RimWorld
[A18] Leeani Playable Race
50 comentarii
Phrog 31 oct. 2021 la 8:05 
The furry mod ive been looking for
ignis 19 oct. 2018 la 0:57 
k31k 28 sept. 2018 la 8:27 
thank you! this is my favourite mod ever & why i play rimworld still. excited for the new update
Susurry 23 sept. 2018 la 13:59 
How's the update doing thus far? Still waiting patiently for my favorite race mod!
Far-Seeker 14 sept. 2018 la 14:38 
Thank you @Xen for letting us know this mod hasn't been forgotten. :)
Xen  [autor] 12 sept. 2018 la 23:55 
The only thing keeping the leeani from being updated is their special brewing stuff - which I haven't had the time to work on - have some bigger fish to fry first.

I will get these guys pushed out soon though
Xen  [autor] 7 sept. 2018 la 14:43 
Yeah - I have them at least partly updated - need to give them another lookover and I'll push them out
Ctayl 7 sept. 2018 la 13:07 
can't wait for B19
Knight366 6 sept. 2018 la 21:00 
I hope this comes to B19. I love this mod.
Barren Soul 2 sept. 2018 la 17:20 
Love this mod. Any chance we'll get an update for B19?
RADSTRICKEN 19 iun. 2018 la 5:33 
I am trying to do a mideivil world combat extended leeani game with a few other races. But no matter what i have tried leeani cannot use arrows. Other races are fine just leeani have the problem. and if i turn off the ammo system with CE they shoot just fine. Otherwise they will pretty much pretend to shoot with the little transparent triangle action timer between shots and everything but nothing comes out of the bow. Has anyone encountered this before or does anyone have any ideas?
Red30000 13 iun. 2018 la 23:39 
Okay so one of my colonists is missing thier tail and I have a pair of bionic Leeani tails in storage. However I can't seem to attach them becuase their is no "Install Bionic Leeani Tail" in the Operations drop down menu. is it just me having this problem/ is their a work around?
Hazardous 13 mai 2018 la 13:40 
i've got vegetable garden and all these wines and ciders arent conflicting, but are confusing.
ignis 21 apr. 2018 la 21:59 
Looks like kegs are broken. Specifically, WorkGiver_FillFermentingVat. Specifically, you have searchRegionsMin and searchRegionsMax swapped. To fix, replace

return GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, ThingRequest.ForDef(input_def), PathEndMode.ClosestTouch, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, validator, null, -1, 0);

with

return GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, ThingRequest.ForDef(input_def), PathEndMode.ClosestTouch, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, validator, null, 0, -1, false, RegionType.Set_Passable, false);
Mega Glub 21 apr. 2018 la 19:06 
I think i found a bug, but it might just be a glitch for having the more caravans mod and this mod active but... https://ibb.co/jrP3wx
Jboy2000000 26 mart. 2018 la 23:39 
@planetfall Ive been playing with this race and Psychology just fine without it self-distructing. I think it just means they won't form relations with anyone outside their race.
Planetfall 26 mart. 2018 la 11:25 
"Relationships incompatible with Psychology" Does that mean the we cant load both mods without the game crashing or can we load it but the foxes dont get the Psych tab?

