Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción






Would buy in heartbeat
Oh well... hope you'll do better next time with it
This syandana is spectacular.
Perhaps mirror it? It would be necessary to leave the two sides separated at top, leaving the "spine" section visible. Some meshing or weaving pattern of the "feathers" where it currently flairs wide would also maintin your unique overlapping, layered feel.
Have you tried bending a bit the falling part around side of the body as it falls down? Might look more natural.
Maybe is just that physics aren't applied in the rendering appearing here.
Good work.