Stonehearth

Stonehearth

Autoharvest Mod
69 Comments
Vann 14 Sep, 2024 @ 5:09pm 
Often times it turns off after a period of tjme
austintexas2456 31 Jul, 2024 @ 7:38pm 
incompatible with ACE (a nescessity IMO)
Snus Misbruger.dK 23 Feb, 2024 @ 1:00pm 
this mod has started causing a lot of crashes and blackscreens on startup, atleast when played with ACE
Nahu 17 Sep, 2023 @ 5:15pm 
It doesn't appear in my game, I don't know what's happening
Daemon Trooper 21 Mar, 2022 @ 11:52am 
Welcome ;) And thank you for announcing an update this quick and this soon :)
Pawel Malecki  [author] 21 Mar, 2022 @ 8:29am 
@Daemon Trooper: thank you for pointing this, an update is coming this or next week.
Daemon Trooper 21 Mar, 2022 @ 3:51am 
Coffee plants, Tea Shrubs and Glowbuds can't be auto-harvested.
Tuxu -=JeepC=- 19 Apr, 2021 @ 3:49am 
Hi!
Great mod, it should be a vanilla game feature.

Any of these mods maybe not compatible with your work here?

"radiant",
"stonehearth",
"northern_alliance",
"primitive_armory",
"SuperMod1000",
"one_chest",
"archipelago_biome",
"knack",
"core_dani",
"glassworks",
"rayyas_children",
"stonehearth_beam",
"extra_map_options",
"stonehearth_ace",
"autoharvest_mod",
"hearth_tec",
"swamp_goblins",
"spacemagic",
"whats_stuck"
Pawel Malecki  [author] 20 Sep, 2020 @ 10:26am 
A small reminder: if you're using unstable branch of ACE please keep track of dev branches of my mods on GitLab, Steam is updated only to latest ACE stable. I pushed an update for the new herb system this morning.
JasonChDT 8 Sep, 2019 @ 9:34pm 
Thank you very much! It's working again!
Pawel Malecki  [author] 4 Sep, 2019 @ 12:24pm 
I've started a new ACE game today and for me it's working perfectly (it was broken before the update so for me the fix works).
g_BonE 3 Sep, 2019 @ 12:37pm 
nope. just tried on a new game for testing and its the same. tried on a cherry bush, marked four of them for autoharvesting (play button on) but they dont get harvested automatically after cherries are regrown. Too bad, was really looking forward to the fixed mod.
g_BonE 3 Sep, 2019 @ 12:12pm 
oh well... now the "on" button does not reset but neither does it mark the plants for harvest after its regrown. maybe i need to start a new game for it to work?
Pawel Malecki  [author] 3 Sep, 2019 @ 10:13am 
OK, the fix was a bit more elaborate than I expected but it's here, please report if you experience further problems as it may have some unexpected side effects.
Dragonlord 1 Sep, 2019 @ 6:56pm 
Mod is still broken. I've created approximately 7 new games after the new ACE update, and the problem with it harvesting once, then turning off is still there. Re-address your issue.
g_BonE 29 Aug, 2019 @ 8:55am 
yes, same for me. Will work once, then be off.
JasonChDT 26 Aug, 2019 @ 4:29am 
It only harvest once, after that it will turn off, if I turn off ACE, it will be ok
Pawel Malecki  [author] 25 Aug, 2019 @ 11:27am 
To all reporting the mod is not working after last ACE update: it will not work on old saves and I cannot fix it because it's an ACE internal problem. For me it is working in new games and I don't see a need to fix it as I wasn't able to break it myself.
JasonChDT 22 Aug, 2019 @ 5:27am 
The ACE updated, looks like it's not working
Solus 8 Feb, 2019 @ 2:05pm 
Ahh yesss it's updated
Kashiwa 7 Jan, 2019 @ 12:25pm 
This mod is great, thank you!
Pawel Malecki  [author] 5 Jan, 2019 @ 3:58pm 
Not really because only the final growth stage has the renewable resource node component.
Drakellion 4 Jan, 2019 @ 9:20am 
Is it possible to start the game with autoharvest enabled (green button on) for seeds that you planned yourself ?
Pawel Malecki  [author] 3 Jan, 2019 @ 5:31pm 
2.0 isn't compatible with previous Autoharvest versions but it should work fine on saves started without Autoharvest mod.
Daemon Trooper 3 Jan, 2019 @ 12:31pm 
Backward compatible ?
RAKKUFUL 20 Nov, 2018 @ 2:10am 
thx for this good mod.I think this mod is more usefull .when we replace plants,plants replaced are Autoharvest mode.
ciyuan53 15 Oct, 2018 @ 4:03pm 
I uses it with stonehearth cafe. And it works well with other plants in it but it just does not work with the bee houses.
Erazil 11 Oct, 2018 @ 9:14pm 
hi, thx for this usefull mod , i have a little sugestion / request , add the selection zone feature in your mod ?
sunwalker0347 19 Aug, 2018 @ 4:34pm 
Think I had that problem @Confused_Toothpaste! I think I had to start a completely new game with the mod to get all the plants to work originally. Sorry if that's not right, but that's what I remember?
Confused_Toothpaste 19 Aug, 2018 @ 4:32pm 
I don't know if this is intended but the auto harvest doesn't work for every plant. like it will work for one silkweed but then I don't even get the option for the other silkweed plants I have
SaintO-fr 11 Aug, 2018 @ 9:10am 
Thanks you dev.
Can you add the hive please ?
Andreal_Vox 4 Aug, 2018 @ 5:17pm 
sunwalker couldn't have said it better! the mod is great!
sunwalker0347 4 Aug, 2018 @ 4:33pm 
Pawel, thank you for continuing to support your mod. If you have your full focus on making it faster, so be it and you have the community's thanks. Remember for every suggestion of how to make a mod better (because we are interested in such a nice mod!), there's probably 100 of us not even coming to the mod page to comment because the mod works great for us.

