RimWorld

RimWorld

Room Food
188 Comments
Major Sheridan 27 Sep @ 9:25am 
o7
Co Pilot 11 Sep @ 9:30pm 
o <3 RIP, dawg.
Adal Pyke 9 Sep @ 1:41pm 
o7
SpaceDorf 1 Sep @ 9:46am 
I can't unsubscribe.
This feels so unreal.
Robert McGovernor 18 Aug @ 5:43pm 
o7
FULL SEND 10 Aug @ 9:02pm 
o7
asleepsheep 10 Aug @ 1:21pm 
o7
蓝老师 7 Aug @ 12:01am 
07 谢谢
Bunkeror 31 Jul @ 11:49am 
o7
BigBunny 22 Jul @ 8:05am 
Rest in peace. Thanks for all the joy you helped bring.
elektroman 22 Jul @ 6:43am 
o7
The Lord Drake 20 Jul @ 5:26pm 
If anyone is having an issue with pawns not eating food when hungry, I have a (slightly) updated version of this mod here . I'm not 100% certain this mod was the cause, but it does seem to work now.
claus mother 3 16 Jul @ 4:13am 
o7, rest in peace & thanks for all the mods
Fiach 15 Jul @ 10:33pm 
o7
Jetwolf 15 Jul @ 3:52pm 
o7
Ploof Ploof 15 Jul @ 8:16am 
Rest in Piece.
Crabapple 14 Jul @ 10:38pm 
Rest In Peace - good dude who cared about his community
Appokallopps 14 Jul @ 6:21pm 
o7
BinguBingu 14 Jul @ 4:49pm 
RIP bro...
SHAZBOT 14 Jul @ 9:14am 
from a comment on another thread (CTRL F mod) -
Uuugggg  [author] 3 hours ago 
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at [email protected] thank you Marilyn T (T of TD)
Raluzo 4 Mar @ 7:21pm 
I get several issues unfortunately. Pawns will eat anything that is in a fridge now rather than keep policies. Also they can't eat with prisoners (if you want that) since the room is a considers prison barracks.
Three 28 Dec, 2024 @ 11:02am 
@Nightfish Check Table Range mod
SILVERIII 14 Sep, 2024 @ 5:59pm 
But if a patient need other pawn to feed,it will feed the patient with the same rules?
Nightfish 14 Jul, 2024 @ 1:11am 
Is there a way I can make this work with a hospital that has individual rooms? Something like this: https://ibb.co/qj86rqB Except I would add doors in the obvious places? As sort of a lifehack, would the mod work if I added the doors but also put a regular hospital sleepings spot in the hallway? Or would the mod make it so that the meals in the hallway are then bound to that one sleeping spot that's also in the hallway since that is technically the only hospital bed in that "room"?
Lil Kitty Girl 25 Apr, 2024 @ 3:03am 
You dont need the patch for that version of rimfridge.
Patient 16 Apr, 2024 @ 9:33am 
@Darth Ceveo sorry for double post might also want this https://steamproxy.com/sharedfiles/filedetails/?id=2928173309
Darth Ceveo 16 Apr, 2024 @ 8:35am 
So RimFridge is seemingly dead, is that mod necessary for anything? Or is it just so the food isn't just left on the ground?
FrAmed46 4 Jan, 2024 @ 1:59am 
safe to remove mid save?
BlueLeafy 22 Nov, 2023 @ 4:14am 
Does this make them stop carrying food in their pockets, or just prefer the dining room food over entering the freezer?
Wheazzy 6 Oct, 2023 @ 10:01am 
Yes
Black Jesus 6 Sep, 2023 @ 6:41am 
Is this compatible with common sense?
[VI] Ragnok Ulfbhert 13 Aug, 2023 @ 11:14am 
Thanks for keeping up with the mod updates
Uuugggg  [author] 7 Aug, 2023 @ 10:42pm 
Not enough people were complaining for me to look into this

Fixed.

subscriber count was going up and this mod wasn't even doing anything.
NovaBlue 23 Apr, 2023 @ 9:44am 
Please someone update this, it does not work at all anymore, pawns get food from anywhere but the food in the dining room.
ELLIOTTCABLE on Discord 29 Mar, 2023 @ 10:10am 
Has anyone tried this with Prison Commons? If so, do prisoners correctly prioritize food in the Commons (which is literally "a room with a table, in a prison", so I'm hoping yes?)
daenyth 14 Mar, 2023 @ 3:03pm 
Can this be safely removed from a save?
JFochtTheGOAT 2 Feb, 2023 @ 8:53am 
Colonists still focus on going to grab a meal from a shelf in the freezer rather than the fridges in the dining room, unless i draft and undraft them while they're in this process, then they'll focus on the fridge instead.
Uuugggg  [author] 17 Dec, 2022 @ 9:18am 
Both of those: you go ahead and find out, heh.
Muad'dib 17 Dec, 2022 @ 8:44am 
1: When getting 'room food' how does it handle the fridge that counts as a wall? Will it properly get that from dining room instead of going to freezer or god forbid walking all the way to the kitchen, get food, then walk all the way back through freezer to the dining room to eat?

2: Any chance you know if this causes issues with multiplayer? I know most people don't stress MP support but I figured I'd ask if you knew.
ReneeEclipse 8 Dec, 2022 @ 7:43pm 
Dunno if it's a current problem or a possible future problem, or even if it's just Steam not updating my stuff, but I had similar yellow errors for other food mods. I'm currently troubleshooting a giant modlist, so I'm kinda just reporting errors as I encounter them.
Uuugggg  [author] 8 Dec, 2022 @ 7:11pm 
Yah I disagree with hugslibs for spamming people with that
ReneeEclipse 8 Dec, 2022 @ 7:07pm 
I'm getting a yellow error from this saying that it's using an obsolete method.

Log: https://gist.github.com/448a6411ec5f35a8bb875d5462821a42
pureMJ 4 Dec, 2022 @ 2:23pm 
Somehow this no longer works reliably.
My colonist often fetch food from "left side" (which happens to be my freezer) and walk tens of tiles.
Uuugggg  [author] 15 Nov, 2022 @ 10:44pm 
1.4.3549 should fix that WillEat problem
Undeadbanana 15 Nov, 2022 @ 1:38am 
Darn, that wasn't the issue. I'll post a hugslib log in the report thread.
Undeadbanana 15 Nov, 2022 @ 1:15am 
@Fortuna I'm actually having the same issue and was coming here to report it. The errors popping up only show this mod and spams missing Bool in the dev log. But I'm using the release version, not the unstable one AND I'm positive pawns were eating normally earlier today.

When I disable this mod and reload the game, majority of my pawns run for food.

Did you install ISMA - Better Combat AI? That's the only mod I changed and it changes NPC AI, wonder if it's overwriting something in this mod and breaking it. I'll try it out in a sec
Uuugggg  [author] 14 Nov, 2022 @ 2:12pm 
TL;DR okay once it's live I'm ready to fix, but for now unstable is unsurprisingly unstable
Uuugggg  [author] 14 Nov, 2022 @ 1:55pm 
Did you not mention there's red error broken, not "this doesn't work" broken
Uuugggg  [author] 14 Nov, 2022 @ 1:54pm 
I mean this mod only selects room food first, and if it can't find that, it reverts to normal behavior

It cannot possibly prevent food from being eaten