, and they are on my list, its just a question of when i get around to doing them, as i say... my list is quite long lol.

@Wojach ~This map can be played with default garrysmod content, but yes, it does use some textures, and now some models from half life 2: episode 2, and one of the new areas uses textures from css. It is nice to try and limit yourself to content people have, but yeah, this can limit what you can do. All i can say is wait for css or the orange box to go on sale, and grab them, their contents are used extensively through various garrysmod maps mods and modes. (Oh and I am looking at making more custom textures etc, so that might mitigate your problems ^^)
BgT '漢字'は迷惑です  [autor] 14 ABR 2013 a las 16:54 
@zurator ~I probably could make the skybox a bit taller, but alot of the height is already taken up by the existing underground area ^^
~the map has alot of diverse things already, but i do plan to make more functional additions too.
~the name is as long as it is to differentiate it from the other versions of the map that people might be using, unlike normal mods, it is quite important to not have different map versions with the same name as it can prevent you from joining servers etc
~I am looking to make more buildings and have more detail in those and the existing buildings
~I like having my name on the map, and i like having nutsandy's name on the parts he made
~I do try to leave large spaces as this is indeed a build map, but I also try to make the build rooms appealing too, as those are best to build in.
Thanks for your suggestions :)
Wojach 14 ABR 2013 a las 14:03 
I have question to all addon makers and all addon reuploaders:Why you can't create map without needed games(like CS:S)???
LOMISALMON 14 ABR 2013 a las 1:07 
Are AI nodes one of your plans?
FlatPancake 13 ABR 2013 a las 17:15 
Why is it raated so bad???? This map is good!