Or is it just that even xenophiles dont like Foxes :P
pierre 10 mart. 2018 la 19:28 
well no shit sherlock what type of heresy are you man you look some form of demon
Grace of Thule 10 mart. 2018 la 18:16 
This mod is heresy.
pierre 4 mart. 2018 la 23:37 
bloody inperial go purge someone else
Yap  [autor] 20 febr. 2018 la 21:19 
I've always had a problem getting that to work. It only seems to work with the advanced research benches, unfortunately.
Pagan Nova 20 febr. 2018 la 20:13 
how do the Archives work? Got them adjacent to the simple research benches (with the Miniaturization mod enabled, so it's said), but it says "inactive"..is this incompatible?
DWBeck 14 febr. 2018 la 11:00 
Really like this mod, however when I had children the girls had a missing body texture. (they had a pink square)
Maru Whilby 31 ian. 2018 la 15:02 
I know this has been requested a bunch, but an EPOE patch would be nice. Regular bionics just don't fit in my late game colonies.
rumblerina 19 ian. 2018 la 3:03 
Two of my foxmen succumbed to brain damage and died sometime after in a raid. Other two got hooked on tobacco and got asthma, but couldn't get their lungs replaced with synthetic ones, mainly because that pesky bionics researcher hate furries (xenophobe). Another one got his eye gnawed out by a mad rat and couldn't get a light receptor installed in its place because light receptor-leaani brain interface hasn't been invented yet by that said researcher (or is he just a hater?). Now all I'm saying that an EPOE patch would be great here.
Tori 12 ian. 2018 la 16:11 
EPOE Patch Please :) ?
dismarzero 4 ian. 2018 la 12:49 
Bout time XEN!
PB 1 ian. 2018 la 23:51 
I'm trying to make winw and cider, but i cant tell my colonists to prioritise placing ingredients in the autovats despite having more than i need.
Barren Soul 30 dec. 2017 la 20:58 
Can we get back to begging for an EPOE patch?
Wolfgang Doghouse 30 dec. 2017 la 20:37 
@RoYaL Luicifer 69 *an intelligent species
I see you're still working on this one.
RoYaL_Salus3 30 dec. 2017 la 19:33 
it makes the game less immersive and realistic in my oponion
RoYaL_Salus3 30 dec. 2017 la 19:32 
@Woeful Doeful is it not what other point is their to the mod besides seeing foxes walking on your map instead of a intelligent species
Wolfgang Doghouse 30 dec. 2017 la 12:23 
@Vulnerose The EPOE mod has not been updated to B18 yet, unfortunately :<

@RoYaL Lucifer69 It's a mod. It's optional. You don't have to instal it on your game so....it wouldn't be ruined for you. For all the other people so happy it's been updated, uh yeah, not ruined for us. So......okay?

@Lakefil It's not a furry mod but certainly appeals to furries. In order for it to be a furry mod, it would need to have been made by a furry and/or made with furries in mind as its primary audience. Pretty sure the creator and the guy maintaining this mod are not furries. A good way to tell if someone is a furry or not is by their avatar which would usually feature a cartoon-esque anthropomorphic character that is unique (not from a TV show or movie, like mine) and/or by looking at their friends lists. We like to associate with each other most, especially on video games. :3
Tori 30 dec. 2017 la 7:38 
I love this mod but I can't seem to install advanced bionic parts into the leeani. Is there a way around this?
Bodhavista 29 dec. 2017 la 17:56 
@Woeful Doeful

I mean... it kinda is.

Hey, new creator dude, will there be more errors in grammar in this mod now that you've taken over development? I truly hope not; this is my favourite fox mod because its grammar is mostly correct and doesn't pull me out of the game.
MS13 HardLife 29 dec. 2017 la 13:24 
is good:steamhappy:
Woeful Doeful 29 dec. 2017 la 0:51 
I like how everyone assumes this is a furry mod or something.
im barred out offa perc rn 28 dec. 2017 la 9:47 
but why
RoYaL_Salus3 27 dec. 2017 la 15:53 
why are people so happy to see a good game ruined with this?
Wolfgang Doghouse 27 dec. 2017 la 2:00 
Right on! Thanks! Just need the EPOE and we're good to go. :3
Camo_adventure 24 dec. 2017 la 2:56 
It's good to see this mod updated. Keep up the good work. :)
ahnkra 23 dec. 2017 la 20:16 
thank you thank you thank you for fixing these guys = ) I missed them and their bookcases and grapes and brewing lol ok everything about them!
Yap  [autor] 23 dec. 2017 la 19:52 
Thanks Xen for doing this update. :)
BlueTressym 23 dec. 2017 la 11:57 
Yay!
cola98765 23 dec. 2017 la 8:22 
will EPOE patch become available in the near future?
Kristen Reid 𒈠𒀯𒀯 23 dec. 2017 la 7:16 
Glad to see this updated!
Feral Silver 23 dec. 2017 la 4:02 
phew, was worried there for a while, thank you for all your hard work Xen! ^.^/
Dominique901 22 dec. 2017 la 21:31 
Yeah the fox empire can continue
Dalton RickmanT.TV 22 dec. 2017 la 20:58 
what about the patches?
Xen  [autor] 22 dec. 2017 la 18:26 
Everything should be working - I spent way too long trying to track down a body error that was actually caused by a coding error in vanilla rimworld, so I haven't thoroughly bugtested the booze making components - but they should be working properly.