安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






As Dovakin, this makes perfect sense, especially that you are FAR more advanced and more powerful than the ancient first Dovakin. (Better understanding of magic, energies, souls, and science). I found out do go over %1,500 Enchanting increases, your ultra enhanced numbers for damage and magic become too high, and may lead to instant crashes or game instability.
(32 Bit original Skyrim game... the newer 64 Bit Anniversary Edition may be more stable.)
But it might work just the same, maybe just copy the mod files to the SSE installation is enough, not sure
can you add this to https://mods.bethesda.net/#en/workshop/skyrim for the xbox one version
and the master enchater gloves thing in console is useless
Is it possible to fix the value of enchanted objects? If you normaly enchant an object, the gold value of it will rise, according to the power and the type of enchantment. With this the value of an object stays the same. I have 30% enchanted gloves for blacksmit, that are worth over 1000. Enchanted new gloves with your stuf and get 100% more but the price of the gloves stays at 1. Same goes with weapons. Enchanting doesnt make them more valuable anymore.
So if you have 16 data files enabled (this count will always include skyrim.esm, the 3 DLCs, and the 3 hi-res texture packs) and this mod is #8 in your load order, the itemID will be 08000D65. However, if this mod is placed last in the same set of mods, the itemID will be 0F000D65.