Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A bloat always stuck here.
SteamLibrary\steamapps\common\killingfloor2\KFGame\BrewedPC\Maps\SDK
Open it in with the SDK and then copy the spawns you'd like to add and paste them into your map.
@Omegapink
I'm glad you enjoyed it ! I totally agree with you about the lack of ammo spawn so I've added some new spawn points for pickup on the map. It should be easier to find some ammo now !
Frostbite*
Thanks for the tip, i'll keep it in mind for my next maps! For now I've been able to fix it in the latest patch by simply following the trader part on the wiki.
The missing arrow is on top of my priority list right now !
Now about the map, I actually tried to make a map that felt closer to the original KF, with a gritty and dark atmosphere compared to the official maps in KF2.
Im taking your comment into account for my next map and I can already tell you that it will be much more "colorful" than this one !
Also, map layout is fine, but it looks rather bland and boring, tbh.
I'd say it lacks a certain unique spot, which gives the map the "whoa"-moment, since everything you see in this map has been seen before in all the other custom maps out there.
3/5
There you go ! :
• This playlist from Kuebic, incredibly useful as a beginner :
https://www.youtube.com/playlist?list=PLHiWBrKmz-WdO_XhU7GAizVVVnTV5kJ4I
• Tutorials from Synchaoz, full of perfectly detailed tutorials :
https://youtu.be/QAKa0LFlovc
• World of Level Design, one of my favorite website, check out the UDK:
http://www.worldofleveldesign.com/
• The official wiki for the SDK :
https://wiki.tripwireinteractive.com/index.php?title=SDK_Tutorials_(Killing_Floor_2)
• The Level Design section of the official forum :
https://forums.tripwireinteractive.com/forum/killing-floor-2/killing-floor-2-modifications/level-design-ac
And finally,
Do not hesitate to contact me if you've got some more question about the SDK !
Respect pour la quantite de taff que t'as mis dedans gros
@[RNDB] [KF2-FR] ☣ Jtktomb Le comité d'accueil à encore fait des siennes ?!
One of them being here
http://steamproxy.com/id/OFCJSTORM/screenshot/943937594943294849
I found some bugs:
https://i.imgur.com/4hIVMDl.jpg - Zeds get stuck around that corner
https://i.imgur.com/tHAZdbJ.jpg - Zeds got stuck at that spawn
https://i.imgur.com/TPNdPQN.jpg - Can we get a zed spawn in that house their above where the player is,its an OP camping spot. And the roof with a piece of wood on thats to the left of the player needs a blocking volume to stop players getting on top cause I was testing to see if I can get on it and ended up falling through the map to my death
Also could do with some optimization, FPS was quite low while playing
One problem with this map is that about 6-8 zeds gets stuck all over the map at the end of a wave, which is kinda pain going around looking for them.