So, thank you.
Andreal_Vox 4 Aug, 2018 @ 11:42am 
Just a hotkey to turn it on would be such a time saver ;)
Pawel Malecki  [author] 4 Aug, 2018 @ 9:01am 
Definitely not, your lings would venture to the edges of the freshly generated map to collect things then bam! GOBLINS!

Besides, I am not intending to add functionality to this mod unless I find a way to make it faster. Rewriting it using AI instead of component communication is top priority.
Soylent_Greene 4 Aug, 2018 @ 6:11am 
Is there some way possible to have harvesting ON as a default setting?

I have been running around collecting all the berry bushes and then I forget to turn harvesting on...

So a default ON would be fantastic!

Or perhaps a click & drag select and turn all of them on that way?
bihlbo 31 Jul, 2018 @ 8:16am 
This mod is great, thanks!
Barabahen 16 Jul, 2018 @ 1:35pm 
Can u change to this function hot button?
Zavi 10 Jul, 2018 @ 2:22pm 
thank you for this mod..just love it
BeanSlinger419 3 Jul, 2018 @ 5:05pm 
Finally
My Kingdom wont Starve When i dont have my FUCKING FARMER
pjs27188 26 Jun, 2018 @ 7:57am 
So the JSON file for the other mod is what needs editing?
pjs27188 25 Jun, 2018 @ 11:12pm 
ah ok, I was wondering if it would just need an entry.
thank you for the reply!
Pawel Malecki  [author] 25 Jun, 2018 @ 1:34pm 
I think it would be best to ask the Brewery mod author, adding support requires adding one entry in JSON which is completely harmless if one doesn't have Autoharvest Mod (I created a new one so it doesn't override any vanilla stuff).
pjs27188 25 Jun, 2018 @ 12:04pm 
Any way to make this work on the Apiary from Brewery mod?
Pawel Malecki  [author] 1 Jun, 2018 @ 6:23am 
@Фhtrin: I was thinking about it but forgot the tags completely, thanks for a reminder. Will be fixed for the next release (should appear next month, I'm quite busy now).

Also, I've noticed SH mods can have their own discussion pages so in case of bug reports please make a discussion so we can exchange information regarding that specific bug. Alternatively, report bugs on my modding thread on SH Discourse.
Фhtrin 31 May, 2018 @ 8:50am 
Thx a lot!
Suggestion, use the tag "Utility" for this mod. :steamhappy:
Andreal_Vox 20 May, 2018 @ 10:26pm 
I've added a mixinto for my mod to work with yours, Owl will get it into the seperated mod soon.
Pawel Malecki  [author] 19 May, 2018 @ 11:23am 
Well, that may happen at some point but I have a lot of real life stuff going on right now so don't expect it to happen soon. Also, I am planning to sit down to this code once again and check if there is a way to make it less performance-heavy so I wouldn't really recommend doing anything major with this mod because I may rewrite it completely at some point.
Shindara The immortal 19 May, 2018 @ 8:36am 
do you think you can make the plants on Box o Vox - plants and animals work whit this mod.
the moderator on that mod said he wats to make his and this mod work togeather but hes realy bussy :)
Pawel Malecki  [author] 7 May, 2018 @ 7:02am 
It is decided this won't be an option because it would encourage mass usage of autoharvest what would be a performance killer. I was asked to provide a hotkey on Discourse, though, and I think it is a good idea.