Killing Floor 2

Killing Floor 2

Lyon Den
39 Comments
Pokerman 18 May, 2018 @ 5:35am 
D_K@L _Junior 18 Mar, 2018 @ 1:00am 
Vraiment bon boulot , je kiff ta map <3, encore bravo :DJSkully:
Sraigius 17 Mar, 2018 @ 11:26am 
I know that this map is barely one month old, but I hope that better optimization/better framerate is in the works? Because out in the streets, performance goes as low as 50 fps, and it's not like my PC is a cheap rattletoy, on official maps my performance varies from 120 fps to 160 fps on max graphics, no flex and 6 times increased max blood and corpses values.
ANIKI 16 Mar, 2018 @ 4:44am 
Lovely to see a game interpretation of my home city! The bar design reminds of an irish pub at hotel de ville instead of vieux lyon. Beautiful work.
Flammable 27 Feb, 2018 @ 1:37pm 
Hey, it's a good looking map, and it have potential, but unfortunately i will have to remove it from my server at this moment. Every wave there is 2-3 Zeds stuck outside the map, and we have to spend like 10 minutes to kill it anyhow. This got to be fixed, i hope to see V2 of this map, since it's not a bad map.
United Healthcare 18 Feb, 2018 @ 9:44pm 
thanks!
massacretout  [author] 18 Feb, 2018 @ 12:59pm 
Hey ! You should find a map named " Mod_Tools_Spawn_Template.kfm " there :
SteamLibrary\steamapps\common\killingfloor2\KFGame\BrewedPC\Maps\SDK

Open it in with the SDK and then copy the spawns you'd like to add and paste them into your map.:happymeat:
United Healthcare 17 Feb, 2018 @ 6:50pm 
where can i find zed spawn points in the udk?
Six 11 Feb, 2018 @ 7:58am 
You know it's gonna be tough when the creator is playing Dark Souls 3 ;)
PARYA 10 Feb, 2018 @ 9:06am 
just genial ! team LYON en approche !
massacretout  [author] 10 Feb, 2018 @ 6:21am 
Good news, the missing arrow is now fixed ! :D:

@Omegapink
I'm glad you enjoyed it ! I totally agree with you about the lack of ammo spawn so I've added some new spawn points for pickup on the map. It should be easier to find some ammo now !

Frostbite*
Thanks for the tip, i'll keep it in mind for my next maps! For now I've been able to fix it in the latest patch by simply following the trader part on the wiki.
The French 9 Feb, 2018 @ 7:39pm 
Fantastic map. One of the few maps that really looks like it could fit into the game. My only complaint is that ammo spawns seem exceptionally hard to find. I honestly think such a big map needs way more.
Frostbite* 9 Feb, 2018 @ 6:04pm 
the trader arrows no show,try this might help,trader trigger move out from the pod and place a kfpathnode directly under the trigger,aslo make sure there isnt any breaks in connections or small collison objects in the way with the or kfpathnodes:)
United Healthcare 9 Feb, 2018 @ 4:54pm 
Ty !
massacretout  [author] 9 Feb, 2018 @ 6:03am 
Hey,
The missing arrow is on top of my priority list right now !

Now about the map, I actually tried to make a map that felt closer to the original KF, with a gritty and dark atmosphere compared to the official maps in KF2.
Im taking your comment into account for my next map and I can already tell you that it will be much more "colorful" than this one !
eXtonix 9 Feb, 2018 @ 5:20am 
Trader arrow is missing since the last update.

Also, map layout is fine, but it looks rather bland and boring, tbh.

I'd say it lacks a certain unique spot, which gives the map the "whoa"-moment, since everything you see in this map has been seen before in all the other custom maps out there.

3/5
massacretout  [author] 9 Feb, 2018 @ 2:58am 
@ Sir Dox of the Silly People

There you go ! :

• This playlist from Kuebic, incredibly useful as a beginner :
https://www.youtube.com/playlist?list=PLHiWBrKmz-WdO_XhU7GAizVVVnTV5kJ4I

• Tutorials from Synchaoz, full of perfectly detailed tutorials :
https://youtu.be/QAKa0LFlovc

• World of Level Design, one of my favorite website, check out the UDK:
http://www.worldofleveldesign.com/

• The official wiki for the SDK :
https://wiki.tripwireinteractive.com/index.php?title=SDK_Tutorials_(Killing_Floor_2)

• The Level Design section of the official forum :
https://forums.tripwireinteractive.com/forum/killing-floor-2/killing-floor-2-modifications/level-design-ac

And finally,
Do not hesitate to contact me if you've got some more question about the SDK ! :D:
oldmidget 8 Feb, 2018 @ 6:46pm 
Trader arrow doesnt appear.
United Healthcare 8 Feb, 2018 @ 4:24pm 
is there any map tutorials you could hook me up with to make a cool kf2 map like this?
massacretout  [author] 8 Feb, 2018 @ 3:25pm 
Merci beaucoup et ravi qu'elle te plaise !! :D:
Hitman 8 Feb, 2018 @ 2:40pm 
Awesome map!

Respect pour la quantite de taff que t'as mis dedans gros
massacretout  [author] 8 Feb, 2018 @ 11:43am 
XD
[RNDB] ☣ Jtktomb ☣ 8 Feb, 2018 @ 11:36am 
Ouai, ils sont pales et agréssif les Lyonnais
massacretout  [author] 8 Feb, 2018 @ 11:05am 
@GM It should finally be fixed in the next update !

@[RNDB] [KF2-FR] ☣ Jtktomb Le comité d'accueil à encore fait des siennes ?!
[RNDB] ☣ Jtktomb ☣ 8 Feb, 2018 @ 10:48am 
J'ai méme pas pu visiter :DJSkully:
GM 8 Feb, 2018 @ 8:11am 
I think you fixed majority of zed stuck locations, but there are 1 or 2 locations still remain.

One of them being here
http://steamproxy.com/id/OFCJSTORM/screenshot/943937594943294849
massacretout  [author] 8 Feb, 2018 @ 12:47am 
For sure !
Saucey 7 Feb, 2018 @ 6:17pm 
Can you put the name of the map in the description? Example: KF-Lyon_Den
Stephen 7 Feb, 2018 @ 1:45pm 
No problem :) Thanks for the map
massacretout  [author] 7 Feb, 2018 @ 1:23pm 
And there we go with the next patch ! Big Thanks to you by the way :p
Stephen 7 Feb, 2018 @ 12:26pm 
Great, thanks :D
massacretout  [author] 7 Feb, 2018 @ 12:14pm 
Okay, I'm on it ! :emofdr:
Stephen 7 Feb, 2018 @ 12:04pm 
https://i.imgur.com/4esJiV7.jpg - There is something blocking me there where them bullet impacts are too.
Stephen 7 Feb, 2018 @ 12:00pm 
https://i.imgur.com/ziRMtVG.jpg - I was also able to go through that gap, and got stuck there.
massacretout  [author] 7 Feb, 2018 @ 4:54am 
Damn, Thank you ! Now about those poor Zeds, most of the bugged spot should now be fixed and let the zeds move freely out of their spawn ! I'll try to publish that first update once im back from work.
Stephen 6 Feb, 2018 @ 8:27pm 
Thanks for the awesome map. It really is a masterpiece.

I found some bugs:
https://i.imgur.com/4hIVMDl.jpg - Zeds get stuck around that corner
https://i.imgur.com/tHAZdbJ.jpg - Zeds got stuck at that spawn
https://i.imgur.com/TPNdPQN.jpg - Can we get a zed spawn in that house their above where the player is,its an OP camping spot. And the roof with a piece of wood on thats to the left of the player needs a blocking volume to stop players getting on top cause I was testing to see if I can get on it and ended up falling through the map to my death

Also could do with some optimization, FPS was quite low while playing
massacretout  [author] 6 Feb, 2018 @ 1:58pm 
Thanks for your feedback ! I'll try to publish an update for the map tommorow that should be fixing some of thoses issues !
GM 6 Feb, 2018 @ 7:06am 
While the map is a bit too confined, I like the map.

One problem with this map is that about 6-8 zeds gets stuck all over the map at the end of a wave, which is kinda pain going around looking for them.
SyndicateZulu 5 Feb, 2018 @ 7:37pm 
This looks incredibly well mapped. Can't wait to try it out.